Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 239604 times)

Offline IPLA

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #975 on: July 23, 2018, 01:28:07 am »
Hi,

Contra color issues


Offline Neildark

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #976 on: July 23, 2018, 04:37:28 pm »
Hello, first of all thanks for your work; has found a couple of errors: in the Wizard Fire (Over Sea v2.1) in the second and last level (attached screenshot) the clouds prevent to see the stage (In MAME there are transparencies)
In Shadow Dancer (set 3, US) in phase 2-4 the Final Burn Alpha has an error and closes
I copy what the log tells me
Thanks for everything. A greeting!
Exception 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) thrown.
EIP: 0x00C8
 (attempting to write address 0x77CCF456)

EAX: 0x00000000, EBX: 0x00000000, ECX: 0x00000000, EDX: 0x77CCF456
ESI: 0xFFFF8000, EDI: 0x004EC8F0, ESP: 0x001BDA30, EBP: 0x7A120000

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #977 on: July 23, 2018, 06:39:39 pm »
Neildark, hi, thanks for the bug reports!
Do you have savestates for Wizard Fire cloud level and Shadow Dancer from just before the crash? :)

best regards,
- dink

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #978 on: July 23, 2018, 11:20:25 pm »
Hi, thanks for the report, Contra is fixed

best regards,
- dink

Hi,

Contra color issues

Offline Gab75

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #979 on: July 24, 2018, 01:02:28 am »
Hi guys,
I made 3 savestates related to the translucent issues in Wizard Fire! ;)

1) In the second stage the fog should be translucent, however it's totally opaque.
2) In the arena with the golems (at the end of stage 4) the energy column should be traslucent, however it's totally opaque.
3) In the fifth stage the clouds should be translucent, however they are totally opaque.

Offline Gab75

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #980 on: July 24, 2018, 01:38:04 am »
I also made a savestate for Shadow Dancer (at the end of level 2-3)...
after few seconds that level 2-4 is started the emulator crashes (Guru Meditation).

Offline Neildark

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #981 on: July 24, 2018, 09:04:13 am »
Hello again guys, I have also detected a bug in G.I. Joe (World, EAB, set 1) in the Cavern Base area (Final Second Stage), in MAME water effects are seen in the whole final part, in Final Burn alpha it does not exist. I attached images in MAME and FBA. Greetings, and thanks for your work.
« Last Edit: July 24, 2018, 09:06:19 am by Neildark »

Offline Gab75

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #982 on: July 24, 2018, 11:03:37 am »
Hi Neildark, thanks for the bug report!  :smilie:
To help the check you should make a savestate (just before the issue happened) and attach it in a post...  :smilie:
"Game > Save states... > Save state..." or "Ctrl + F10"

Offline Neildark

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #983 on: July 24, 2018, 12:48:51 pm »

Yes of course. Here I leave the savestate, it is just before entering the area of ​​the enemy, which, in theory, is surrounded by water. A greeting.

Offline Gab75

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #984 on: July 24, 2018, 03:35:59 pm »
Probably Konami's G.I. Joe has various issues with missing ROZ layers... another example is the boss at the end of Mission 1 (the floor is totally absent/invisible).

Offline Haze

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #985 on: July 24, 2018, 04:33:55 pm »
afaik GI Joe has been broken in MAME for many years, with line effects not being implemented because the way they were handled before was one of the grossest hacks ever.

so comparisons with MAME aren't really going to be valid here.


Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #986 on: July 24, 2018, 06:57:00 pm »
Shadow Dancer crash is fixed, thanks for the bug reports, Neildark!
Also thanks for the savestates, Gab75 :)

Offline Neildark

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #987 on: July 24, 2018, 07:34:23 pm »
Wow, ?how fast! Good work, I'm impressed. If you allow me two questions, ?when do you have to think about releasing a new version of the Final Burn Alpha? MAME is already capable of emulating PGM2 games, some interesting ones like The King of Fighters '98 Ultimate Match Hero, ?do you have plans to add the emulation later or is it very complicated? Thanks for everything ;)

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #988 on: July 24, 2018, 09:41:12 pm »
Neildark what version of MAME did you use to play GI Joe?   I tried the latest MAME and it has the same missing water as FBAlpha.  Very old version of MAME had a linemapping mode which is probably drawing the water.  I will see if we can impliment this effect into FBAlpha.

thanks,
- dink

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #989 on: July 24, 2018, 11:20:19 pm »
Here's some wizardy fire fixes for view:
p.s. I'm not sure when the next version will be out.