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Final Burn Neo => FBN Development => Topic started by: bms888 on January 19, 2005, 07:32:20 PM

Title: FBA v0.2.95.22 out,^_^
Post by: bms888 on January 19, 2005, 07:32:20 PM
Download FBA v0.2.95.22 exe and src from here,^_^:

http://fba.emuunlim.com/?fba=files

Quote


What's New?
-----------

v0.2.95.22

   This is still an alpha release!

   Note that, if compiled with GCC, you will need to use version 3.3.x, and
   the experimental DirectX 9 blitter is not built.
   
- Implemented workarounds to the FB Alpha executable to allow the use of windres
  as the resource compiler (it cannot zero-terminate strings or use a string as
  an RCDATA resource);
- Cleaned up the makefiles (variables/options now defined in the main makefile);
- Fixed a few game names / bad ROM definitions;
- Fixed CPS1 games sound / crashing if started as the 1st game;
- Fixed the Psikyo games that use an YM2610 for sound;
- Fixed a few problems with ANSI builds;


-----------

v0.2.95.21

   This is still an alpha release!
 
   Note that this version CANNOT be compiled with GCC!

- converted all code to optionally use unicode.
- Added a driver for 68EC020 based Psikyo hardware.
- Added the English language version of Dangun Feveron.
- Added a built-in graphical 68000 family debugger.
- Added a second 68000 CPU core. For plain 68000 CPUs you can select
  which core to use, the new one also emulates 68010 and 68EC020 CPUs.
- Fixed the overclock feature for Neo Geo;
- Added a DirectX Graphics 9 blitter (see system requirements, below);
- Performed miscellaneous minor bugfixes;
Title: FBA v0.2.95.22 out,^_^
Post by: iq_132 on January 19, 2005, 07:59:21 PM
Thanks BMS :)  I'm very glad they re-added gcc.
Title: FBA v0.2.95.22 out,^_^
Post by: bms888 on January 19, 2005, 08:55:44 PM
maybe someone can make mini GCC compiled package for this new FBA,thx!
Title: FBA v0.2.95.22 out,^_^
Post by: James33 on January 19, 2005, 09:12:21 PM
Still needs fixes I will wait .
Title: FBA v0.2.95.22 out,^_^
Post by: bms888 on January 19, 2005, 10:18:02 PM
I compile this Ver use GCC 3.31 and get one FBAa.exe,but can't show about menu as old orignal FBA,i forget how to fix,anyone can tell me,thx.
Title: FBA v0.2.95.22 out,^_^
Post by: bms888 on January 19, 2005, 10:24:50 PM
why I compiled Ver with GCC show many ? in gamelist?

anyone can tell me the reason?
Title: FBA v0.2.95.22 out,^_^
Post by: bms888 on January 19, 2005, 10:39:01 PM
which file to fix can show about menu correctly?

I known about ?,but forget in which file,^_^
Title: FBA v0.2.95.22 out,^_^
Post by: bms888 on January 19, 2005, 10:42:40 PM
I compiled this new FBA use GCC 3.3.1,w32api-3.2,binutils-2.15.91 on WinXP SP1.
Title: FBA v0.2.95.22 out,^_^
Post by: FerchogtX on January 19, 2005, 10:55:32 PM
in this page...
http://www.mingw.org/download.shtml
what GCC i have to download to upgade my mingw?... this is really a mess :(
See ya!!!! :D
Title: FBA v0.2.95.22 out,^_^
Post by: DragonKeeper on January 19, 2005, 11:12:57 PM
Quote from: FerchogtX
in this page...
http://www.mingw.org/download.shtml
what GCC i have to download to upgade my mingw?... this is really a mess :(
See ya!!!! :D


Yeh it is a mess... any help :S ? I get errors whatever I try doing...
Title: FBA v0.2.95.22 out,^_^
Post by: bms888 on January 19, 2005, 11:56:47 PM
say again,^_^.

I need your help!

