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51
I'm sorry about this, it bothers me too - I personally had hundreds of game playthrough's that will only play on previous versions.. but, due to the massive amounts of changes the cpu & sound cores have undergone over the past several versions, keeping compatibility with the older versions is impossible :( 
Recording from "power on" will maintain the best compatibility with newer versions, but, a few games won't sync up properly on replay with this due to random number generation at bootup based on time and such things.

best regards,
- dink
52
i just don't understand why i try to reproduce recording files in different versions and they wouldn't work.
53
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by Vantier on December 26, 2018, 06:54:05 pm »
Hi Dink! sorry for the delay, these holidays are being crazy.
I've prepared you a rar with the differences in tempo betwen the original pcb from our korean friends and my fba. I'm using de last release (.43).
The pcb is at 60 beat per minute, the same for its original sound track. The fba version is at 55. If you are used to the game you'll notice that is something wrong with the rhythm.
Note: For the comparison I used a metronome and I integrated it.

Merry Christmas to all!

https://mega.nz/#!fAlyUIib!vqN45uc14N7_3IroluUYZK7TBfQM0LnBQvpahIoM-ws
54
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on December 26, 2018, 01:12:42 am »
thanks barbudreadmon!
(fix on git tomorrow morning, its too late for review)
55
Off Topic / Re: Merry Christmas
« Last post by Bad Dude on December 25, 2018, 05:25:54 pm »
merry christmas and happy new year for all of us!
56
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by barbudreadmon on December 25, 2018, 01:21:06 am »
I just found this issue in dark seal, all pictures are truncated in the intro :


It shouldn't be the case from what i'm seeing there : https://www.youtube.com/watch?v=i2cwWIInp1w
57
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on December 25, 2018, 12:53:31 am »
Vantier, using the latest debug exe and the last released version (.43), the sound tempo is nearly spot on with the dark seal pcb video (the one with the Japanese guy).  I mean it almost stays in sync if I play it along with the video.  Can you tell me if its a big difference in tempo you get?  Could you make a recording from your side so I can compare against mine?  (have to start somewhere) :)

best regards,
- dink
58
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by barbudreadmon on December 25, 2018, 12:18:58 am »
Nice work and merry X-mas :)
59
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on December 24, 2018, 11:52:13 pm »
fba news / aka a problem with psikyosh games (gunbird2, etc) lead to all of this nice stuff below:

couple days ago we got a report about sound being too fast in gunbird2, after fixing the ymf278b sound core to calculate the correct samplerate based on the clock frequency, it totally broke fuukifg3 games.  It turns out we were using a hack in the fuukifg3 games to get the right timing due to lack of a ymf262 core, so the ymf278b was erroneously generating the hacky timing afterwards...  After adding another hack to make the hacky hack work again, I thought that it might be a good idea to just port a ymf262 core & create an interface for it.  This way I could get rid of both hacks, add missing sounds to fuukifg3 games, and even get the soundless tecmosys driver working.  Here's a pseudo-changelog:

x ported and hooked up a ymf262 core to fuukifg3 - fixing some missing sounds in Asura Blade and Asura Buster
x hooked up ymf262 core to tecmosys, now that the soundcpu has an irq source - Deroon and tkdensho have sound. well, unfortunately there are some glitches in the audio.  after some investigation, they are actually coming from the ymz280b chip.

.. after a while ..

x tracked down the problem with the ymz280b - register 1 needs to be able to stop looped samples, but it doesn't.  now tecmosys games have perfect sound! :)

Merry X-mas everyone!
best regards,
- dink
60
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on December 24, 2018, 11:34:59 pm »
Vantier, thanks for the info, I'll see what can be done :)
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