Recent Posts

Pages: [1] 2 3 4 5 6 ... 10
1
FBA Discussion / Re: FBA & console commande line?
« Last post by syncmaster on April 22, 2018, 06:23:29 am »
My bad!
Everything is OK now

thank you
2
FBA Discussion / Re: FBA & console commande line?
« Last post by dink on April 21, 2018, 07:20:48 pm »
Specifically, look at the "Rom Path Dialog" in the online manual or fba.chm
3
FBA Discussion / Re: FBA & console commande line?
« Last post by Treble Winner on April 21, 2018, 10:32:40 am »
www.fbalpha.com/manual/

And the same entry in fba.chm in all releases.
4
FBA Discussion / Re: FBA & console commande line?
« Last post by syncmaster on April 21, 2018, 10:26:16 am »
I'm sorry but i didn't find any info in the docs about that prefix stuff
Maybe it should be updated
Thank you
5
FBA Discussion / Re: FBA & console commande line?
« Last post by Treble Winner on April 21, 2018, 08:32:17 am »
They would read the ample documentation provided with the releases or on the website. Or just use the setname displayed in the game list.
6
FBA Discussion / Re: FBA & console commande line?
« Last post by Robert on April 21, 2018, 08:18:06 am »
How would people know what prefix to use?
7
FBA Discussion / Re: FBA & console commande line?
« Last post by dink on April 21, 2018, 08:09:14 am »
Well,
"fba 1on1" is not working for me (should run 1 on 1  on coleco)
rom name is "1on1.zip" it works perfectly from the GUI
if I rename it "cv_1on1.zip" neither it works from commandline and GUI

sorry for my bad english
Thank you

rom name should be 1on1.zip
run: [c:\fba\]fba cv_1on1
8
FBA Discussion / Re: FBA & console commande line?
« Last post by syncmaster on April 21, 2018, 06:28:15 am »
Well,
"fba 1on1" is not working for me (should run 1 on 1  on coleco)
rom name is "1on1.zip" it works perfectly from the GUI
if I rename it "cv_1on1.zip" neither it works from commandline and GUI

sorry for my bad english
Thank you

9
FBA Development / Re: FB Alpha 0.2.97.42 Bug Reports
« Last post by dink on April 20, 2018, 06:23:22 pm »
when you check autoframeskip in the program , in the fba.ini it change "bAlwaysDrawFrames" to 0, but the explanation in the ini says that "//If non-zero, skip frames when needed to keep the emulation running at full speed"

 :confused:  :confused: :confused: :confused: :confused: :confused: :confused:

I always thought that was funny, thanks reminding me to fix it :)
It will read (next version): // If zero, skip frames when needed to keep the emulation running at full speed

10
MAME / Re: Rotate Screen in lr-fbalpha?
« Last post by dink on April 20, 2018, 06:21:05 pm »
Yes, I really want to know what they are trying to do.  Their rather benign messages are kinda amusing.
Pages: [1] 2 3 4 5 6 ... 10