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FBA Development / Re: Romhack's WIP thread
« Last post by Treble Winner on December 11, 2018, 09:57:34 am »
Mupen is GPL2 licensed.

FBA uses code based on old MAME code so has the same non-commercial clause as old MAME (the choice to use that code meant accepting the license it was under)

Due to various reasons (including the non-commercial clause) FBA is not GPL2 compatible, and really can't be without a massive purge of old cores + drivers and rewriting them from scratch or going through the same process as MAME, tracking down every single contributor for every single line of code in order to gain permission to relicense it.

GPL2 code cannot be used in FBA for that reason.  Just allowing your code to be influenced by the GPL code (if it ends up looking very similar for example) is a problem.

Just because RA / LR do their best to actually hide the licenses from people doesn't mean they can be ignored.  Mixing incompatible licenses just creates a product nobody, not even the authors are allowed to distribute.

Sorry to be negative here, but proper software licensing is important to keep your product legal and legitimate.

The original Final Burn license also prohibited commercial use - so completely no go, unless writing everything from scratch!
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FBA Development / Re: Romhack's WIP thread
« Last post by Haze on December 11, 2018, 09:43:40 am »
Mupen is GPL2 licensed.

FBA uses code based on old MAME code so has the same non-commercial clause as old MAME (the choice to use that code meant accepting the license it was under)

Due to various reasons (including the non-commercial clause) FBA is not GPL2 compatible, and really can't be without a massive purge of old cores + drivers and rewriting them from scratch or going through the same process as MAME, tracking down every single contributor for every single line of code in order to gain permission to relicense it.

GPL2 code cannot be used in FBA for that reason.  Just allowing your code to be influenced by the GPL code (if it ends up looking very similar for example) is a problem.

Just because RA / LR do their best to actually hide the licenses from people doesn't mean they can be ignored.  Mixing incompatible licenses just creates a product nobody, not even the authors are allowed to distribute.

Sorry to be negative here, but proper software licensing is important to keep your product legal and legitimate.
13
FBA Development / Re: Romhack's WIP thread
« Last post by barbudreadmon on December 11, 2018, 08:03:23 am »
@Romhack btw, do you know if there are similarities between the mips r4600 and the r4300i used in N64 ? I saw one of the N64 devkit using the r4600 cpu so i would expect this is the case ? If so, there might be some interesting resources to write alternative r4600 interpreters at https://github.com/libretro/parallel-n64/tree/master/mupen64plus-core/src/r4300 (i think this emulator is providing several interpreters, including dynarecs for various arch and a cross-platform cached interpreter)
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FBA Development / Re: Mortal Kombat II
« Last post by Bad Dude on December 11, 2018, 06:29:34 am »
Big news!   :eek:
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FBA Development / Re: Mortal Kombat II
« Last post by Romhack on December 11, 2018, 05:48:46 am »
Awesome! we did it!  :biggrin:

I'm going to upgrade the TMS34010 core to properly support raster operations: clipping, windowing support, boolean ops, arithmetic ops, plane masking, interruptable PIXBLT, more bpp (ATM only 8bpp is supported) and implement some TMS34020 opcodes.
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FBA Development / Re: Romhack's WIP thread
« Last post by Diabolus on December 11, 2018, 03:17:25 am »
Hi guys, just an update:
latest code is on git - dcs sound is perfect in wolf unit games :)
Here's a new video of Rampage WT (some slight gfx issues were fixed as well)

https://www.youtube.com/watch?v=2Ca9JTBAfbc

Mortal Kombat 3 and Ultimate Mortal Kombat 3 work perfectly as well!  With perfect framerate on my ancient P4 machine  :biggrin:

UMK3 test-video:

https://www.youtube.com/watch?v=BOs4rtgya5w

Still have a few very small issues to iron out regarding the finishing stage of the driver, but the main problems (no sound, running too slow, etc etc) are gone!

best regards,
- dink

That's awesome, thanks for all the work that everyone has done onthe wolf and t unit for FBA.
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FBA Development / Re: Mortal Kombat II
« Last post by samo79 on December 10, 2018, 08:59:24 pm »


Tooosty !
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FBA Development / Re: Mortal Kombat II
« Last post by dink on December 10, 2018, 06:40:45 pm »
Awesome work, Barry! :)

About the people that made this happen and Big thanks to:
Romhack for the initial wunit,dcs,adsp2100 ports and homebrew TMS34010 core!
Treble Winner for fixing up and reviving interest the W-Unit driver, and porting the T-Unit driver
iq_132 for removing c++11 dependencies on the cpus & stuff
dink making sound work.  I never had so much fun and insanity at the same time on a sound core (dcs)
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FBA Development / Re: Mortal Kombat II
« Last post by iq_132 on December 10, 2018, 06:39:27 pm »
Great news Barry :)
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FBA Development / Re: Mortal Kombat II
« Last post by gamez fan on December 10, 2018, 06:31:06 pm »
Double Flawless Victory :)
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