Author Topic: What should I port next? (Archive)  (Read 115318 times)

Offline iq_132

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Re: What should I port next?
« Reply #90 on: September 06, 2008, 11:49:56 AM »
Hi Barry, iq_132 and others...

i've seen on EMMA that some dumps are already available but not yet emulated :eek:

just want to know if some of them could be added to FBA and if it will be interesting to add them.

Here's the list of games that i think could be added to FBA port (correct me if i'm wrong because i'm not an expert)

*Bomb Jack (bootleg)
*Dai Makai-Mura (Japan)(bootleg)
*Eyes (alt)
*Hang On (bootleg)
*Ms. Pacman (bootleg)
*The NewZealand Story (Japan, newer)
*Wonder Boy (set 3 bootleg 2)
*Wonder Boy (set 3 bootleg)



Code: [Select]
// The NewZealand Story (Japan, newer)

static struct BurnRomInfo tnzsjnRomDesc[] = {
{ "b53-24.1",   0x20000, 0xd66824c6, 1 | BRF_ESS | BRF_PRG }, //  0 Z80 #0 Code

{ "b53-27u3.bin", 0x10000, 0xb3415fc3, 2 | BRF_ESS | BRF_PRG }, //  1 Z80 #1 Code

{ "b53-26.34",  0x10000, 0xcfd5649c, 3 | BRF_ESS | BRF_PRG }, //  2 Z80 #2 Code

{ "b53-08.8", 0x20000, 0xc3519c2a, 4 | BRF_GRA },       //  3 Graphics
{ "b53-07.7", 0x20000, 0x2bf199e8, 4 | BRF_GRA },       //  4
{ "b53-06.6", 0x20000, 0x92f35ed9, 4 | BRF_GRA },       //  5
{ "b53-05.5", 0x20000, 0xedbb9581, 4 | BRF_GRA },       //  6
{ "b53-04.4", 0x20000, 0x59d2aef6, 4 | BRF_GRA },       //  7
{ "b53-03.3", 0x20000, 0x74acfb9b, 4 | BRF_GRA },       //  8
{ "b53-02.2", 0x20000, 0x095d0dc0, 4 | BRF_GRA },       //  9
{ "b53-01.1", 0x20000, 0x9800c54d, 4 | BRF_GRA },       // 10
};

STD_ROM_PICK(tnzsjn);
STD_ROM_FN(tnzsjn);

struct BurnDriver BurnDrvtnzsjn = {
"tnzsjn", "tnzs", NULL, "1988",
"The NewZealand Story (Japan, newer)\0", NULL, "Taito Corporation", "Misc",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_MISC_PRE90S, GBF_PLATFORM, 0,
NULL, tnzsjnRomInfo, tnzsjnRomName, DrvInputInfo, DrvDIPInfo,
DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, 0, NULL, NULL, NULL, NULL,
256, 224, 4, 3
};


Offline JacKc

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Re: What should I port next?
« Reply #91 on: September 06, 2008, 02:22:58 PM »
Great...Thanks iq_132

Does it means that we could see this game in next FBA releases? :wink:


Offline iq_132

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Re: What should I port next?
« Reply #92 on: September 06, 2008, 03:20:44 PM »
Great...Thanks iq_132

Does it means that we could see this game in next FBA releases? :wink:

That's entirely up to Barry. ^^

I'll look at some of the others you listed, but I'm not sure all of them warrant anything more than a footnote in MAME.


Offline JacKc

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Re: What should I port next?
« Reply #93 on: September 06, 2008, 04:12:06 PM »
I understand what you mean iq_132...But it's not because the Mame Team seems not to have interest for thoses sets that's thoses sets are not interesting :p

another thing...It's interesting to see that FBA doesn't always folllow Mame ROMset (i think about decrypted neogeo sets and Phoenix Editions Sets...and last Three Of Wonders Bootleg added by Barry o FBA). In my opinion, FBA could make the difference with Mame, not by the number of sets ported, but by the quality of sets added and the emulation acuracy (sorry for my bad english).

Of course i don't talk about competition...But (and it's true) some improvments from FBA has been added to Mame, no?

PS : sorry to spam this thread and for my post "off topic"


Offline CaptainCPS

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Re: What should I port next?
« Reply #94 on: September 06, 2008, 05:08:16 PM »
I understand what you mean iq_132...But it's not because the Mame Team seems not to have interest for thoses sets that's thoses sets are not interesting :p

another thing...It's interesting to see that FBA doesn't always folllow Mame ROMset (i think about decrypted neogeo sets and Phoenix Editions Sets...and last Three Of Wonders Bootleg added by Barry o FBA). In my opinion, FBA could make the difference with Mame, not by the number of sets ported, but by the quality of sets added and the emulation acuracy (sorry for my bad english).

Of course i don't talk about competition...But (and it's true) some improvments from FBA has been added to Mame, no?

PS : sorry to spam this thread and for my post "off topic"

Don't worry about posting here, as far as I can see you're on-topic, you recommended some drivers to be ported, and this is just a follow up to that post ^^, so at least for me it's ok.

