Author Topic: dink's FBA Development & Fixes thread  (Read 190451 times)

Offline thylacine

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Re: dink's FBA Development & Fixes thread
« Reply #1410 on: January 08, 2018, 01:36:58 am »
I was just asking for you :biggrin:

Offline vbt

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Re: dink's FBA Development & Fixes thread
« Reply #1411 on: January 22, 2018, 03:15:13 pm »
just to point a bug that can be solved quickly, in black tiger intro the dragon must be behind the mountain.
in order to fix it, just uncomment this :

// Priority masks should be enabled, but I don't see anywhere that they are used?
#define USE_MASKS

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1412 on: January 22, 2018, 06:20:24 pm »
just to point a bug that can be solved quickly, in black tiger intro the dragon must be behind the mountain.
in order to fix it, just uncomment this :

// Priority masks should be enabled, but I don't see anywhere that they are used?
#define USE_MASKS

Thanks vbt :)

best regards,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1413 on: January 29, 2018, 08:07:48 am »
news:
1: Ported over Jan's awesome ICS2115 soundcore & fixed issue with beestorm.
2: Started working on BurnFM*Init()'s without need for gettime/streamupdate params, thanks Jan for the excellent idea and exposing the totalcycles & clockrate of the BurnTimer
3: fixed inputs in Bang! (broken since .39 - sorry!)
4: fixed bad clicky sounds in Gaelco 2 soundcore & shared the fix w/MAME
5: added interpolater to Gaelco 2 soundcore, and Namco S2's c140, and Konami's k054539 (moo,bucky,mystwarr,xexex,etc) for seriously awesome sound quality

bye for now,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1414 on: January 29, 2018, 10:17:39 pm »
...continued: added proper resampling (cubic interpolation) to ES5505/6 (Taito F3 & SSV).  The amazing music of Grid Seeker and Darius Gaiden sounds even better now.
« Last Edit: January 30, 2018, 12:10:56 am by dink »

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1415 on: January 30, 2018, 01:05:58 am »
Great work! The new high-quality sound resampling techniques are outstanding! :)

Offline jan_klaassen

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Re: dink's FBA Development & Fixes thread
« Reply #1416 on: February 01, 2018, 06:42:15 am »
Great work! The new high-quality sound resampling techniques are outstanding! :)

Thre's nothing new about the interpolator itself, that was contributed forever ago.  But incorporating it in more places is certainly a very good thing. Takes work though, and will take lots more work to do across all sound cores. (but the ics2115 core serves as a nice example of just how big a difference it can make when you don't ignore the mathematical or physics principles at play, and there will be more as Dink progresses.)

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1417 on: February 01, 2018, 01:03:17 pm »
In this case we can say: "the mathematics (and the physics too) is not an opinion!" :P :)

Offline WILOWAR

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Re: dink's FBA Development & Fixes thread
« Reply #1418 on: February 03, 2018, 01:54:24 pm »
Magical Chase - tg_magchase - empty pixel line

Offline WILOWAR

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Re: dink's FBA Development & Fixes thread
« Reply #1419 on: February 03, 2018, 01:56:17 pm »
Popeye no Beach Volleyball (Jpn) - gg_popeye - screen disorder-

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1420 on: February 05, 2018, 08:01:35 am »
Thanks for the reports, WILOWAR :)

best regards,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1421 on: February 05, 2018, 08:14:27 am »
General fba-news / in the works:
The original Mario Bros. game now has fully implimented sound, and some general driver tweaks to make this game as great as it can be.

We (Barbudreadmon, dink) did some more work on 32/64bit state compatibility, hopefully now the last of the issues are sorted!

iq_132 did a major revamp to the ay8910 interface, making this soundcore a lot easier and nicer to deal with.

JacKc is doing a great job keeping things up-to-date :)

bye for now,
- dink

Offline robsons2007

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Re: dink's FBA Development & Fixes thread
« Reply #1422 on: February 05, 2018, 09:58:42 am »
General fba-news / in the works:
The original Mario Bros. game now has fully implimented sound, and some general driver tweaks to make this game as great as it can be.

We (Barbudreadmon, dink) did some more work on 32/64bit state compatibility, hopefully now the last of the issues are sorted!

iq_132 did a major revamp to the ay8910 interface, making this soundcore a lot easier and nicer to deal with.

JacKc is doing a great job keeping things up-to-date :)

bye for now,
- dink


good work from dev team as always fba.

super mario (snes) or (megadrive) ,dink?

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #1423 on: February 05, 2018, 10:12:17 am »

good work from dev team as always fba.

super mario (snes) or (megadrive) ,dink?
Arcade! :)


Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1424 on: February 05, 2018, 10:14:29 am »
super mario (snes) or (megadrive) ,dink?

You made a mistake... dink refers to Mario Bros (watch the snapshots) ! :)

PS: "Super Mario Bros" is a NES game, not a SNES or a Mega Drive game! ;)
Super Nintendo => Super Mario World
Mega Drive => only unofficial hacks