Author Topic: CaptainCPS-X's FB Alpha Extra Stuff WIP  (Read 127491 times)

Offline Avens

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #105 on: March 18, 2007, 06:45:36 PM »
What an awesome work...thanxx, CaptainCPS-X !! :biggrin:

Oh, I've send you a PM but I'm not sure you have received it, cos I'm a new member of this forum and I still have some difficulties with the PM interface ...sorry, I apologize for my mistake... :redface:
I will try to resume the problem, so here we go : in fact, the neogeo sets contain all localized versions, but there is just a single title screenshot for each set. So perhaps it would be interresting to add the Nebula 'cycling effect' (ex : aof3001.png, aof3002.png,...etc) to show alternatively chinese & US neogeo titles. And it also would be great for flyers (chinese/US) and snaps of course.

And finally, another great enhancement of the FinalBurnAlpha GUI would be a 'show miss only' option (the 'WinKawaks touch' :biggrin:).

 I don't know if it possible to add this kind of enhancements into FBA, my friend, but perhaps...


Offline Leaf

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #106 on: March 18, 2007, 09:50:43 PM »
FBA already have this feature.
Name your preview image like: mvsc.png, mvsc-p02.png, mvsc-p03.png...
for FBA v029527, name your preview image like: mvsc.png, mvsc [02].png, mvsc [03].png...
(the default cycletime is 2.5 seconds) :biggrin:
« Last Edit: March 19, 2007, 12:18:11 AM by Leaf »

Offline CaptainCPS

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #107 on: March 19, 2007, 01:34:36 AM »
FBA Extras R17 done!

AVI Video Recording feature (Works with All Blitters!)







Quote

*R17

- Added AVI Video Recording feature from FBA PLUS!, [ThanX to FerchogtX + IQ_132]
- Modified some extra files and now the AVI video recording works with all blitters!.

Note!: Before doing your FBA Extra build remember to add 'avi.o', 'menugui.o', 'tracklst.o'
and 'prevw.o' to the makefile(s), they are needed for the extra features to be compiled.

The following libraries must be added too:

MinGW -> ( -lavifil32 -limm32 -lmsvfw32 )
VC-> ( imm32.lib vfw32.lib )


Finally you will need to add "vfw" to 'alldirs' path value in the MinGW
makefile, it will look something like this:

"alldir   = vfw burn burn/capcom..."



Download the new R17 from the following link:

fba_src_029666_ex_R17.7z [~356KB]

If someone have probs compiling or something pls let me know  :smilie:

EDIT* Reuploaded the file, if you downloaded it before this edit, pls download it again, sorry  :p.

SeeYaa!
 :biggrin:
« Last Edit: February 01, 2010, 06:54:25 AM by CaptainCPS-X »

Offline Avens

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #108 on: March 19, 2007, 01:53:39 AM »
FBA already have this feature.
Name your preview image like: mvsc.png, mvsc-p02.png, mvsc-p03.png...
for FBA v029527, name your preview image like: mvsc.png, mvsc [02].png, mvsc [03].png...
(the default cycletime is 2.5 seconds)
:biggrin: Great ! Thanx for the tip, I didn't know this feature was already in FBA, aarrggghh ...but I will read the official readme more carefully, thanx a lot !! ^^ Also AVI recording will work with all blitters, it's another awesome enhancement ...very good work CaptainCPS-X:biggrin:
Regards, my friends.

Offline CaptainCPS

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #109 on: March 19, 2007, 04:37:10 AM »
:biggrin: Great ! Thanx for the tip, I didn't know this feature was already in FBA, aarrggghh ...but I will read the official readme more carefully, thanx a lot !! ^^ Also AVI recording will work with all blitters, it's another awesome enhancement ...very good work CaptainCPS-X:biggrin:
Regards, my friends.


I was testing the previews cycling and I noticed that the code need to be modified, because its not doing the cycle with the Ingame preview...and if you have the Ingame preview Tab selected but the game have a alternate Title preview it will change your currently preview to Title no matter what Tab you have selected, and that's not supposed to happen.

Maybe tomorrow I will check that issue, ...got to do some personal stuff first and then when I have a free time I'll work on that.