I compile this Ver use GCC 3.31 and get one FBAa.exe,but can't show about menu as old orignal FBA,i forget how to fix,anyone can tell me,thx.
Title: FBA v0.2.95.22 out,^_^
Post by: bms888 on January 20, 2005, 04:59:30 AM
OK, I find out the about menu bug(?) in my WinXP SP1, in app.rc,^_^

fixed code:
Code: [Select]

IDD_ABOUT DIALOGEX 0, 0, 349, 107
STYLE DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP
EXSTYLE WS_EX_TOOLWINDOW
FONT 8, "MS Shell Dlg"
BEGIN
    CONTROL         "BMP_ABOUT",IDC_STATIC,"Static",SS_BITMAP | SS_REALSIZEIMAGE | SS_SUNKEN,3,3,100,50
    CONTROL         "version",IDC_FBA_VER,"Static",SS_OWNERDRAW | WS_GROUP,78,63,264,10
    CONTROL         "specialbuild",IDC_SPECIALSTRING,"Static",SS_OWNERDRAW | WS_GROUP,78,71,264,10
    RTEXT           "FB Alpha contains parts of MAME && Final Burn. [COLOR=Blue](c)[/COLOR]2004, Team FB Alpha.",IDC_STATIC,6,90,230,8,WS_DISABLED
    DEFPUSHBUTTON   "OK",IDOK,294,88,50,14
    PUSHBUTTON      "License",IDC_SHOWLICENSE,240,88,50,14
    CONTROL         "",IDC_LICENSE,"RICHEDIT20A",ES_MULTILINE | ES_READONLY | WS_VSCROLL | ES_NOIME,3,107,342,77, WS_EX_STATICEDGE | ES_EX_NOCALLOLEINIT
END


orignal code:
Code: [Select]

IDD_ABOUT DIALOGEX 0, 0, 349, 107
STYLE DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP
EXSTYLE WS_EX_TOOLWINDOW
FONT 8, "MS Shell Dlg"
BEGIN
    CONTROL         "BMP_ABOUT",IDC_STATIC,"Static",SS_BITMAP | SS_REALSIZEIMAGE | SS_SUNKEN,3,3,100,50
    CONTROL         "version",IDC_FBA_VER,"Static",SS_OWNERDRAW | WS_GROUP,78,63,264,10
    CONTROL         "specialbuild",IDC_SPECIALSTRING,"Static",SS_OWNERDRAW | WS_GROUP,78,71,264,10
    RTEXT           "FB Alpha contains parts of MAME && Final Burn. [COLOR=Blue]?[/COLOR]2004, Team FB Alpha.",IDC_STATIC,6,90,230,8,WS_DISABLED
    DEFPUSHBUTTON   "OK",IDOK,294,88,50,14
    PUSHBUTTON      "License",IDC_SHOWLICENSE,240,88,50,14
    CONTROL         "",IDC_LICENSE,"RICHEDIT20A",ES_MULTILINE | ES_READONLY | WS_VSCROLL | ES_NOIME,3,107,342,77, WS_EX_STATICEDGE | ES_EX_NOCALLOLEINIT
END
Title: FBA v0.2.95.22 out,^_^
Post by: Shoometsu on January 20, 2005, 05:00:11 AM
Quote from: FerchogtX
in this page...
http://www.mingw.org/download.shtml
what GCC i have to download to upgade my mingw?... this is really a mess :(
See ya!!!! :D


this:
http://prdownloads.sf.net/mingw/MinGW-3.1.0-1.exe?download
Title: FBA v0.2.95.22 out,^_^
Post by: bms888 on January 20, 2005, 05:06:33 AM
but anyone can tell me how to fix many ? in my FBA gamelist,thx.
Title: FBA v0.2.95.22 out,^_^
Post by: Shoometsu on January 20, 2005, 05:22:40 AM
Quote from: bms888
but anyone can tell me how to fix many ? in my FBA gamelist,thx.


seems to b a problem with chinese and/ or special characters, here I'm using win2k pro with chinese language support, without any "?" in the gamenames...
Title: FBA v0.2.95.22 out,^_^
Post by: bms888 on January 20, 2005, 05:59:32 AM
Quote from: Shoometsu
seems to b a problem with chinese and/ or special characters, here I'm using win2k pro with chinese language support, without any "?" in the gamenames...



You use Win2K Pro no problems,why in my WinXP SP1 has it?
Title: FBA v0.2.95.22 out,^_^
Post by: Xeon on January 20, 2005, 07:39:11 AM
Quote from: Shoometsu
this:
http://prdownloads.sf.net/mingw/MinGW-3.1.0-1.exe?download

 thats not an update, that will the base MinGW installation.

i used to have my GCC at 3.3.1. if someone wont provide you with a solution then ill try and help later (im doing something for my brother for now).
Title: FBA v0.2.95.22 out,^_^
Post by: Xeon on January 20, 2005, 10:20:44 AM
Quote from: Xeon
thats not an update, that will the base MinGW installation.

i used to have my GCC at 3.3.1. if someone wont provide you with a solution then ill try and help later (im doing something for my brother for now).

