Recent Posts

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91
FBA Development / Re: Mortal Kombat II
« Last post by Bad Dude on December 11, 2018, 06:29:34 am »
Big news!   :eek:
92
FBA Development / Re: Mortal Kombat II
« Last post by Romhack on December 11, 2018, 05:48:46 am »
Awesome! we did it!  :biggrin:

I'm going to upgrade the TMS34010 core to properly support raster operations: clipping, windowing support, boolean ops, arithmetic ops, plane masking, interruptable PIXBLT, more bpp (ATM only 8bpp is supported) and implement some TMS34020 opcodes.
93
FBA Development / Re: Romhack's WIP thread
« Last post by Diabolus on December 11, 2018, 03:17:25 am »
Hi guys, just an update:
latest code is on git - dcs sound is perfect in wolf unit games :)
Here's a new video of Rampage WT (some slight gfx issues were fixed as well)

https://www.youtube.com/watch?v=2Ca9JTBAfbc

Mortal Kombat 3 and Ultimate Mortal Kombat 3 work perfectly as well!  With perfect framerate on my ancient P4 machine  :biggrin:

UMK3 test-video:

https://www.youtube.com/watch?v=BOs4rtgya5w

Still have a few very small issues to iron out regarding the finishing stage of the driver, but the main problems (no sound, running too slow, etc etc) are gone!

best regards,
- dink

That's awesome, thanks for all the work that everyone has done onthe wolf and t unit for FBA.
94
FBA Development / Re: Mortal Kombat II
« Last post by samo79 on December 10, 2018, 08:59:24 pm »


Tooosty !
95
FBA Development / Re: Mortal Kombat II
« Last post by dink on December 10, 2018, 06:40:45 pm »
Awesome work, Barry! :)

About the people that made this happen and Big thanks to:
Romhack for the initial wunit,dcs,adsp2100 ports and homebrew TMS34010 core!
Treble Winner for fixing up and reviving interest the W-Unit driver, and porting the T-Unit driver
iq_132 for removing c++11 dependencies on the cpus & stuff
dink making sound work.  I never had so much fun and insanity at the same time on a sound core (dcs)
96
FBA Development / Re: Mortal Kombat II
« Last post by iq_132 on December 10, 2018, 06:39:27 pm »
Great news Barry :)
97
FBA Development / Re: Mortal Kombat II
« Last post by Arcadez on December 10, 2018, 06:31:06 pm »
Double Flawless Victory :)
98
FBA Development / Mortal Kombat II
« Last post by Treble Winner on December 10, 2018, 02:54:58 pm »
99
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on December 10, 2018, 09:14:29 am »
And now, back to my thread.. :)

news:
Midway W-Unit is complete, the working games right now are: rampage world tour, mk3 and umk3.  wwfmania, openice, nbaht rely on upgrades to Romhack's TMS32010 core.

Last night I added the support code to get sound in Mortal Kombat 1 w/ Treble Winner's new T-Unit core.  This driver is moving along nicely.  MK1 seems to play well, but there's still a lot of work yet to be done for the rest of the games.

That's it for now..

best regards,
- dink


100
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on December 09, 2018, 07:37:17 pm »
Kagesan - the author of Bara Buru and Bruce Lee for SMS - brings another great game to SMS!
Flight of Pigarus v1.0
It bears some resemblance to Zanac.
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