Recent Posts

Pages: 1 2 3 [4] 5 6 7 8 9 10
31
FBA Development / Re: Romhack's WIP thread
« Last post by samo79 on December 06, 2018, 06:10:38 pm »
Wow great stuff guys, as for now that means we are close to have also support for MIDWAY T UNIT hardware ?
Me hope to play Mortal Kombat 1 and 2 one day ...  :cool:
32
FBA Development / Re: Romhack's WIP thread
« Last post by Gab75 on December 06, 2018, 02:38:48 pm »
Excellent work... thanks a lot! :)
33
FBA Development / Re: Romhack's WIP thread
« Last post by Ashura-X on December 06, 2018, 11:12:29 am »
WoW Nice work on those stuff guys :D
34
FBA Development / Re: Romhack's WIP thread
« Last post by dink on December 06, 2018, 10:00:35 am »
Hi guys, just an update:
latest code is on git - dcs sound is perfect in wolf unit games :)
Here's a new video of Rampage WT (some slight gfx issues were fixed as well)

https://www.youtube.com/watch?v=2Ca9JTBAfbc

Mortal Kombat 3 and Ultimate Mortal Kombat 3 work perfectly as well!  With perfect framerate on my ancient P4 machine  :biggrin:

UMK3 test-video:

https://www.youtube.com/watch?v=BOs4rtgya5w

Still have a few very small issues to iron out regarding the finishing stage of the driver, but the main problems (no sound, running too slow, etc etc) are gone!

best regards,
- dink
35
FBA Development / Re: Romhack's WIP thread
« Last post by dink on December 05, 2018, 09:03:43 pm »
This project is taking a lot longer than I had planned, but after many, many, many trials/errors and rewrites everything is solid :)
Sorry to those whom I've said "code will be on git tonight" on several occasions - I had really underestimated the complexities involved with this one.  :p

best regards,
- dink
36
FBA Development / Re: FBA Previews & Titles screenshots (fullset) + icons
« Last post by Gab75 on December 05, 2018, 03:44:19 pm »
Hi 61zone,
I suppose that you are talking about the full-pack versions (I manage only the distinct packs)... in any case you need to consider that some users don't use the default folders for the previews & titles snapshots, then create a zipped pack with the complete preset path could be counterproductive! :)
37
FBA Development / Re: What I've been working on (iq_132's work in progress)
« Last post by BritneysPAIRS on December 05, 2018, 04:12:21 am »
is Atari System 1 and/or System 2 Hardware on the plan and also Missile Command?

I guess it would be the below games

champion sprint
indiana jones
marble madness
missile command
paperboy
road blasters
super sprint
38
FBA Development / Re: FBA Previews & Titles screenshots (fullset) + icons
« Last post by 61zone on December 05, 2018, 03:46:57 am »
If i may make a suggestion why not next time update a full pack with preexist directory so when we download a single rar/zip file and extract in FBA directory all files will be placed in the correct folder? That would save a lot of time and work for us and also no need to upload multiple files.
39
FBA Development / Re: Romhack's WIP thread
« Last post by dink on December 03, 2018, 06:22:29 pm »
Hursit, IIRC it won't be available in retroarch until we remove the c++11 dependencies, and this might take a while (a few days to a week or so). 

Huhuuuw, it is great news.
I hope we will see Cave "cv1k.cpp" core too someday :P
After you release the GitHub code, I think Retroarch will update the FBA core soon. So what romset we will use to play UMK3. Will it synch with Mame 0.204 romset ?

Thanks...
40
FBA Development / Re: Romhack's WIP thread
« Last post by dink on December 03, 2018, 06:20:18 pm »
Romhack, yes, I can add cubic easily. But right now due to time and cpu constraints, I'm going to use copy and update style resampling.  Adding cubic resampling and on-the-fly rate changes to FBA soundcore is kinda tricky if you've never done it before, but after doing it dozens of times its simple for me.  (although I couldn't say this a few years back..)

best regards,
- dink
Pages: 1 2 3 [4] 5 6 7 8 9 10