Recent Posts

Pages: 1 2 3 [4] 5 6 7 8 9 10
31
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on May 31, 2018, 10:52:17 am »
They're back :)
32
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by Robert on May 31, 2018, 07:31:54 am »
Yeah, don't let some moron dictate your project. HBMAME has all the GSC2007 stuff (that I know of) and nobody has said a word.

33
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by Treble Winner on May 31, 2018, 04:56:47 am »
Ah, I remember reading something about that. I didn't realize those hacks were part of it (I don't even know what they add to the original games, I just wanted to check them out). This whole thing is ridiculous. The only reason this guy could create his modified emulator and ROMs is thanks to the efforts of all the people who freely and nearly unconditionally shared their work with everyone. He wants to benefit from it while imposing his petty conditions (does that even respect MAME's licensing conditions?). It's selfish, immature and shortsighted. He's wilfully limiting the reach of his work, and ensuring his pet projects won't outlive him.

Anyway, sorry for the rant. Thanks for the offer to add cool hacks, barbudreadmon. If I ever stumble on any, I'll let you know.

I still think we should put them back. His "work" is based on SNK's IP and we don't remove their stuff.
34
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by Stifu on May 31, 2018, 03:34:08 am »
Ah, I remember reading something about that. I didn't realize those hacks were part of it (I don't even know what they add to the original games, I just wanted to check them out). This whole thing is ridiculous. The only reason this guy could create his modified emulator and ROMs is thanks to the efforts of all the people who freely and nearly unconditionally shared their work with everyone. He wants to benefit from it while imposing his petty conditions (does that even respect MAME's licensing conditions?). It's selfish, immature and shortsighted. He's wilfully limiting the reach of his work, and ensuring his pet projects won't outlive him.

Anyway, sorry for the rant. Thanks for the offer to add cool hacks, barbudreadmon. If I ever stumble on any, I'll let you know.
35
FBA Development / Re: Neogeo cd mode1/2352 support
« Last post by barbudreadmon on May 31, 2018, 02:01:07 am »
Actually i noticed this one from my other libretro port project. It gives the same feeling as the fba cd implementation and accept all formats except chd. I definitely think i can somehow port it to fba.
36
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by barbudreadmon on May 31, 2018, 01:53:56 am »
After what was one of the weirest week-long debugging sessions I've ever had, d_raiden2 (raiden2,dx,zeroteam,etc) and d_dynduke are now working on big endian systems.  (wii-u, xbox360, ps, etc)
Thanks again ;p.
37
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by barbudreadmon on May 31, 2018, 01:50:04 am »
I'm confused about a little something.

Somewhere between FBA 0.2.97.40 and .42, support for Samurai Shodown II and IV "Special" hacks has been added. (If memory serves, it was actually forgotten in .40 despite being mentioned in the release notes, but whatever). Now, looking at .43, I can't see these hacks anymore among the samsho2 or samsho4 clones.

Were they removed on purpose or not? What's the story? Thanks.
If you find interesting hacks in hbmame (obviously not the ones by GSC2007), i can look into porting them to fba as i did for kof2k2omg :).
38
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on May 30, 2018, 10:02:32 pm »
thanks guys! :D
39
FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on May 30, 2018, 10:01:47 pm »
We had to remove all hacks by GSC2007 because this guy is absolutely mental, and only wants his hacks to run on his "special" version of mame - which has no source code, only exe's.  ... which in itself is very suspicious.   Anyways, we had to remove them to avoid an influx of insults and accusations from this guy.  Sorry about that.

best regards,
- dink
40
FBA Development / Re: Neogeo cd mode1/2352 support
« Last post by dink on May 30, 2018, 09:53:22 pm »
Nice, really looking forward to bin/cue support in fba :D

I found some info that suggests that mode1/2352 has a 2048 sector size and offset of 16 (maybe?)  weird? hmm, give it a try?

check out this little proggy - binchunker, it converts .bin/.cue to .iso/.wav, and has a lot of nice info in it:
https://github.com/phracker/bchunk/blob/master/bchunk.c

best regards & good luck,
- dink
Pages: 1 2 3 [4] 5 6 7 8 9 10