Recent Posts

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31
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on February 01, 2019, 08:44:13 am »
thanks kev :)
32
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by kev on February 01, 2019, 07:36:13 am »
Nice work!
33
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on January 31, 2019, 10:57:09 pm »
Hi guys, been working on neogeo cdz nonstop lately - things are quite spiffing now :)
Double Dragon CD boots!

a little video: https://www.youtube.com/watch?v=3KLYf6OkqzM
note, I didn't capture the CD-Audio soundtrack in this video, but, it does indeed work when playing. :)

best regards,
- dink
34
FBA Development / Re: Mortal Kombat II
« Last post by riccetto80 on January 30, 2019, 06:32:19 pm »
i understand nothing about technicalities, but thanks to all devs involved!!!
35
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on January 28, 2019, 12:08:41 am »
Another Neo Geo CD fix: game can now stop cd audio playback - which is nice for end of round music stopping etc.  (Galaxy Fight), or weirdly graphically-buggy Games like League Bowling, where the titlescreen music needs to be stopped.
36
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on January 26, 2019, 12:16:58 am »
The other day while debugging a cdz game, I realized how painful it is to not have working states.  Thus, I bring ye:
NeoGeo CD states WIP
This one is quite involved, to say the least.. and there is a lot more to do - but here's what we got so far:
States with CD games.  They aren't perfect - but at least they are possible now :)
Right now they are quite limited, for example - they can only be used in-game only after a game has loaded.

Hoping to clear the rest of the issues up, but there is a lot to do!
trivia: this is my 3rd attempt at fixing the cdz states (since 2014), finally with a positive result  :p
37
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on January 24, 2019, 09:51:46 pm »
Neo Geo CDRom gets a real nice fix: Z80 Program & ADPCM transfers derpy impl. fix.

Silanda reported a bug in Galaxy Fighter where certain sound-fx were not being played.  After trying for several hours to fix it and failing.. ..and.. after nearly giving up, a little poking around the ISO lead me to find that the game actively uploads new data for the audiocpu to run, as well as different PCM data depending on the characters being played.  Turns out we weren't handling the transfers right, a couple of tests later and I was delighted to hear the SFX playing! :)
BONUS: this also fixes audio in Real Bought Fatal Fury, SFX in Fatal Fury 3 and a minor sound issue in King of Fighters '97 (CDRom versions).  Yay :)

best regards,
- dink
38
FBA Discussion / Re: What are you playing?
« Last post by Fulg0re on January 24, 2019, 03:37:56 pm »
Currently I play metal warriors on snes. What an awesome innovative game. But the way to set the controls suck....
39
FBA Discussion / Re: What are you playing?
« Last post by Robert on January 24, 2019, 04:57:06 am »
I have a TMNT for DOS, but I didn't know it came in different versions. On the airport level, you have to find area 18, but I was unable to locate it. Never did get further than that.

Cheats and blah... http://messui.polygonal-moogle.com/cheats/21.txt
40
News / Re: PGM2 is working
« Last post by iq_132 on January 23, 2019, 08:22:07 am »
There are currently no plans to add pgm2, sh3-based cave, Playstation-based, or dreamcast - based games.
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