Author Topic: What I've been working on (iq_132's work in progress)  (Read 374231 times)

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1440 on: February 27, 2019, 05:12:04 am »
Thanks a lot! :) Qix is real classic... the first of its kind... moreover every new addition is ever a good news! ;)

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Re: What I've been working on (iq_132's work in progress)
« Reply #1441 on: February 27, 2019, 07:58:02 am »
Yea!! Another awesome classic (Qix and Zookeeper!) :D
Awesome work IQ_132!!

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1442 on: March 07, 2019, 01:14:35 am »
Hereunder other snapshots of Taito's "Qix hardware" games... a big thanks to iq_132 (and dink for your help) ! :)

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1443 on: March 07, 2019, 10:39:48 am »
Hereunder some snapshots of Slither (other Taito's Qix hw game)... as usual, a big thanks to iq_132 (and dink for your help) ! ;)

In some cases the first time that you run Slither, the game goes in service mode and it returns a "CMOS Invalid" message (as you can see in attached snapshot). To solve the trouble it's enough:
1) press player 1 (start) to load defaults;
2) then press player 2 (start) to save.

In Slither the trackball down and right movements are half-cycle compared to up and left.  So moving down or right is twice as fast as moving up or left (this issue is present in MAME too - the game would require a custom trackball code).

PS: all tech infos are courtesy of dink! :)

Offline Bad Dude

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Re: What I've been working on (iq_132's work in progress)
« Reply #1444 on: March 08, 2019, 07:31:05 am »
Very nice! Luv too see all the progress!  :wink:

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1445 on: March 08, 2019, 07:49:58 am »
Thanks for the nice pics Gab. :) Dink and I spent a lot of time on this one.


Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1446 on: March 08, 2019, 08:48:00 am »
Thanks for the nice pics Gab. :) Dink and I spent a lot of time on this one.

I know, dink has informed me... a big thanks to you and dink for your excellent work! :)

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1447 on: March 09, 2019, 02:10:21 am »
... and finally, the Taito's Kick & Run and Kiki Kaikai emulation comes on FBA... a big thanks to iq_132 and dink for your help!

IMHO Taito's Kick & Run is one of the best soccer games of 80s... the bootleg version "Mexico '86" was very popular in Italy! Probably Kiki Kaikai/Knight Boy was less well known, in any case it's a "walk & gun" game well made and very funny... both titles were made in 1986.

PS: the "ps4 stop error" on Kick & Run is normal, its because the protection mcu isn't dumped yet (see the first snapshot). "No fear", the error message is only visible at the beggining and the game works well!  (obviously this "protection error" isn't present in the bootleg version "Mexico '86").

PS(2): I apologize to the italian national team for my poor skill ! :P

« Last Edit: March 09, 2019, 02:11:26 am by Gab75 »

Offline Stifu

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Re: What I've been working on (iq_132's work in progress)
« Reply #1448 on: March 09, 2019, 04:42:59 am »
"Knight Boy", featuring a Shinto shrine maiden as the main character? Alright... :confused:

Anyway, good work, guys!

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1449 on: March 09, 2019, 08:18:17 am »
"Knight Boy", featuring a Shinto shrine maiden as the main character? Alright... :confused:

Yes... IIRC also Natsume Pocky & Rocky 1 and 2 use a Shinto shrine maiden as main character (together with a tanuki) ! ;)
PS: the Natsume's games should be not COIN-OPs, but SNES titles.

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Re: What I've been working on (iq_132's work in progress)
« Reply #1450 on: March 09, 2019, 08:53:32 am »
I first played Kiki Kaikai on msx2 about 4-5 years ago,, then came across the PCE version - but the sprites are "too big", so the feeling isn't the same.  The arcade version is perfect, though - last night I was so happy to finish the driver that I ended up playing the game from beginning to end! :)
*especially for fans of Trick Trap/Laby runner*

Tips:
use the flag weapon(?) to uncover powerups from the little house statue things
save _all_ powerups for level 4+
you'll need 1 timestop powerup for the very end, right after you fight the changeling that morphs between you and other characters.
The neverending level will end when you find all the hidden scrolls (which aren't hard to find), but this is where you use the timestop :)

best regards,
- dink

Offline Stifu

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Re: What I've been working on (iq_132's work in progress)
« Reply #1451 on: March 09, 2019, 05:17:08 pm »
Yes... IIRC also Natsume Pocky & Rocky 1 and 2 use a Shinto shrine maiden as main character (together with a tanuki) ! ;)
They're all KiKi KaiKai games, so it makes sense to see the maiden again every time. She's called "Pocky" in these games, okay... but "Knight Boy" still makes no sense to me. On a side note, it's annoying how inconsistent some localizations are. You can't easily tell some games are part of the same series, outside of Japan.

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Re: What I've been working on (iq_132's work in progress)
« Reply #1452 on: March 09, 2019, 06:22:50 pm »
They're all KiKi KaiKai games, so it makes sense to see the maiden again every time. She's called "Pocky" in these games, okay... but "Knight Boy" still makes no sense to me. On a side note, it's annoying how inconsistent some localizations are. You can't easily tell some games are part of the same series, outside of Japan.

I remember from the PCEngine gamecover of Kiki Kaikai that the character was made to look like a boy in some silly ninja(?)-style dress thing, and I always thought it was until I read this stuff today :)

best regards,
- dink

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1453 on: March 10, 2019, 12:52:27 am »
I remember from the PCEngine gamecover of Kiki Kaikai that the character was made to look like a boy in some silly ninja(?)-style dress thing, and I always thought it was until I read this stuff today :)

There're other examples in this regard. A little OT: in the italian version of old anime "Konchū monogatari - Minashigo Hacchi" (Le Avventure dell'ape Maga' - The Adventures of Hutch the Honeybee) the main character "Hutch" was a young male, but in the italian release he was magically transformed in a "she" (the young female " Maga' ") ! :P
« Last Edit: March 10, 2019, 12:54:45 am by Gab75 »

Offline Stifu

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Re: What I've been working on (iq_132's work in progress)
« Reply #1454 on: March 10, 2019, 06:35:59 pm »
Oh... It's not official, according to Wikipedia. That explains the silliness.

Quote
The game originally saw a limited release in North American and European arcades as Knight Boy, a bootleg copy of the original Japanese version not officially licensed by Taito.