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FBA Discussion / Re: Alien Vs Predator too fast ?
« Last post by dink on October 20, 2018, 09:28:41 pm »
Hi, can you tell me which cutscene to look for?  is it the ones at the beginning?  or between levels?
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FBA Discussion / Alien Vs Predator too fast ?
« Last post by Fulg0re on October 20, 2018, 10:02:17 am »
Hi there

got one question.
I love to play this game. So cool but i noticed some strange issue...

The cutscenes are always way too fast. Looks like they run in fast forward mode ....

Any idea ?

P.S. The game itselfs runs perfect.

THX

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FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by Tatsuya79 on October 15, 2018, 12:48:07 pm »
Nice work!
Sounds a lot more like a giant space fish agonizing scream.
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FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on October 14, 2018, 11:21:22 pm »
Here's 2 sound samples showing before / after digital audio bug in darius.  The clip is from the boss death.  Notice the clicks and distortion in "dariusbug.mp3", and the nice "dariusfixed.mp3".  Due to the low bitrate of the samples in the game, dariusfixed.mp3 is as good as it gets (period).

best regards,
- dink
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FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on October 14, 2018, 10:23:14 am »
Tatsuya79,
Darius should be fine now (as soon as the second fix makes it into the lr build).  There were 2 problems:
it was only outputting sound on one speaker, and due to some timing issue, the digital samples were being slightly distorted.  Unfortunately the second one took me quite a while to track down.  Thanks for the report!

best regards,
- dink
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FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on October 12, 2018, 11:36:46 pm »
barbudreadmon, check pm - I think we took care of this issue with the recent timing changes :)
edit: verified w/old and new exe: yes, the timing changes take care of this issue.

best regards,
- dink
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FBA Development / Re: FB Alpha 0.2.97.43 Bug Reports
« Last post by dink on October 12, 2018, 10:14:48 am »
Thanks :)
Tonight I'm back doing bug fixes, the ccastles driver tied me up for a couple days.

best regards,
- dink
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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on October 12, 2018, 10:06:18 am »
FBAlpha finally gets Crystal Castles!
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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on October 12, 2018, 10:03:55 am »
Re: Devilw: when it animates it looks absolutely horrible, like a gfx bug.   Also watch when the player dies, he comes back as a shadow - it looks even more wrong.   I can see it being right if they were walking on the actual lava, though.  Either way we'll know for sure when a pcb recording surfaces :)  Until then...

best regards,
- dink
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FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by Haze on October 12, 2018, 09:52:45 am »
I think this was an intentional effect in the game to make it look like you're walking on something that's burning hot?

Don't think this is a fix so much as injecting personal preference into the emulation?
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