Author Topic: FB Alpha 0.2.96.99 Release  (Read 11355 times)

Offline Barry Harris

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FB Alpha 0.2.96.99 Release
« on: October 18, 2008, 04:02:33 AM »
http://www.barryharris.me.uk/article_view.php?id=130

Quote
v0.2.96.99
- Added driver for Contra [iq_132]
- Added driver Funny Bubble [iq_132]
- Added driver for Legend of Kage [iq_132]
- Added driver for games on Legendary Wings hardware [iq_132]
- Added driver for Son Son [iq_132]
- Added Cue Brick to the Konami driver [Barry]
- Added clone of Armored Warriors to the CPS-2 driver [Barry]
- Added clone of Capcom Sports Club to the CPS-2 driver [Barry]
- Added clone of Giga Wing to the CPS-2 driver [Barry]
- Small speed-up in the generic tile handling, improving the speed slightly in lots of
  drivers [Barry]
- Corrected the text rom size in Samurai Shodown V and Samuari Shodown V Special [Barry]
- Updated the Neo Geo Bios roms [Barry]
- Added support for the Samurai Shodown V bootleg [Barry]
- Hooked up the region dip switch in the PCB version of Metal Slug 5 - this won't work
  until we have dumps of the actual PCB program roms though [Barry]
- Corrected the road colours in Enforce [Barry]
- Fixed sound in Ali Baba [iq-132]
- Fixed an issue with icon handling in the favourites module [Captain CPS-X]
- Disabled the Neo Geo multislot menu item until such time it does something useful
  [Barry]
- Matched all sets to MAME 0.128
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Offline JacKc

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Re: FB Alpha 0.2.96.99 Release
« Reply #1 on: October 18, 2008, 04:21:21 AM »
Thanks Barry :cool:

Start to test this version to check if still have some bugs...


Offline pmc2

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Re: FB Alpha 0.2.96.99 Release
« Reply #2 on: October 18, 2008, 04:53:51 AM »
« Last Edit: October 18, 2008, 06:12:09 AM by pmc2 »

Offline Barry Harris

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Re: FB Alpha 0.2.96.99 Release
« Reply #3 on: October 18, 2008, 05:36:26 AM »
FBA crash when cuebrick start.

Hmm, it looks like the Konami driver still has some issues - it works if I load it straight after starting FBA (ie, first game loaded), but otherwise it's hit and miss. The driver is still WIP (plenty of games to add), so it will get sorted. :)
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Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline isamu

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Re: FB Alpha 0.2.96.99 Release
« Reply #4 on: October 18, 2008, 11:09:53 AM »
Doing a superb job guys, thanks :)
GENTLEMEN: START YOUR ENGINES!!

Daytona USA is emulated for the PC.

*NOTHING more needs to be said*

Offline kenshiro

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Re: FB Alpha 0.2.96.99 Release
« Reply #5 on: October 18, 2008, 12:09:49 PM »
That's a pretty nice release, nice work! ;p

Offline CaptainCPS

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Re: FB Alpha 0.2.96.99 Release
« Reply #6 on: October 19, 2008, 07:22:18 AM »
This release rocks Barry! ^^, I'm so happy about the romset updates + MAME sync, now I have to take a time one of these days to update from 127 to 128  :p...

btw, can't wait to test the improvements to the generic tile handling! ^^ as always FBA keeps the trademark of speed hehe!

SeeYaa!
 :biggrin:

Offline lxd_bruce

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Re: FB Alpha 0.2.96.99 Release
« Reply #7 on: October 19, 2008, 11:41:37 AM »
Hope the Macro for neogeo games will be fixed in the next release

Offline Ashura-X

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Re: FB Alpha 0.2.96.99 Release
« Reply #8 on: October 21, 2008, 02:10:10 PM »
Any compliant cheat dat file around on these release?

Offline iq_132

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Re: FB Alpha 0.2.96.99 Release
« Reply #9 on: October 23, 2008, 02:19:59 AM »
Any compliant cheat dat file around on these release?
Grab a standard (old) mame cheat.dat file and it should work. ^^


Offline LittleKaneda

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Re: FB Alpha 0.2.96.99 Release
« Reply #10 on: October 23, 2008, 10:51:00 PM »
Thanks for the update guys.

Also, still getting this error on compile...anyone know what it means? I'm ignoring it at the moment!

Quote
Generating depend file for src/burn/misc/d_parent.cpp...
Generating depend file for src/burn/megadrive/d_megadrive.cpp...
MAKE[1]: *** No rule to make target `driverlist.h', needed by `burn.d'.  Stop.
MAKE: *** [mingw] Error 2

C:\FBA_SRC>MAKE
Making normal build...

Generating depend file for src/burner/win32/about.cpp...
Generating depend file for src/burner/win32/resource.rc...
Compiling src/burn/cave/d_dodonpachi.cpp...

etc; finishes without error
« Last Edit: October 23, 2008, 10:55:16 PM by LittleKaneda »