 i dont know if you already figured it out but here are the files to update GCC to version 3.3.1

gcc-core-3.3.1-20030804-1.tar.gz
gcc-g++-3.3.1-20030804-1.tar.gz
gcc-g77-3.3.1-20030804-1.tar.gz
gcc-objc-3.3.1-20030804-1.tar.gz

be aware that i dont have a clue if theres a redundant entry in there or if the newer ones are working (if there are newer ones). it used to work on my end before though the only reason i stopped using it is because the NeoPCM2 (SNK) code wont work with it.

also, i dont know if updating binutils can help (updating it screw up my old compiler setup) but youre better off getting it just incase.
Title: FBA v0.2.95.22 out,^_^
Post by: Shoometsu on January 20, 2005, 03:06:21 PM
Quote from: bms888
You use Win2K Pro no problems,why in my WinXP SP1 has it?


seems that your winxp is chinese, or some like that... maybe if you install more ocidental languages in your winxp the problem should be solved, I guess...
Title: FBA v0.2.95.22 out,^_^
Post by: bms888 on January 20, 2005, 07:29:03 PM
Quote from: Shoometsu
seems that your winxp is chinese, or some like that... maybe if you install more ocidental languages in your winxp the problem should be solved, I guess...



Yes,my winxp pro SP1 is chinese.
Title: FBA v0.2.95.22 out,^_^
Post by: FerchogtX on January 21, 2005, 12:51:24 AM
GCC 3.3.1 installed with MinGW 3.1.0-1... this screeenie is the only thing i get... i didn't change anything (and i won't until the unmodified exe gets compiled at least)... undefned reference... what i should do now? XD... this is terrific!  :rolleyes:
What i miss? some especial files? or what?
Thanks in advance
See ya!!!!! :D
Title: FBA v0.2.95.22 out,^_^
Post by: Xeon on January 21, 2005, 01:35:03 AM
Quote from: FerchogtX
GCC 3.3.1 installed with MinGW 3.1.0-1... this screeenie is the only thing i get... i didn't change anything (and i won't until the unmodified exe gets compiled at least)... undefned reference... what i should do now? XD... this is terrific!  :rolleyes:
What i miss? some especial files? or what?
Thanks in advance
See ya!!!!! :D

 no, the GCC version installed with MinGW 3.1.0-1 is 3.2.something (but NOT 3.3.x)

im not sure if running the MinGW runtimes can help too (at least its a small download)
Title: FBA v0.2.95.22 out,^_^
Post by: Simone73 on January 21, 2005, 05:07:12 AM
Code: [Select]
Linking executable... fbaa.exe
obj/GNU_WIN32/fbaa/interface/win32/vid_d3d.o(.text+0x28a):vid_d3d.cpp: undefine
 reference to `IID_IDirectDraw7'
obj/GNU_WIN32/fbaa/interface/win32/vid_d3d.o(.text+0x29e):vid_d3d.cpp: undefine
 reference to `DirectDrawCreateEx@16'
obj/GNU_WIN32/fbaa/interface/win32/vid_d3d.o(.text+0x2c7):vid_d3d.cpp: undefine
 reference to `IID_IDirect3D7'
obj/GNU_WIN32/fbaa/interface/win32/vid_d3d.o(.text+0x118e):vid_d3d.cpp: undefin
d reference to `IID_IDirect3DTnLHalDevice'
obj/GNU_WIN32/fbaa/interface/win32/vid_ddraw.o(.text+0xf9):vid_ddraw.cpp: undef
ned reference to `IID_IDirectDraw7'
obj/GNU_WIN32/fbaa/interface/win32/vid_ddraw.o(.text+0x114):vid_ddraw.cpp: unde
ined reference to `DirectDrawCreateEx@16'
obj/GNU_WIN32/fbaa/interface/win32/vid_ddrawfx.o(.text+0x128):vid_ddrawfx.cpp:
ndefined reference to `IID_IDirectDraw7'
obj/GNU_WIN32/fbaa/interface/win32/vid_ddrawfx.o(.text+0x14a):vid_ddrawfx.cpp:
ndefined reference to `DirectDrawCreateEx@16'
obj/GNU_WIN32/fbaa/interface/win32/inp_dinput.o(.text+0x379):inp_dinput.cpp: un
efined reference to `IID_IDirectInput7A'
obj/GNU_WIN32/fbaa/interface/win32/inp_dinput.o(.text+0x12a3):inp_dinput.cpp: u
defined reference to `IID_IDirectInputDevice7A'
obj/GNU_WIN32/fbaa/interface/win32/inp_dinput.o(.text+0x14b3):inp_dinput.cpp: u
defined reference to `IID_IDirectInputDevice7A'
obj/GNU_WIN32/fbaa/interface/win32/inp_dinput.o(.text+0x1520):inp_dinput.cpp: u
defined reference to `c_dfDIMouse2'
make[2]: *** [fbaa.exe] Error 1
make[1]: *** [all] Error 2
make: *** [mingw] Error 2

