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31
FBA Development / MK2 and UMK3 Tournament Edition [Hacks]
« Last post by Lodan on January 02, 2019, 11:03:13 am »
I'm wonder if it's possible to add those hacks to the FBA build, those had the intend of enhance the game experience by tweaking gameplay and fix annoyances\bugs, sorta unofficial revision hacks.

MK2:TE:
https://testyourmight.com/threads/ultimate-mortal-kombat-2-has-been-released-to-the-public.42275/

UMK3:TE
https://testyourmight.com/threads/umk3-te-revision-2-0-042-is-out-now.47204/
32
FBA Development / Re: -- High Score saving! --
« Last post by Riddler on January 02, 2019, 09:53:03 am »
Hi I'm new. I edited the d_neogeo.cpp and compiled my own version of FBA for testing as i want to get more hiscore support for Neo Geo. I have tested and confirm that hiscores are work for the following games: -

Cyberlip
G Pilots
Last Resort
Metal Slug X
Nam 1975

https://github.com/Riddler1/fbalpha2018/blob/master/src/burn/drv/neogeo/d_neogeo.cpp



33
General Emulation / Re: 2 more NEO Geo Problem Games
« Last post by dink on January 01, 2019, 06:58:06 pm »
Hi, I had misunderstood your first message, oops :)
Both games are working fine in FBAlpha, make sure you have up-to-date romsets.

best regards,
- dink
34
General Emulation / Re: 2 more NEO Geo Problem Games
« Last post by Fulg0re on January 01, 2019, 10:34:34 am »
Hi there,

i found a way to run both games but the Emu is crap.
Neo Geo Rage X5.2.
The included Roms are without bins and rom files.
See attached pic. I cant run them also on any Mame.
These 2 games are the last that i am missing on FBA.
And also all the new Games from the NEO GEO Dev Team. ( not dumped jet )

https://www.imagebanana.com/s/1289/Klz7PQKF.html


35
General Emulation / Re: 2 more NEO Geo Problem Games
« Last post by Fulg0re on January 01, 2019, 09:46:30 am »
Hi dink

I will check it and bring up a feedback later.

Kind regards
36
General Emulation / Re: 2 more NEO Geo Problem Games
« Last post by dink on January 01, 2019, 08:46:35 am »
Do they work in any emulator at all (mame, raine, fba)?
37
General Emulation / 2 more NEO Geo Problem Games
« Last post by Fulg0re on January 01, 2019, 05:23:19 am »
Hi there

I have 2 games which I am not able to run them.
1st is Spinmaster and 2nd is Operation Ragnagard.
Does anybody have a solution?

Kind regards and happy new year
38
FBA Development / Re: Mortal Kombat II
« Last post by Fulg0re on December 31, 2018, 05:48:45 pm »
Cant wait !!!!! 2019 will be a great year !
39
Is there any plans to implement the building bot AppVeyor into the github source?
40
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on December 31, 2018, 09:17:17 am »
Vantier, thanks for the info :)
I actually didn't increase the music speed at all, the problem was the ym2151 sound chip - it was using an old/buggy method to sync to the sound buffers for the timers - which is why the rate change caused the difference in tempo.   A couple other DataEast games had this issue (Caveman Ninja, Rohga IIRC).  There really is no easy/elegant way to change the speed of the music without affecting other things.  Basically the soundcpu sends a command to the ym2151 sound chip to fire the timers at a specific rate, and these timers generate irq's (for the soundcpu) at that rate which controls the tempo of the music (and other things).  What I'm trying to say is, that's as good as it can get for now. 

best regards,
- dink
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