Author Topic: dink's FBA Development & Fixes thread  (Read 216364 times)

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #1515 on: November 23, 2018, 08:12:07 pm »
Assuming you aren't hosting roms on your site, I think that'd be great!


Offline Ashura-X

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Re: dink's FBA Development & Fixes thread
« Reply #1516 on: November 23, 2018, 08:28:47 pm »
Assuming you aren't hosting roms on your site, I think that'd be great!

Dave old friend you know me for long date. No Roms and my web space is locate at mameworld site.
So do I have the approval from you all?


Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #1517 on: November 23, 2018, 08:33:29 pm »
Dave old friend you know me for long date. No Roms and my web space is locate at mameworld site.
So do I have the approval from you all?


I forgot you were on mameworld! We should meet up on irc sometime.
« Last Edit: November 23, 2018, 10:20:13 pm by dink »


Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1518 on: November 23, 2018, 10:19:56 pm »
Asura-X: yes, I think it is great if you'd host a current WIP build :)

Offline Ashura-X

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Re: dink's FBA Development & Fixes thread
« Reply #1519 on: November 24, 2018, 09:38:51 am »
http://ashura.mameworld.info/nightlybuilds/builds.html

Thx for all hard work from you!
If exists anything wrong on there, please, let me know!

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1520 on: December 09, 2018, 07:37:17 pm »
Kagesan - the author of Bara Buru and Bruce Lee for SMS - brings another great game to SMS!
Flight of Pigarus v1.0
It bears some resemblance to Zanac.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1521 on: December 10, 2018, 09:14:29 am »
And now, back to my thread.. :)

news:
Midway W-Unit is complete, the working games right now are: rampage world tour, mk3 and umk3.  wwfmania, openice, nbaht rely on upgrades to Romhack's TMS32010 core.

Last night I added the support code to get sound in Mortal Kombat 1 w/ Treble Winner's new T-Unit core.  This driver is moving along nicely.  MK1 seems to play well, but there's still a lot of work yet to be done for the rest of the games.

That's it for now..

best regards,
- dink



Offline Vantier

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Re: dink's FBA Development & Fixes thread
« Reply #1522 on: December 23, 2018, 12:45:15 pm »
Hi Dink! I've been reading this post for a while and I realized that you fixed the sound problems in Dark seal, the tempo and the "glitches" in music.
I'm posting to asking you if it's possible to fix the tempo one more time, cause now it's slower than the original.
You can check in youtube "dark seal pcb" and see that it match with its OST but it doesn't at all for fba.
It's very annoying that this great music can't be reproduced as it desserves (In Mame the tempo is better but has crackles and low quality sound).
Hope there's an "easy fix". Greetings! and congrats for your work.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1523 on: December 24, 2018, 11:34:59 pm »
Vantier, thanks for the info, I'll see what can be done :)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1524 on: December 24, 2018, 11:52:13 pm »
fba news / aka a problem with psikyosh games (gunbird2, etc) lead to all of this nice stuff below:

couple days ago we got a report about sound being too fast in gunbird2, after fixing the ymf278b sound core to calculate the correct samplerate based on the clock frequency, it totally broke fuukifg3 games.  It turns out we were using a hack in the fuukifg3 games to get the right timing due to lack of a ymf262 core, so the ymf278b was erroneously generating the hacky timing afterwards...  After adding another hack to make the hacky hack work again, I thought that it might be a good idea to just port a ymf262 core & create an interface for it.  This way I could get rid of both hacks, add missing sounds to fuukifg3 games, and even get the soundless tecmosys driver working.  Here's a pseudo-changelog:

x ported and hooked up a ymf262 core to fuukifg3 - fixing some missing sounds in Asura Blade and Asura Buster
x hooked up ymf262 core to tecmosys, now that the soundcpu has an irq source - Deroon and tkdensho have sound. well, unfortunately there are some glitches in the audio.  after some investigation, they are actually coming from the ymz280b chip.

.. after a while ..

x tracked down the problem with the ymz280b - register 1 needs to be able to stop looped samples, but it doesn't.  now tecmosys games have perfect sound! :)

Merry X-mas everyone!
best regards,
- dink

Offline barbudreadmon

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Re: dink's FBA Development & Fixes thread
« Reply #1525 on: December 25, 2018, 12:18:58 am »
Nice work and merry X-mas :)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1526 on: December 25, 2018, 12:53:31 am »
Vantier, using the latest debug exe and the last released version (.43), the sound tempo is nearly spot on with the dark seal pcb video (the one with the Japanese guy).  I mean it almost stays in sync if I play it along with the video.  Can you tell me if its a big difference in tempo you get?  Could you make a recording from your side so I can compare against mine?  (have to start somewhere) :)

best regards,
- dink

Offline barbudreadmon

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Re: dink's FBA Development & Fixes thread
« Reply #1527 on: December 25, 2018, 01:21:06 am »
I just found this issue in dark seal, all pictures are truncated in the intro :


It shouldn't be the case from what i'm seeing there : https://www.youtube.com/watch?v=i2cwWIInp1w

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1528 on: December 26, 2018, 01:12:42 am »
thanks barbudreadmon!
(fix on git tomorrow morning, its too late for review)

Offline Vantier

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Re: dink's FBA Development & Fixes thread
« Reply #1529 on: December 26, 2018, 06:54:05 pm »
Hi Dink! sorry for the delay, these holidays are being crazy.
I've prepared you a rar with the differences in tempo betwen the original pcb from our korean friends and my fba. I'm using de last release (.43).
The pcb is at 60 beat per minute, the same for its original sound track. The fba version is at 55. If you are used to the game you'll notice that is something wrong with the rhythm.
Note: For the comparison I used a metronome and I integrated it.

Merry Christmas to all!

https://mega.nz/#!fAlyUIib!vqN45uc14N7_3IroluUYZK7TBfQM0LnBQvpahIoM-ws