MAME development is ruled by some strict lines, I mean if you're gonna make a driver donation to MAME or some feature, it must follow a series of requisites,..and you see, FB Alpha is a humble project, coming from a humble emulator "FinalBurn". FBA does have some rules and requisites before doing a driver contribution, but as I can understand, FBA will not limit most of the drivers contributions.

For example, let imagine someday I come up with a Vasara I / II drivers including the required CPUs ported for FBA, but FBA is not currently a emulator supporting that kind of hardware, or with no current objectives in emulating it. I think the most probable action by FBA Team is implementing that contribution. For example look at Genesis emulation on FBA!, MAME as far as I know doesn't have Genesis drivers in it's core, MAME could have them easily added but they just don't do it. They can easily emulate MASSIVE amounts of other systems / consoles, but they don't do it because of their objectives and development rules (btw, the name itself, limits them, M.ultiple A.rcade M.achine E.mulator, oh and yeah there are other ports of MAME supporting consoles but that's another story  :p).

If you ask me what emulator do I use in a constant basis, my answer would be FBA. Not because I'm a fan and contributor, but because it have what I'm looking from a emulator, and it have what I like ^^. I use MAME like 1 time per 4 months , because sometimes I wanna play some games not currently in FBA, just a few. But if they were on FBA I wouldn't be using MAME at all  :p. At least that's my reality  :smilie:

So, finally, to get to the point xDD ( I think I did go off-topic LOL)... I think FBA is doing good by emulation some romsets not currently in MAME, like the "Street Fighter Zero (951020 CPS Changer)", it's very nice to see some rare romsets emulated. I dont like the idea of having lots of bootlegs / hacks in the emulator btw, I just would like to see rare romsets. Because after all it's not just emulation, it's preservation of arcade games.

So that's my opinion, on the recommendations made by JacKc ^^. I see FBA like a very different emulator from MAME, because is like a free soul, doing the maximum it can do! pushing it's limits! and evolving from time to time following it's own rules!

SeeYaa!
 :biggrin:

Offline iq_132

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Re: What should I port next?
« Reply #95 on: September 06, 2008, 06:49:34 PM »
I just meant that some of those games only have some strings changed (Changing the manufacturer or date) in the roms and nothing else.  Not really worth looking at.


Offline KaaMoS

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Re: What should I port next?
« Reply #96 on: September 07, 2008, 01:32:24 PM »

Read the first post in this thread very very very carefully and then do some research into the hardware that this game runs on. ;)

Sorry IQ, I though that was Hudson, but the hardware is Nintendo... too bad :(
Well, I wont see this game on FBA :(

Thank you so much, and sorry for the inconveniences. I don't know so much about Hardware and enterprise politics.

Offline iq_132

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Re: What should I port next?
« Reply #97 on: September 07, 2008, 02:45:05 PM »
No worries man, just next time look up the game in MAWS.  It lists the sound hardware and cpus used by the games. :)


Offline siso

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Re: What should I port next?
« Reply #98 on: September 12, 2008, 04:16:06 AM »
No worries man, just next time look up the game in MAWS.  It lists the sound hardware and cpus used by the games. :)

Uhm the link dont work, but Light Bringer is possible?


Edit: Warrior Blade
« Last Edit: September 12, 2008, 05:07:35 AM by siso »

Offline LittleKaneda

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Re: What should I port next?
« Reply #99 on: September 28, 2008, 06:21:57 PM »
Quote from: iq_132
http://www.mameworld.net/maws/romset/pooyan

Just a heads up: my Pooyan gets flipped upside down (lol) when using the "Rotate vertically aligned games" option!  (02.96.98)

A lot of other games I tried that take advantage of that are using it properly.

Offline iq_132

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Re: What should I port next?
« Reply #100 on: September 28, 2008, 07:04:25 PM »
Works fine here. ^^ I'd suggest deleting your config for the game.


Offline LittleKaneda

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Re: What should I port next?
« Reply #101 on: September 28, 2008, 07:27:24 PM »
Works fine here. ^^ I'd suggest deleting your config for the game.

That didn't work  :redface: HMMMMMMMMMMMMMMM

The thing is, instead of starting out top of the screen vertical to the right side it starts out top to the left side...first game I saw that does that. Once the rotate does its job, which I'm assuming it thinks the image is on its right side, it takes it upside down instead.

Could it be the way it was compiled? Or could our drivers be different? I'm using the main source but I'll compile it again.
« Last Edit: September 28, 2008, 07:28:33 PM by LittleKaneda »

Offline iq_132

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Re: What should I port next?
« Reply #102 on: September 28, 2008, 09:33:34 PM »
Wait.. what blitter are you using?


Offline LittleKaneda

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Re: What should I port next?
« Reply #103 on: September 28, 2008, 11:07:12 PM »
Wait.. what blitter are you using?

:eek: Basic blitter was causing the problem.

Arrrrg how did I overlook that? Gotta remember that for testing.

How dare you Basic... :/

Offline isamu

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Re: What should I port next?
« Reply #104 on: September 29, 2008, 04:56:48 AM »
Keep up the good work IQ you're doing a magnificent job and we all appreciate your efforts :)
GENTLEMEN: START YOUR ENGINES!!

Daytona USA is emulated for the PC.

*NOTHING more needs to be said*