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91
FBA Development / Re: [Guide] Build FB Alpha using MinGW/GCC-4.9.2 (x86 / x64) (rev. 2015)
« Last post by dink on December 30, 2018, 09:02:20 am »
For those who go the MingW route and like a custom installation (like me), and compile under the mingw shell; here are some tips:
Grab the latest MingW installer and install, at: https://osdn.net/projects/mingw/
While installing MingW: If you get an error on libisl, grab the libisl package directly from the page and unpack it with WinRAR into \mingw

See the attachments:
First expand the dx8 mingw headers and lib directory into \mingw\ - this allows compile of the basic/enhanced blitters

You'll also need the Official MS DirectX 9 headers. 
From the source:  https://www.microsoft.com/en-us/download/details.aspx?id=6812 (573MB)
an Easy route: open the installer exe with WinRAR and copy out the "includes" directory.
From attachment of this message (0.5MB)
Unpack this into c:\mingw and overwrite any .h files which were previously there.

Even though this MingW installs gcc 6.3.0, you'll use the "make mingw510" target, because that's just the target for 5.1.0 and above.

best regards,
- dink
92
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on December 29, 2018, 11:08:34 pm »
And now, for a bit of sad news:
compy-p4 never gave up the good fight.  [insert some nice things to say about compy-p4 here] but, as all good things must come to an end, life support was removed thursday @ 7:34pm EST.  no more shall he endure the pain of full rebuilds (*ahem*.. Treblewinner...)

long live compy-p4!
93
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on December 29, 2018, 10:49:24 pm »
Vantier, thanks for the recordings - I got the tempo pretty close to the pcb recording.  Please try this test-exe and let me know what you think:
https://www.sendspace.com/file/fp7jnm

best regards,
- dink
94
hey Dink give me some help here, there's got to be a way of doing this. what i want to do is to work on the last version of ggpo fba
wich seems to be v0.2.96.74 i download your own  v0.2.96.74 and try to run a record file from fightcade there but the screen freezes and the program crashes. i had have this problem when some config is different so y copy all fc config files and change the name where is due but still the same happens, i tried this in the unicode and non unicode versions of  v0.2.96.74 (don't really know if it matters) but the same happens, so i will have to suppose that though they have the same name theres some difference in the code that makes this record files different between them. I already tried to contact ponder to see if he can give me access to his code but since he didn't release it 10 years ago i have little hope he even will answer to my message. i have 2 options here. to have access to the code and try to see where this 2 versions differ and make them compatible or the last one is to treat the 2 diffrent .fr files as a black box and see if i can reverse ingineer the covertion from one to the other. Can you please help me in pointing what i can do to solve this problem?
95
I'm sorry about this, it bothers me too - I personally had hundreds of game playthrough's that will only play on previous versions.. but, due to the massive amounts of changes the cpu & sound cores have undergone over the past several versions, keeping compatibility with the older versions is impossible :( 
Recording from "power on" will maintain the best compatibility with newer versions, but, a few games won't sync up properly on replay with this due to random number generation at bootup based on time and such things.

best regards,
- dink
96
i just don't understand why i try to reproduce recording files in different versions and they wouldn't work.
97
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by Vantier on December 26, 2018, 06:54:05 pm »
Hi Dink! sorry for the delay, these holidays are being crazy.
I've prepared you a rar with the differences in tempo betwen the original pcb from our korean friends and my fba. I'm using de last release (.43).
The pcb is at 60 beat per minute, the same for its original sound track. The fba version is at 55. If you are used to the game you'll notice that is something wrong with the rhythm.
Note: For the comparison I used a metronome and I integrated it.

Merry Christmas to all!

https://mega.nz/#!fAlyUIib!vqN45uc14N7_3IroluUYZK7TBfQM0LnBQvpahIoM-ws
98
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on December 26, 2018, 01:12:42 am »
thanks barbudreadmon!
(fix on git tomorrow morning, its too late for review)
99
Off Topic / Re: Merry Christmas
« Last post by Bad Dude on December 25, 2018, 05:25:54 pm »
merry christmas and happy new year for all of us!
100
FBA Development / Re: dink's FBA Development & Fixes thread
« Last post by barbudreadmon on December 25, 2018, 01:21:06 am »
I just found this issue in dark seal, all pictures are truncated in the intro :


It shouldn't be the case from what i'm seeing there : https://www.youtube.com/watch?v=i2cwWIInp1w
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