Author Topic: Romhack's WIP thread  (Read 23859 times)

Offline csmart

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Re: Romhack's WIP thread
« Reply #105 on: October 29, 2015, 09:16:37 pm »
Great job Rom Hack

Offline Sturm

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Re: Romhack's WIP thread
« Reply #106 on: October 29, 2015, 11:25:48 pm »
Quote from: Shang Tsung link=https://www.youtube.com/watch?v=5reTrUCxMbU&t=0m9s
Now, release the new FBA and let the Mortal Kombat begin!

Offline samo79

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Re: Romhack's WIP thread
« Reply #107 on: October 29, 2015, 11:52:31 pm »
Well...  :biggrin:


Wow that's what i can say ... simply awesome !
Looking forward for the first 2 episodes too, having all 3 episodes of Mortal Kombat running under FBA will be a real dream come true  :-)

Offline Romhack

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Re: Romhack's WIP thread
« Reply #108 on: October 30, 2015, 07:44:30 am »
Calm down  :smilie:. The driver is in pre-alpha state yet.

Offline Romhack

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Re: Romhack's WIP thread
« Reply #109 on: November 11, 2015, 08:07:18 am »
After implementation of VRAM bulk initialization (VRAM -> ShiftRegister):






I don't know why BG isn't being rendered, the video routines is ported direct from MAME without any modifications....
There is some obscure bug on cpu core that I can't find, collisions in game only works on throws movements.

Offline Romhack

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Re: Romhack's WIP thread
« Reply #110 on: November 11, 2015, 08:30:41 pm »
I found the nasty bug!!!  And now...



MK2 no damage (another bug  :p)






NBA HT a little bit more correct...


Rampage is working well.





Offline dink

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Re: Romhack's WIP thread
« Reply #111 on: November 11, 2015, 10:59:42 pm »
Niiiicee!!!!

Offline Gab75

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Re: Romhack's WIP thread
« Reply #112 on: November 12, 2015, 12:43:27 am »
Wonderful... you have achieved so much in such a short time! :)

Offline samo79

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Re: Romhack's WIP thread
« Reply #113 on: November 12, 2015, 04:55:53 am »
Outstanding !  :cool:

Offline Romhack

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Re: Romhack's WIP thread
« Reply #114 on: November 12, 2015, 01:35:37 pm »
I will make some tests with DCS that already exists in FBA (for Killer Instinct), the mais problem is that I don't know how FBA sound cores does downsampling. ATM resampling code is very buggy and only works when DCS sample rate > FBA sample rate.

Offline Romhack

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Re: Romhack's WIP thread
« Reply #115 on: November 13, 2015, 07:30:39 am »
UMK3 running on FBA, there's strange glitch on FBA driver with VRAM Bulk Initialization.

https://www.youtube.com/watch?v=6qXnxHzfSl8

Offline Romhack

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Re: Romhack's WIP thread
« Reply #116 on: November 15, 2015, 04:26:58 pm »

Offline gamez fan

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Re: Romhack's WIP thread
« Reply #117 on: November 15, 2015, 05:16:54 pm »
Top class job guys!!!

Offline ochief

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Re: Romhack's WIP thread
« Reply #118 on: November 17, 2015, 10:01:51 am »
Wow great progress with this.  Excuse my ignorance but does the work you have done on the TMS34010 CPU core driver mean 'Trog' is a possibility in future?

I am assuming there is still a chunk of work involved but is the plan to add other TMS34010 games?

Offline Romhack

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Re: Romhack's WIP thread
« Reply #119 on: November 17, 2015, 11:31:43 am »
Wow great progress with this.  Excuse my ignorance but does the work you have done on the TMS34010 CPU core driver mean 'Trog' is a possibility in future?

I am assuming there is still a chunk of work involved but is the plan to add other TMS34010 games?

Yes, Midway Z/W/Y are very similar, only sound hardware are very different.
ATM I am focusing on W-Unit because the TMS34010 CPU core still has bugs and they are hard to find. While I don't fix them, I can't move to another midway unit.
I also need to rewrite DCS code to W-Unit, and IMHO sound emulation is much harder than CPU emulation  :p
« Last Edit: November 17, 2015, 11:35:07 am by Romhack »