Author Topic: dink's FBA Development & Fixes thread  (Read 213097 times)

Offline dink

  • Administrator
  • *****
  • Posts: 2773
  • Karma: +235/-0
  • feed the horse yumyum
Re: dink's FBA Development & Fixes thread
« Reply #1560 on: February 22, 2019, 12:33:29 am »
Here's a new FBAlpha test exe

What's changed?
-Per-game input config for NeoGeo CD is fixed
-Graphics issues fix for Irem M92 games: Superior Soldiers (background gfx in-game) and Gunforce (titlescreen)
-NeoGeo CD Overclock test-idea: loads in half-time as usual (even faster w/FFWD(f1) - of course!)

have fun & best regards,
- dink

Offline Neildark

  • Newbies
  • *
  • Posts: 11
  • Karma: +0/-0
Re: dink's FBA Development & Fixes thread
« Reply #1561 on: February 22, 2019, 07:35:57 am »
Hello. First of all, thank you very much for all the effort that you are devoting to the emulation of Neo Geo CD, in the last exe the loads of the game are much faster, and with the F1 hardly noticeable. I've tried it with the KOF and it shows a lot. Only one thing, ?would it be possible that, precisely in the KOF, the music continued at the same point that the round ends on the next load? The problem with these games in particular is that every time a fighter loads the song starts again from the beginning, so that you are always listening to the same part over and over again. I mention it from the total ignorance of course, in the original machine loaded another part of the track and returned to the main in the next load.
Greetings, and again, thank you very much for all your effort. :smilie: :smilie:

Offline dink

  • Administrator
  • *****
  • Posts: 2773
  • Karma: +235/-0
  • feed the horse yumyum
Re: dink's FBA Development & Fixes thread
« Reply #1562 on: February 22, 2019, 08:23:50 am »
Neildark you're welcome.
The way it is now, is just like the original hw.  I even just tried in kof'97 (cd), each round plays a new track on the cd.
It's impossible to change it the way you'd like it, because it's the game(machine) itself that that chooses when and how to play a track.  On the other hand, if you think there's a bug causing a certain game to play the same track, please let me know which game (version, etc) you used.

best regards,
- dink

Offline Neildark

  • Newbies
  • *
  • Posts: 11
  • Karma: +0/-0
Re: dink's FBA Development & Fixes thread
« Reply #1563 on: February 22, 2019, 09:27:27 am »
Hello again. Yes, I have tested it with several games and it only happens with the KOF 98 King of Fighters '98, The Slugfest NGCD-ID: 0242. It always jumps the same track of each stage, it does not have a second version.

Offline dink

  • Administrator
  • *****
  • Posts: 2773
  • Karma: +235/-0
  • feed the horse yumyum
Re: dink's FBA Development & Fixes thread
« Reply #1564 on: February 24, 2019, 10:56:13 pm »
NeilDark, the NeoGeo CD HW does it exactly the same way for this game.  Each match "location" has a track associated with it, and every time a round begins the track starts from the beginning.

best regards,
- dink

Offline dink

  • Administrator
  • *****
  • Posts: 2773
  • Karma: +235/-0
  • feed the horse yumyum
Re: dink's FBA Development & Fixes thread
« Reply #1565 on: February 24, 2019, 11:01:10 pm »
Up for grabs is a shiny new FBAlpha test exe!

What's new since the last one? (2 days ago!)
Added driver for Taito's Ground Effects / Super Ground Effects
Added driver for Taito's Gunbuster
Added driver for Liberation, Kamikaze Cabbie and Boomber R'angr by Data East
NeoGeoCD super-rework is officially "done".  Enjoy it :)  All new drivers by iq_132, with a little help from dink.

We need victims I mean helpful friends of FBAlpha to test these games and let us know if any bugs (or etc) comes up :)

best regards,
- dink
« Last Edit: February 24, 2019, 11:02:19 pm by dink »

Offline Gab75

  • Advanced Member
  • *****
  • Posts: 564
  • Karma: +20/-0
  • All games deserve to be emulated, more or less! :P
Re: dink's FBA Development & Fixes thread
« Reply #1566 on: February 25, 2019, 03:16:50 am »
Thanks a lot for the new exe!  :smilie:

The new games seem to work fine, except for two "small issue":
1) Boomber R'angr is set with invulnerability by default, probably not a good option for a coin-op! :P
2) Gunbuster has some sprite flickering issue during the enemy explanation phase (before to begin an interactive level).


Offline Gab75

  • Advanced Member
  • *****
  • Posts: 564
  • Karma: +20/-0
  • All games deserve to be emulated, more or less! :P
Re: dink's FBA Development & Fixes thread
« Reply #1567 on: February 25, 2019, 03:23:13 am »
Hereunder some snapshots of new added games!  :smilie:

Offline dink

  • Administrator
  • *****
  • Posts: 2773
  • Karma: +235/-0
  • feed the horse yumyum
Re: dink's FBA Development & Fixes thread
« Reply #1568 on: February 26, 2019, 11:59:51 pm »
Gab75, thanks for the bugreports and pics :)

Offline dink

  • Administrator
  • *****
  • Posts: 2773
  • Karma: +235/-0
  • feed the horse yumyum
Re: dink's FBA Development & Fixes thread
« Reply #1569 on: March 06, 2019, 10:01:25 pm »
Here's a fresh FBAlpha test version for download!

What's new?
--> Taito QIX hw
Qix, Zookeeper, Kram, Complex X, Slither, Space Dungeon, Electric YoYo

Enjoy!!

Offline dink

  • Administrator
  • *****
  • Posts: 2773
  • Karma: +235/-0
  • feed the horse yumyum
Re: dink's FBA Development & Fixes thread
« Reply #1570 on: March 09, 2019, 09:22:44 am »
Yet another test exe for download!

changes:
Fix sound in Baseball Stars and NAM-1975 when using alternate MVS bioses
new driver for Kiki KaiKai / Kick 'n Run (mexico86)