Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 239591 times)

Offline Haze

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1020 on: October 06, 2018, 10:52:49 am »
the reality is almost no arcade games run at 60hz, just in most cases nobody has bothered to accurately measure / calculate the variables which determine what the refresh rates should be.

Offline iq_132

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1021 on: October 06, 2018, 11:16:25 am »
The office of internal FBA affairs (aka Gab75) is taking care of replaying gradius II to get me a state.  :)

Regarding the hz: leaving some games at 60hz was intentional on my part.  Also, iq_132 leaves some games at 60hz also, for either the same or different reason than me.  Is this a big deal?  if it is, I'll change them, but probably a good 80% of the drivers run at a solid 60hz which means a lot of dull work...

best regards,
- dink

Many years ago, before you started fixing up sound cores, a lot of them crashed at anything but 60hz. I've gotten into the habit of just leaving them at that


Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1022 on: October 07, 2018, 12:54:47 am »
Tatsuya79, thanks for the gradius2 bug report!

Konami twin16 hw got a huge re-work tonight:
gradius2 several priority issues fixed
devilw and miaj now has proper shadows
missing text in devilw fixed
miaj + cuebrickj render at the right size.
lots of small issues, as well :)

best regards,
- dink

Offline Tatsuya79

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1023 on: October 09, 2018, 07:52:11 pm »
Thank you the world is a better place now!
You don't want a giant sun going through your planet.

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1024 on: October 09, 2018, 11:01:26 pm »
Tatsuya79, thanks for the excellent bug reports :)

best regards,
- dink

Offline Tatsuya79

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1025 on: October 10, 2018, 10:24:45 am »
There's a problem with Darius bgm, drums in particular can go really loud and sound bad.
The 1st stage doesn't exhibit that, you have to reach zone B (up after 1st boss) to hear what it is about.
It's really awful at the sea stage (I think it was zone K when going always up after bosses).

It sounds better in Mame, hard to find a real arcade video with great audio.

I was playing Darius (Extra) (Japan).

edit: I did a video capture in the sea zone, 1st boss down, 2nd boss up way.
https://youtu.be/1joQzuT_Ehg
« Last Edit: October 11, 2018, 08:07:39 am by Tatsuya79 »

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1026 on: October 11, 2018, 08:35:04 am »
Thanks :)  I'll have a fix soon.  It looks like we were only playing the drums out of one channel - oops.

Offline barbudreadmon

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1027 on: October 12, 2018, 02:34:33 am »
Hi,

It seems there are graphical glitches in king of dragons (in multiplayer ?) : https://www.twitch.tv/videos/321325247 (see bottom of screen at 00:33 and 02:07).
While the video is most likely from netplay in the libretro port, i don't think it is related.

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1028 on: October 12, 2018, 10:14:48 am »
Thanks :)
Tonight I'm back doing bug fixes, the ccastles driver tied me up for a couple days.

best regards,
- dink

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1029 on: October 12, 2018, 11:36:46 pm »
barbudreadmon, check pm - I think we took care of this issue with the recent timing changes :)
edit: verified w/old and new exe: yes, the timing changes take care of this issue.

best regards,
- dink
« Last Edit: October 12, 2018, 11:41:21 pm by dink »

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1030 on: October 14, 2018, 10:23:14 am »
Tatsuya79,
Darius should be fine now (as soon as the second fix makes it into the lr build).  There were 2 problems:
it was only outputting sound on one speaker, and due to some timing issue, the digital samples were being slightly distorted.  Unfortunately the second one took me quite a while to track down.  Thanks for the report!

best regards,
- dink

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1031 on: October 14, 2018, 11:21:22 pm »
Here's 2 sound samples showing before / after digital audio bug in darius.  The clip is from the boss death.  Notice the clicks and distortion in "dariusbug.mp3", and the nice "dariusfixed.mp3".  Due to the low bitrate of the samples in the game, dariusfixed.mp3 is as good as it gets (period).

best regards,
- dink

Offline Tatsuya79

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1032 on: October 15, 2018, 12:48:07 pm »
Nice work!
Sounds a lot more like a giant space fish agonizing scream.

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1033 on: October 21, 2018, 07:03:01 pm »
thanks :)

Offline Tatsuya79

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #1034 on: October 22, 2018, 06:04:29 pm »
Boulder Dash _ Boulder Dash Part 2 (Japan) (bouldashj)

Stuck notes or volume going down untill there's no sound any more randomly.
Seems to happen after playing 5/10mn.
Happened to me twice in world 2 (2nd time after restarting the game).