SeeYaa!
 :biggrin:

Offline Avens

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #110 on: March 19, 2007, 01:31:00 PM »
Perhaps it would be easier for us that all FBA build makers finally choose the same way to name alternative screenshots, cos actually we can't use the same screenshots directories for all FBA builds unless adding a lot of same pictures with different names... :biggrin:


official FBA 0.2.96.yy & FB Evolution 3.04 : xxx.png, xxx-p02.png, ...etc

official FBA 0.2.95.27 & FBA Shuffle 0.2.96.yy : xxx.png, xxx [02].png ...etc

(...and, of course, for Nebula 2.25 : xxx001.png, xxx002.png ...etc)


...by the way, someone knows if Treble has changed this original feature (xxx [02].png to xxx-p02.png, I mean) for technical reasons  ? ^^

Offline Barry Harris

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #111 on: March 19, 2007, 03:04:35 PM »
I haven't touched the preview code. :) Except for Captain CPS-X's change to the dialog. I'll add in his fixes too when he gets around to it.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline CaptainCPS

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #112 on: March 20, 2007, 12:27:20 AM »
I haven't touched the preview code. :) Except for Captain CPS-X's change to the dialog. I'll add in his fixes too when he gets around to it.

Hi Treble! ^^, I've sent a PM with the modification and the preview cycling fixed :wink:

I will take this opportunity to say to all that the next version of the FBA Extras will temporally have the Menus GUI disabled, the menus will be normal without icons and all, but its just temporally until I rewrite some functions that are giving some problems with Unicode strings.

Tomorrow, probably I will release the new version and it will include the Previews Cycling fixed and maybe a modification to the way Title/Ingame previews are saved so it will be more easy to save primary and alternate previews and not just overwrite the primary ones, when I release some pics you will understand better ^^...

SeeYaa!
 :biggrin:
« Last Edit: March 20, 2007, 12:28:40 AM by CaptainCPS-X »

Offline CaptainCPS

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #113 on: March 21, 2007, 10:07:20 PM »
People!!! Finally I found out was wrong with MY MinGW setup  :p, I thought that there was a problem in the menugui.cpp and the way string are managed, BUT it was basically the GCC version and I had it merged with MinGW instead of letting it in a separate directory  ^^u ..this fixed everything that has to do with the new Menus GUI and Unicode is working smoothly ^^ 

Im doing some adjustments because I redownloaded MinGW and all stuff, but when I finish doing my new MinGW setup I will release a cleaner version for all of you, so if you want to use it you only have to Click, Download & Uncompress  in your preffered HDisk location :biggrin: ...the R18 version of FBA Extras Source will be released too :wink:

Oh! before I forgot, for those who maybe are having problems implementing the AVI Video Recording feature in your own builds, there will be a tutorial in the FBA Tips & Tricks topic when I get a time to make it  :smilie:

SeeYaa!
 :biggrin:

Offline Avens

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #114 on: March 22, 2007, 02:32:40 PM »
I'm so happy to see you will soon release your personal FBA binary file !! Thanks again CaptainCPS-X for being so active and to make progress the whole FBA scene so much. Also thanks Treble, for beginning the official project again & again, and with all your talent. ^^

...you are just incredible guys !! :biggrin:

Offline CaptainCPS

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #115 on: March 23, 2007, 12:10:02 AM »
I'm so happy to see you will soon release your personal FBA binary file !! Thanks again CaptainCPS-X for being so active and to make progress the whole FBA scene so much. Also thanks Treble, for beginning the official project again & again, and with all your talent. ^^

...you are just incredible guys !! :biggrin:


ThanX Avens  :wink:, I really did'nt say that I was going to release the binary, only the source for now, but anyway, In some time I will be releasing a special build in honor to FB Alpha PLUS! that will be called FB Alpha EX, hoping that all of you that come here and love FBA will like that modified version...btw, that is posible thanx to the permission given to me by the actual responsible for FBA PLUS!...IQ_132 permission  :smilie:.

SeeYaa Later!!
 :biggrin:


 

Offline CaptainCPS

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #116 on: March 23, 2007, 09:58:33 PM »
I'm done with the new release of FBA Extras R18!

This version have a lot changed so please check out the What's New  :smilie:, here you have some sshots first ^^...

Menus UI Theme Selection



Turbo Mode option



Instant Play Mode option (ThanX to RetroLover for the idea)



Automatically switch to fullscreen on game load option



Main & Alternate previews saving (Save Up to 3 Alternate previews from the menu!)



