Final Burn Neo > FBN Development
Need the working drivers.
KingHanco:
Ok.
First off I'm having some problems.
Zintrick / Oshidashi Zentrix
Zupapa!
Crouching Tiger, Hidden Dragon 2003
The King of Fighters 2003
Matrimelee / Shin Gouketsuji Ichizoku Toukon ~Matrimelee~
Rage of the Dragons
SNK vs Capcom - Chaos
Zintrick / Oshidashi Zentrix
Power Instinct Matrimelee driver
==========================================================
Ok.
Here is that I want in all txt files to copy and paste.
Org. games drivers with clones drivers in zip. Fixes on old games drivers as well. No clone drivers by it self please.
I want to make sure that I have all of those drivers strightning out in zip.
I get confused when shader everywhere on the forum and getting the FBA drivers errors.
Instead of step one drivers, make that step 2 or step 3 included just incase the first one doesn't work. :)
I will keep on tring everyone.
I not giving up that easy. :D
*edit*
It crashes when compile FBA and then disapered.
Lucky I made backup on the org FBA.
Then copy the src and makefile.
Deleted the crashes FBA and use the org FBA. (Made a copy of this org FBA and put it into the F: where the other one was and deleted.)
Paste the src and makefile into the copy of the org FBA in the F:\MinGW\fba.
It running again after the compile FBA is compete. I notice the every one of those showing now that I compile FBA.
Except for these that I didn't save a copy of.
Zintrick / Oshidashi Zentrix
Zupapa!
Crouching Tiger, Hidden Dragon 2003
The King of Fighters 2003
Matrimelee / Shin Gouketsuji Ichizoku Toukon ~Matrimelee~
Rage of the Dragons
SNK vs Capcom - Chaos
Zintrick / Oshidashi Zentrix
Power Instinct Matrimelee driver
I will try those again later on and see those come up at all after a fresh copy of compile FBA version. :)
Some of those are clones that doesn't have any main first set won't be put in until after I get the first set in.
Hopey someone will send me the main set on those above. :D
iq_132:
Every single one of those is available on my website or this forum except for kof2003.
Currently there is no public, working driver for it yet.
KingHanco:
I get an error on compile FBA to work on ....
Neo-PCM2 - already in place.
src/burn/neogeo/d_neogeo.cpp
Add this to the bottom:
// Rage of the Dragons
static struct BurnRomInfo rotdRomDesc[] = {
{"264-p1.bin", 0x800000, 0xB8CC969D, 0x10}, // 0 68K code
{"264-c1.bin", 0x800000, 0x4F148FEE, 1}, // 1 Sprite data
{"264-c2.bin", 0x800000, 0x7CF5FF72, 1}, // 2
{"264-c3.bin", 0x800000, 0x64D84C98, 1}, // 3
{"264-c4.bin", 0x800000, 0x2F394A95, 1}, // 4
{"264-c5.bin", 0x800000, 0x6B99B978, 1}, // 5
{"264-c6.bin", 0x800000, 0x847D5C7D, 1}, // 6
{"264-c7.bin", 0x800000, 0x231D681E, 1}, // 7
{"264-c8.bin", 0x800000, 0xC5EDB5C4, 1}, // 8
// {"264-m1.bin", 0x020000, 0x4dbd7b43, 0x10}, // 9 Z80 code
{"264-m1d.bin", 0x020000, 0x0, 0x10}, // 9 No good dump
// This uses the Neo-PCM2 1999 (SNK) chip
{"264-v1.bin", 0x800000, 0xFA005812, 2}, // 10 Sound data
{"264-v2.bin", 0x800000, 0xC3DC8BF0, 2}, // 11
};
STDROMPICKEXT(rotd, rotd, neogeo);
STD_ROM_FN(rotd);
static void rotdAESPatch()
{
*((unsigned short*)(Neo68KROM01 + 0x001020)) = 0x4E71;
*((unsigned short*)(Neo68KROM01 + 0x002400)) = 0x4E71;
}
static int rotdInit()
{
nNeoProtectionXor = 0x3f;
nPCM2Value=16;
pNeoInitCallback = rotdAESPatch;
return NeoInit();
}
struct BurnDriver BurnDrvrotd = {
{"rotd", "Rage of the Dragons", NULL, "Evoga", "Neo Geo", "2002", NULL, "neogeo"},
BDF_GAME_WORKING | BDF_LOCKED, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_ENCRYPTED_B,
NULL, rotdRomInfo, rotdRomName, neogeoInputInfo, neogeoDIPInfo,
rotdInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
nNeoScreenWidth, 224, 4, 3
};
What is wrong here???
This is on your website and isn't working on compile FBA.
James33:
You do not have the BDF_LOCKED function I think you had that problem before So please take note of the error for next time or use the BDF_LOCKED function.
--- Code: ---
// Rage of the Dragons
static struct BurnRomInfo rotdRomDesc[] = {
{"264-p1.bin", 0x800000, 0xb8cc969d, 0x10}, // 0 68K code
{"264-c1.bin", 0x800000, 0x4f148fee, 1}, // 2 Sprite data
{"264-c2.bin", 0x800000, 0x7cf5ff72, 1}, // 3
{"264-c3.bin", 0x800000, 0x64d84c98, 1}, // 5
{"264-c4.bin", 0x800000, 0x2f394a95, 1}, // 6
{"264-c5.bin", 0x800000, 0x6b99b978, 1}, // 7
{"264-c6.bin", 0x800000, 0x847d5c7d, 1}, // 8
{"264-c7.bin", 0x800000, 0x231d681e, 1}, // 9
{"264-c8.bin", 0x800000, 0xc5edb5c4, 1}, // 10
{"264-m1d.bin", 0x010000, 0xe5f42e7d, 0x10}, // 11 Z80 code
{"264-v1.bin", 0x800000, 0xfa005812, 2}, // 12 Sound data
{"264-v2.bin", 0x800000, 0xc3dc8bf0, 2}, // 13
};
STDROMPICKEXT(rotd, rotd, neogeo);
STD_ROM_FN(rotd);
static void rotdAESPatch()
{
*((unsigned short*)(Neo68KROM01 + 0x01020)) = 0x4E71;
*((unsigned short*)(Neo68KROM01 + 0x02400)) = 0x4E71;
}
static int rotdInit()
{
nNeoTextROMSize = 0x080000;
nNeoProtectionXor = 0x3f;
pNeoInitCallback = rotdAESPatch;
nPCM2Value=16;
return NeoInit();
}
struct BurnDriver BurnDrvrotd = {
{"rotd", "Rage of the Dragons", "Encrypted GFX", "Evoga / Playmore Corporation", "Neo Geo", "2002", NULL, "neogeo"},
BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_ENCRYPTED_B,
NULL, rotdRomInfo, rotdRomName, neogeoInputInfo, neogeoDIPInfo,
rotdInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
nNeoScreenWidth, 224, 4, 3
};
--- End code ---
KingHanco:
--- Quote from: James33 ---You do not have the BDF_LOCKED function I think you had that problem before So please take note of the error for next time or use the silly BDF_LOCKED function ( To me its silly)
--- End quote ---
Ok.
I see the new changes.
You added this nNeoTextROMSize = 0x080000; in there.
Do I need to added this in all the ones that I listed as well that have errors.
Some of those have the same errors above on the list.
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