Author Topic: Romhack's WIP thread  (Read 23886 times)

Offline Sturm

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Re: MIPS III wip (for Killer Instinct)
« Reply #30 on: February 23, 2015, 01:32:04 am »
But talking about the simplest tasks, what are the games that use the MIPS emulator, with high clocks, that can be easily take advantage of the great work done by Romhack?

Offline dink

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Re: MIPS III wip (for Killer Instinct)
« Reply #31 on: February 23, 2015, 04:53:12 am »
Just watched the video - thats friggin' awesome :D  Just need sound now :D

Offline Haze

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Re: MIPS III wip (for Killer Instinct)
« Reply #32 on: February 23, 2015, 11:57:15 am »
But talking about the simplest tasks, what are the games that use the MIPS emulator, with high clocks, that can be easily take advantage of the great work done by Romhack?

Super Real Mahjong Part 5 and Super Eagle Shot Golf might be good FBA targets, both are very close to the type of hardware FBA emulates, but with a MIPS thrown in the mix.

I don't know if FBA does the other ST-0016 (Z80 with integrated gfx + sound) things, but really that's all they are, an ST0016 combined with a MIPS, and some extra video bits.



Online barbudreadmon

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Re: MIPS III wip (for Killer Instinct)
« Reply #33 on: March 01, 2015, 04:36:32 am »
Pretty nice.
I'm the maintainer of the new libretro port of fba, i suppose your dynarec won't support arm devices ? Did you wrote this dynarec from scratch or did you work from an existing one (like mupen64's) ?

Online Romhack

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Re: MIPS III wip (for Killer Instinct)
« Reply #34 on: March 02, 2015, 05:46:50 pm »
Pretty nice.
I'm the maintainer of the new libretro port of fba, i suppose your dynarec won't support arm devices ? Did you wrote this dynarec from scratch or did you work from an existing one (like mupen64's) ?
Yes, it won't support arm devices, it's x64 only. In the future maybe I'll write an ARM recompiler (I don't have a testbed for it), but first I need to do this for x86. I wrote this dynarec from scratch, It only does basic optimization like basic block linking (if destiny is already recompiled) and eliminating useless opcodes...
----
I ported ADSP21xx from MAME 0135 (last C version), DCS rom is running but no sound for now...
« Last Edit: March 02, 2015, 05:58:31 pm by Romhack »

Online Romhack

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Re: MIPS III wip (for Killer Instinct)
« Reply #35 on: March 09, 2015, 01:15:19 pm »
DCS is now working, actually emitting 3 tones as error message for wrong checksum of u11-l1 :)
Sample rate is hardcoded yet, KI uses 31250Hz.

Online Romhack

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Re: MIPS III wip (for Killer Instinct)
« Reply #36 on: March 15, 2015, 05:04:21 pm »

Offline gamez fan

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Re: MIPS III wip (for Killer Instinct)
« Reply #37 on: March 15, 2015, 06:13:20 pm »
Nice job!! games are better with sound  :wink:

Online Romhack

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Re: MIPS III wip (for Killer Instinct)
« Reply #38 on: March 15, 2015, 07:28:07 pm »
Nice job!! games are better with sound  :wink:
Thanks.

Well, it's time for KI II



Offline dink

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Re: MIPS III wip (for Killer Instinct)
« Reply #39 on: March 15, 2015, 07:51:25 pm »
Awesome job, Romhack! :)

Offline iq_132

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Re: MIPS III wip (for Killer Instinct)
« Reply #40 on: March 15, 2015, 10:02:08 pm »
Very cool indeed!


Online Romhack

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Re: Romhack's WIP thread
« Reply #41 on: March 29, 2015, 07:41:26 pm »
I am working on a new UI theme with Qt stylesheet:

Offline Sturm

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Re: Romhack's WIP thread
« Reply #42 on: March 29, 2015, 09:24:42 pm »
Awesome, Romhack!  :cool:
What do you think about a filter by "Year"? Sounds interesting?

Online Romhack

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Re: Romhack's WIP thread
« Reply #43 on: April 06, 2015, 01:09:44 pm »
Awesome, Romhack!  :cool:
What do you think about a filter by "Year"? Sounds interesting?
Filters doesn't work on Qt port yet :S anyway, great suggestion.
---

There's nothing better than writing new CPU core, you know. :p


I can't wait to see some image on screen, but that seems to be far far away yet.

Offline Sturm

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Re: Romhack's WIP thread
« Reply #44 on: April 06, 2015, 05:18:39 pm »
TMS34010... I can smell blood in the air... Mortal Kombat blood!  :biggrin: