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21
FBA Discussion / Re: Memory card -- deactivated in the drop-down list (Neo Geo game)
« Last post by dink on January 05, 2019, 09:33:38 am »
I could never figure how to use memcards on neogeo either, maybe Treble Winner (or someone that has used this function before) can help?

best regards,
- dink
22
FBA Discussion / Memory card -- deactivated in the drop-down list (Neo Geo game)
« Last post by GTramp on January 05, 2019, 12:14:31 am »
Hello, I'm new to the FB Alpha emulator, I've been using MAME before. I decided to try FB Alpha because with it I can choose between MVS/AES versions of Neo Geo games. This functionality works fine, but I have a problem using the memory card. The memory card item in the drop-down list is deactivated all the time: in-game, on boot screen etc... Do I need to create a memory card first?
I'm on a WIN7 PC and using FBA v.0.2.97.43. The game is Top Hunter: Roddy & Cathy and it supports the memory card for saving. This functionality works fine in the PSP version of the emulator, but not on PC for me... Please help.
23
@dink Thank you very much, it worked ;) successfully compiled the x86 build.
I tried make a non-debug build by using the flag "DEBUG=0" but for some reason made a debug build, yet it's just a minor issue =P

Great :)

The flags need to be configured by editing the makefile,

best regards,
- dink
24
@dink Thank you very much, it worked ;) successfully compiled the x86 build.
I tried make a non-debug build by using the flag "DEBUG=0" but for some reason made a debug build, yet it's just a minor issue =P
25
Hmm, I remember now, a long time ago I put dx8 headers on first, then dx9 headers.  dx8 has the ddraw and others.
See attachment :)
after expanding this one, make sure to copy dx9 headers over these, again. (includes directory)
... you also might have to put the lib directory in dx8_mgw.zip into mingw/lib

sorry, my memory is terrible!

I updated the previous info-post w/ new information: http://neo-source.com/index.php?topic=2379.msg26335#msg26335

About 64bit compilation - I don't know, I never tried this.  Also considering the 64bit build has limited blitter support, I don't recommend using it anyways.  Enhanced blitter is really great...
26
Thank you dink for the enlightenment, i didnt realized the msys-base-bin package was required.

when i tried to make a x86 build I got this error:

Code: [Select]
Compiling src/intf/video/vid_softfx.cpp...
In file included from src/intf/video/vid_softfx.h:11,
                 from src/intf/video/vid_softfx.cpp:4:
src/intf/video/win32/vid_directx_support.h:2:10: fatal error: ddraw.h: No such file or directory
 #include <ddraw.h>
          ^~~~~~~~~
compilation terminated.
makefile.mingw:718: recipe for target 'vid_softfx.o' failed
mingw32-make[1]: *** [vid_softfx.o] Error 1
makefile:84: recipe for target 'mingw510' failed
mingw32-make: *** [mingw510] Error 2

and when i tried compile the x64 build i got this error:

Code: [Select]
$ mingw32-make mingw510 BUILD_X64_EXE=1 DEBUG=0
Making debug build...

Generating depend file for src/burn/drv/cave/d_donpachi.cpp...
cc1plus.exe: sorry, unimplemented: 64-bit mode not compiled in
makefile.mingw:756: recipe for target 'd_donpachi.d' failed
mingw32-make[1]: *** [d_donpachi.d] Error 1
makefile:84: recipe for target 'mingw510' failed
mingw32-make: *** [mingw510] Error 2

I don't have any clue what im doing wrong this time v.v
27
Lodan, run the mingw shell and run "make ming510" from there.  If you don't have an icon for it, \mingw\msys\1.0\msys.bat will bring you there.

tip, if the build stops halfway through, just run make mingw510 again and it will continue.  it usually only affects the first time building.

best regards,
- dink
28
For those who go the MingW route and like a custom installation (like me), and compile under the mingw shell; here are some tips:
Grab the latest MingW installer and install, at: https://osdn.net/projects/mingw/
While installing MingW: If you get an error on libisl, grab the libisl package directly from the page and unpack it with WinRAR into \mingw

You'll need the Official MS DirectX headers. 
From the source:  https://www.microsoft.com/en-us/download/details.aspx?id=6812 (573MB)
an Easy route: open the installer exe with WinRAR and copy out the "includes" directory.
From attachment of this message (0.5MB)
Unpack this into c:\mingw and overwrite any .h files which were previously there.

Even though this MingW installs gcc 6.3.0, you'll use the "make mingw510" target, because that's just the target for 5.1.0 and above.

best regards,
- dink

I did installed the DX SDK jun2010, perl64, mingw from the link you have shared, did over write the include files, put the nasm.exe inside  C:\MinGW\bin and i did make sure the "C:\Perl64\bin" "C:\MinGW\bin" were added to the variable path. Yet still unable to compile it.

First i have checked if the gcc compiler was available through shell

Code: [Select]
gcc --version
gcc (MinGW.org GCC-8.2.0-1) 8.2.0
Copyright (C) 2018 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.  There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

Then I tried to compile and i got this error:
Code: [Select]
c:\fba_src_0.2.97.44>mingw32-make mingw510 BUILD_X64_EXE=1 DEBUG=0
Making debug build...
ECHO is off.
The syntax of the command is incorrect.
makefile.mingw:772: recipe for target 'init' failed
mingw32-make[1]: *** [init] Error 1
makefile:84: recipe for target 'mingw510' failed
mingw32-make: *** [mingw510] Error 2


I have no idea what I've done wrong

PS: using windowsc 10 x64 build 1809
29
FBA Development / Re: MK2 and UMK3 Tournament Edition [Hacks]
« Last post by dink on January 02, 2019, 10:53:48 pm »
Thanks for the patches, they have been added :)
30
FBA Development / Re: -- High Score saving! --
« Last post by dink on January 02, 2019, 10:06:06 pm »
Thanks, I've updated updated d_neogeo.cpp with the changes :)
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