Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479055 times)

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #990 on: July 25, 2018, 10:08:20 AM »
Thanks, that ione was actually fixed not too long ago :)
check your pm's

-dink

Hi guys, I also wanted to report some problems with the kof2002 hacks, I know it does not matter much, but if you want to take a look, I checked and the romset is correct:

Greetings to all.

Kof2002 (hack omg) Error: FB Alpha Warning: ?There Was a problem Starting Kof2002 (hack omg)?
Kof2002 (Omega v0.8 Error: Guru meditation
Kof2002 (Omega v0.9 beta) Error: FB Alpha Warning: ?There Was a problem Starting Kof2002 (Omega v0.9 beta)?
Kof2002 (Omega v0.9) Error: FB Alpha Warning: ?There Was a problem Starting Kof2002 (Omega v0.9)?
The King of Fighters 10th Anniversary (bootleg)  Error: Guru meditation

Offline Gab75

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #991 on: July 26, 2018, 12:54:04 AM »
A big thanks you to dink... other fixes to translucent effects in Wizard Fire! The maps at the beginning of each level and the spider demon (the middle boss of level 5)...  :wink:

Offline Neildark

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #992 on: July 26, 2018, 09:49:48 AM »
Bug Sound Cabal (World, Joystick)
Hello good, today I was playing the game in the FBA and used to do it in MAME I have detected that the sound is not the same: tank explosions, aircraft and houses collapse are much higher than the other FX and it is like reverberating, it is a bit annoying. If you can take a look at comparing the first level in both emulators, you can see it right away. A greeting!

Offline Neildark

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #993 on: July 31, 2018, 04:47:54 PM »
Hello, I have already played a full game and the sound is already working correctly (there is a bit of reverb when there are many explosions but nothing important) but the final credits are not seen. I leave you a couple of images and a final savestate so you can check it out. A greeting.
Cabal (World, Joystick)
« Last Edit: July 31, 2018, 04:50:52 PM by Neildark »

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #994 on: July 31, 2018, 06:53:04 PM »
Thanks for the bug report, Neildark!

Offline lordpaddle

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #995 on: August 14, 2018, 06:42:25 AM »
Hi everybody ! This is my first post on the forum !  :cool:

I've also the same problem with SHADOW DANCER on FB Alpha, using the latest version 0.2.97.43,
the set3 US doesn't work...there's the error message :

shdancer was found (C:\MamePlus\roms\shdancer).

  ? essential program ROM epr-12987.a4 was not found.

The ROMset exhibits the following problems:
  ? essential data is missing, the game will not run!
  ? program data is missing


And I've also the same problem with the game crashing at Stage 2-4.
You said you fixed the problem, ok. But how can I play with the fixed rom please ?

Thanks for your help !

See you soon !
« Last Edit: August 14, 2018, 06:44:00 AM by lordpaddle »

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #996 on: August 14, 2018, 08:24:02 AM »
Hi lordpaddle,
You'll need an updated romset for shdancer.zip to avoid the not found error.
The fix will be available in the next FBA release, which might not be too far away, I'm not 100% sure though.
The version before the mapper was added (.39) will work fine in the meantime if you'd like to play Shadow Dancer.

best regards,
- dink

Offline lordpaddle

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #997 on: August 14, 2018, 12:15:47 PM »
Hi Dink !

Thanks for your answer, I'll check this !

Bye,

Lord P.

Offline barbudreadmon

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #998 on: September 20, 2018, 02:33:09 PM »
Hi everyone !

Road Fighter has a graphical issue (see https://github.com/libretro/fbalpha/issues/237 , the "viewport" is somehow offsetted to the right), the same is happening on standalone.

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #999 on: September 20, 2018, 10:06:25 PM »
Hi everyone !

Road Fighter has a graphical issue (see https://github.com/libretro/fbalpha/issues/237 , the "viewport" is somehow offsetted to the right), the same is happening on standalone.

Thanks!

Find: GenericTilemapSetOffsets(0, 0, -16);
change to:
Code: [Select]
    if (select == 2 || select == 3) // roadf*
    GenericTilemapSetOffsets(0, 0, +16);
    else
    GenericTilemapSetOffsets(0, 0, -16);
best regards,
- dink

Offline barbudreadmon

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1000 on: September 25, 2018, 03:01:48 AM »
Hi everyone,

twinhawk is also having some issues, see the screenshot.

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1001 on: September 25, 2018, 09:52:08 AM »
Oops, a regression from my c-chip stuff.  sorry about that!
edit drv/taito/d_taitox.cpp, find TaitoX68KReadByte, add this in the switch statement:

Code: [Select]
case 0x900001: {
return TaitoInput[0];
}

case 0x900003: {
return TaitoInput[1];
}

case 0x900005: {
return TaitoInput[2];
}

best regards,
- dink

Offline barbudreadmon

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1002 on: September 25, 2018, 11:30:35 AM »
Thanks :)

Offline saitoh00

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1003 on: September 26, 2018, 09:29:00 AM »
In super sidekicks 2, the floor are and it looks fuzzy.

This happen with mvs configuration and the last bios

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1004 on: September 26, 2018, 09:54:33 PM »
Hi, this game is really like this :(  It's not a bug in emulation.
edit: oops, it seems I overlooked something, it is a bit worse in fba than mame.  I'll see what can be done.

best regards,
- dink

In super sidekicks 2, the floor are and it looks fuzzy.

This happen with mvs configuration and the last bios
« Last Edit: September 27, 2018, 07:45:14 AM by dink »