Try this
static struct BurnDIPInfo ChplftbDIPList[]=
{
// Default Values
{0x13, 0xff, 0xff, 0xbe, NULL },
{0x14, 0xff, 0xff, 0xff, NULL },
// Dip 1
{0 , 0xfe, 0 , 2 , "Cabinet" },
{0x13, 0x01, 0x01, 0x00, "Upright" },
{0x13, 0x01, 0x01, 0x01, "Cocktail" },
{0 , 0xfe, 0 , 4 , "Lives" },
{0x13, 0x01, 0x0c, 0x04, "3" },
{0x13, 0x01, 0x0c, 0x0c, "4" },
{0x13, 0x01, 0x06, 0x08, "5" },
{0 , 0xfe, 0 , 2 , "Demo Sounds" },
{0x13, 0x01, 0x40, 0x40, "Off" },
{0x13, 0x01, 0x40, 0x00, "On" },
// Dip 2
{0 , 0xfe, 0 , 8 , "Coinage" },
{0x14, 0x01, 0x07, 0x04, "4 Coins 1 Credit" },
{0x14, 0x01, 0x07, 0x05, "3 Coins 1 Credit" },
{0x14, 0x01, 0x07, 0x00, "4 Coins 2 Credits" },
{0x14, 0x01, 0x07, 0x06, "2 Coins 1 Credit" },
{0x14, 0x01, 0x07, 0x01, "3 Coins 2 Credits" },
{0x14, 0x01, 0x07, 0x02, "2 Coins 1 Credits" },
{0x14, 0x01, 0x07, 0x07, "1 Coin 1 Credit" },
{0x14, 0x01, 0x07, 0x03, "1 Coin 2 Credits" },
{0 , 0xfe, 0 , 2 , "Allow Continue" },
{0x14, 0x01, 0x10, 0x00, "Off" },
{0x14, 0x01, 0x10, 0x10, "On" },
{0 , 0xfe, 0 , 4 , "Mode" },
{0x14, 0x01, 0xc0, 0xc0, "Normal Game" },
{0x14, 0x01, 0xc0, 0x80, "Free Play" },
{0x14, 0x01, 0xc0, 0x40, "Test Mode" },
{0x14, 0x01, 0xc0, 0x00, "Endless Game" },
};