Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479340 times)

Offline Handybo

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #285 on: March 27, 2014, 06:08:10 PM »
NEOGEO CD BUGS....


Pulstar: 
It is impossible to select 1P game start at the main menu. Only 2P option works.

Neo Driftout:
Current stage music does not stop after the level finishes. It carries on playing over every menu screen or even the Game Over screen.

Choutetsu Brikin'ger (Ironclad):
2 player ships appear on screen simultaniously, one on top of the other, even if you only select 1 player game.



Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #286 on: March 30, 2014, 09:54:38 AM »
Hello,
I found a problem with the M62 emulation (Kid Niki, Youjyuden, etc).  After loading a savestate the audio dies and makes a loud irritating noise. 

EDIT: well that was an easy fix, an updated d_m62.cpp driver will be available in my thread below.
EDIT2: I spoke too soon, the sound still hangs after x amount (random, usually between 1 and 5) state reloads.  It kinda sounds like the noise an old console makes when you remove the cartridge while the game is plugged in - it might even be a bank switching issue.. hrm, any ideas guys?

best regards,
- dink
« Last Edit: March 31, 2014, 12:57:40 AM by dink »

Offline Handybo

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #287 on: March 30, 2014, 04:31:22 PM »
Sonic The Hedgehog 3 (Sega Megadrive) bug.
Windows XP Binary / 32-Bit.

This is difficult to explain but here goes...

No water / invisible water in Angel Island, Act 2:

Start Angel Island: Act 2, contine right as normal and head down to the bottom of the stage. You will hear a splashing sound, and see a water splash effect as you jump, but the water itself is totally invisible.
If you are playing as Tails, it looks funny as he is swimming through thin air! :D

*No cheats, codes or saves were used whilst playing. Game was started from a new 1 player game slot, playing as Sonic & Tails together.

Sorry i can't even post screenshots but i am away from my PC. 
« Last Edit: March 30, 2014, 05:00:18 PM by Handybo »

Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #288 on: April 01, 2014, 11:11:28 PM »
Hello,
Just documenting 2 UI abnormalities I've come across:

In the Select Game list / Filters: Clicking the hardware check doesn't clear it and all checks below it. FIXED
@Bootup:
Startup-Logo window causes the main window to show missing scanlines right below the about window.
Here's a picture to explain what I mean: http://s16.postimg.org/jlzoxgeet/fbwindowafterstartup.png

And a developing oddity:
Somehow the debug console facility in FB Alpha conflicts with gnu debugger, making it impossible to load & run (and get a backtrace on crash). gdb --args fbads.exe and 'r+enter' yeilds:
Welcome to the FB Alpha [DEBUG] debug console.
[hangs here]

EDIT, a couple more things - driver related :)

Raiden, the tempo of the in-game music is slow, like around 80bpm, it should be a lot faster.  Try it in mame and then fba, and see what I mean.
Gyruss - no in game music
both fixed


best regards,
- dink
« Last Edit: February 10, 2015, 07:07:26 PM by dink »

Offline Arcadez

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #289 on: April 23, 2014, 07:40:09 PM »
Just wondering have any issues ever been reported for Asura Buster on PC FBA?? when using FBL on level 3 the game will
lock up but when using MAME it doesn't obviously it could be an issue confined to the xbox versions of FBL

Offline iq_132

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #290 on: April 23, 2014, 08:27:44 PM »
Just wondering have any issues ever been reported for Asura Buster on PC FBA?? when using FBL on level 3 the game will
lock up but when using MAME it doesn't obviously it could be an issue confined to the xbox versions of FBL
Yes, the one game does lock up. It's an FBA issue. No idea what it does that. I am 90% sure it is related to the 32-bit 68k handling in fba. not sure why..


Offline money_114

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #291 on: May 19, 2014, 09:22:08 AM »
Test Sangokushi II:

wofhfh sgyxz wofh wofha wof3sj wof3sja wofch  miss button C.

Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #292 on: May 20, 2014, 04:08:26 PM »
Test Sangokushi II:

wofhfh sgyxz wofh wofha wof3sj wof3sja wofch  miss button C.

Thanks, its fixed :)

Offline iq_132

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #293 on: May 20, 2014, 05:27:15 PM »
Hey dink, wanted to let you know that you have Super Mod powers with the status upgrade. You can go through and cross off stuff you've already done in this thread if you like. :)


Offline iq_132

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #294 on: May 20, 2014, 10:35:23 PM »
Task Force Harrier (tharrier)-  spites graphic glitches
Fixed!


Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #295 on: May 21, 2014, 12:10:51 AM »
iq_132: excellent :)

btw, tharrier was playing sounds from the wrong bank - it sounds awesome now [see svn]  :biggrin:

EDIT:
Well, we almost got it.  It seems there exists 1 last problem..
Its a weird shaking effect at the end of level 1, and 3, after you beat the bosses - your player sprite will shake/vibrate "violently" as the computer takes over and drives on to the next level.
I've attached 2 savestates that show this problem (just wait a second for the boss to blow up completely)
EDIT (again): The score is missing as well, it should appear above and slightly to the right of 1UP at the top of the screen.

best regards,
- dink
« Last Edit: May 21, 2014, 01:03:07 AM by dink »

Offline Arcadez

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #296 on: May 21, 2014, 10:16:55 AM »
Nice work with Task Force Harrier there was another game in the nmk16 driver that had graphical problems although much worse
as i recall it was Rapid Hero. Not sure if there are any more games in the driver with graphical bugs?? only tried the two already
mentioned
« Last Edit: May 21, 2014, 10:21:14 AM by gamez fan »

Offline dink

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #297 on: May 21, 2014, 02:40:40 PM »
gamez fan, with the latest svn version, Rapid Hero seems perfect graphically, its just missing the sound because we don't emulate the sound cpu yet (tmp90841).

best regards,
- dink

Offline Arcadez

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #298 on: May 21, 2014, 04:30:09 PM »
gamez fan, with the latest svn version, Rapid Hero seems perfect graphically, its just missing the sound because we don't emulate the sound cpu yet (tmp90841).

best regards,
- dink
Oh Ok then there's always a danger for me when reporting bugs as i use the xbox variant of FBA called FBL which has some cores
which are older and because of that some of the issues with certain games might be fixed in the latest SRC Anyway good to hear
it plays fine now in FBA

Offline iq_132

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #299 on: May 21, 2014, 08:51:13 PM »
iq_132: excellent :)

btw, tharrier was playing sounds from the wrong bank - it sounds awesome now [see svn]  :biggrin:

EDIT:
Well, we almost got it.  It seems there exists 1 last problem..
Its a weird shaking effect at the end of level 1, and 3, after you beat the bosses - your player sprite will shake/vibrate "violently" as the computer takes over and drives on to the next level.
I've attached 2 savestates that show this problem (just wait a second for the boss to blow up completely)
EDIT (again): The score is missing as well, it should appear above and slightly to the right of 1UP at the top of the screen.

best regards,
- dink
Fixed the score... as for the sprite issue... that's weird. I have no idea. :\