Quote

*R18

- Added option in the Misc menu to select the Menus UI Theme.
- Added new Turbo Mode option in the video menu (the shortcut key is F1).
- Added new checkbox called 'Instant Play Mode' in the game selection dialog, if selected, when
  you load a game it will automatically switch to fullscreen mode, and if the
  ESC key is pressed you will head back to the game selection dialog where you can
  instantly select and play another game (it will not matter if you switched to windowed mode,
  if you have the option selected and the ESC key is pressed you will head back to the game selection
  dialog). [ThanX to RetroLover for the idea]
- Added option in the video menu to Automatically switch to fullscreen on game load. This option
  is not related with the Instant Play feature.
- Modified the options to save Title and Ingame preview, now you can choose to save between
  four different previews for both types, the first one is the main and the other three are
  alternate previews.
   
  Ex. sfa.png (main)       #1
       sfa-p02 (alternate) #2
       sfa-p03 (alternate) #3
       sfa-p04 (alternate) #4
 
  ...if you dont understand too well, just take a look to the Misc menu in the
  "Save Preview..." option.
           
- Added 'makefile_changes_readme.txt' for detailed info about changes that have to be
  made in the makefile(s).
- Modified UI with a fresh visual style for the Menus! (Visual Studio EX theme).
- Cleaned the 'menugui.cpp', now it will compile with MinGW / MS VC++ Toolkit and both
  UNICODE and ANSI builds.
- Updated FBA Extras, now the src is compatible with the latest official
  release of FBA (v0.2.96.67).



Download FBA Extras R18 right here:

fba_src_029667_ex_R18.7z [~390KB]

As I promised about the MinGW package, here is a detailed info about the pack I made for all who wants it...

EDIT (Oct 3, 2008): Check this new thread for the required stuff to compile FBA -> http://neo-source.com/index.php?topic=1041.0


SeeYaa!
:biggrin:
« Last Edit: February 01, 2010, 06:57:40 AM by CaptainCPS-X »

Offline BisonSAS

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #117 on: March 24, 2007, 01:09:24 AM »
Very nice work CaptainCPS-X!!! :smilie:

You great! :biggrin:

Thank you for this source code. :wink:

Offline KOF2112

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #118 on: March 24, 2007, 03:20:41 AM »
 :biggrin:
Thank you CaptainCPS-X's share in source

 I compile  error

MinGW310_Build.bat

Code: [Select]
Making normal build...

Generating depend file for src/burner/win32/about.cpp...
Converting src/burner/win32/app.rc for use with windres...
Generating depend file for src/burner/win32/resource.rc...
Generating depend file for src/burn/burn.cpp...
Compiling src/burner/win32/about.cpp...
Compiling resource file resource.rc...
Compiling src/burn/burn.cpp...
Compiling src/burner/win32/systeminfo.cpp...

Linking executable... fba.exe
obj/GNU_WIN32/fba/burner/win32/run.o(.text+0x6de):run.cpp: undefined reference t
o `bInstantPlayMode'
obj/GNU_WIN32/fba/burner/win32/run.o(.text+0x10c9):run.cpp: undefined reference
to `bInstantPlayMode'
obj/GNU_WIN32/fba/burner/win32/scrn.o(.text+0x3453):scrn.cpp: undefined referenc
e to `bInstantPlayMode'
mingw32-make[2]: *** [fba.exe] Error 1
mingw32-make[1]: *** [all] Error 2
mingw32-make: *** [mingw] Error 2
_
FBA Compilation using MinGW v3.1.0 Done.
请按任意键继续. . .

VisualC++Toolkit_Build.bat
Code: [Select]
Setting environment for using Microsoft Visual Studio .NET 2003 tools.
(If you have another version of Visual Studio or Visual C++ installed and wish
to use its tools from the command line, run vcvars32.bat for that version.)
Making normal build...

build_details.cpp
正在生成代码
已完成代码的生成
Compiling... about.cpp
Compiling... systeminfo.cpp
Compiling resource file... resource.rc

Linking executable fba.exe...
run.o : error LNK2001: 无法解析的外部符号 "bool bInstantPlayMode" (?bInstantPlay
Mode@@3_NA)
fba.exe : fatal error LNK1120: 1 个无法解析的外部命令
make[2]: *** [fba.exe] Error 1120
make[1]: *** [all] Error 2
make: *** [vc] Error 2
请按任意键继续. . .

Offline J.A

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Re: CaptainCPS-X's FB Alpha Extra Stuff WIP
« Reply #119 on: March 24, 2007, 06:54:11 AM »
Thxxx CAPTAINCPS-X for sharing src
Great job !!

@KOF2112
Me too  :p Same errors on both MinGW & VC Toolkit

« Last Edit: March 24, 2007, 06:56:00 AM by J.A »