help me plz  :confused:
Title: FBA v0.2.95.22 out,^_^
Post by: iq_132 on January 21, 2005, 09:37:01 AM
I have a feeling you didn't extract the dx_7 libs correctly. Make sure the .a files go into lib and the .h files go into include
Title: FBA v0.2.95.22 out,^_^
Post by: Simone73 on January 21, 2005, 10:30:24 AM
Quote from: iq_132
I have a feeling you didn't extract the dx_7 libs correctly. Make sure the .a files go into lib and the .h files go into include


al files in dx70_mingw.zip are extracted in the right folders
 :(
Title: FBA v0.2.95.22 out,^_^
Post by: iq_132 on January 21, 2005, 10:32:05 AM
Hmm... well, I'm going to post a trimmed mingw & fba source with avi support sometime, so that might help.
Title: FBA v0.2.95.22 out,^_^
Post by: Simone73 on January 21, 2005, 10:33:42 AM
fine  :)
Title: FBA v0.2.95.22 out,^_^
Post by: FerchogtX on January 21, 2005, 12:56:51 PM
Quote from: Xeon
no, the GCC version installed with MinGW 3.1.0-1 is 3.2.something (but NOT 3.3.x)

im not sure if running the MinGW runtimes can help too (at least its a small download)

I mean that i've upgraded GCC 3.2 wit 3.3, on mingw 3.1.0-1... but i get that... i tryed changing the winapi pakage (2.4 and 2.5) and i get different undifined references when i change them... the error in my last post was using 2.5, with 2.4 gives me errors on symbol.cpp (I guess that is the name i don't remember well XD)
I'll wait for the MinGW pakage by IQ... i surrender witrh this thing
BTW IQ... your MinGW pakage will have winapi 2.5 right? to compile avi support on fba :P
Thank
See ya!!!! :D
Title: FBA v0.2.95.22 out,^_^
Post by: PRican25 on January 21, 2005, 08:39:25 PM
Quote from: iq_132
Hmm... well, I'm going to post a trimmed mingw & fba source with avi support sometime, so that might help.

 sounds great :cool:

i recently had a prob with my current hdd that the partition got corrupt, lost all my fba build/source files and mingw files so i'm glad your able to do this. ;)
Title: Heh...
Post by: KingHanco on January 22, 2005, 01:19:22 AM
Look like everyone needed these neogeo roms new settings.

neogeo.zip for fba_029522

Code: [Select]
000-lo.lo - e09e253c - 64.0kb

asia-s3.rom - 91b64be3 - 128.0kb

neodebug.bin - 698ebb7d - 128.0kb

neo-epo.bin - d27a71f1 - 128.0kb

neo-po.bin - 16d0c132 - 128.0kb

sfixs.sfx - 354029fc - 128.0kb

sm1-sm1 - 97cf998b - 128.0kb

uni-bios.20 - 0c12c2ad - 128.0kb

usa_2slt.bin - e72943de - 128.0kb

vs-bios.rom - f0e8f27d - 128.0kb


I have a bad feeling that this neo-po.bin - 16d0c132 - 128.0kb very hard to find.

This is a day 4 and haven't found it yet. :D
Title: FBA v0.2.95.22 out,^_^
Post by: neo04 on January 22, 2005, 01:31:26 AM
neo-po.bin is already out!
Title: FBA v0.2.95.22 out,^_^
Post by: Shoometsu on January 22, 2005, 05:47:39 AM
I've tried a compilation with mingw 3.2.0 rc3 and had a lot of problems, the old 3.1.0-1 works fine here...

my packages:

nasm-0.98.38-win32
upx125w
UnxUtils
w32api-3.1
zlib114-mingw
MinGW-3.1.0-1
ActivePerl-5.8.6.811-MSWin32-x86-122208

besides a lot of warnings I´ve got the binary hehe XD
Title: FBA v0.2.95.22 out,^_^
Post by: bms888 on January 22, 2005, 06:11:45 AM
Quote from: Shoometsu
seems to b a problem with chinese and/ or special characters, here I'm using win2k pro with chinese language support, without any "?" in the gamenames...



OK,I've known how to fix it,just build one UniCode Ver,not Ansi Ver,^_^.
Title: FBA v0.2.95.22 out,^_^
Post by: bms888 on January 22, 2005, 06:15:20 AM
Quote from: iq_132
Hmm... well, I'm going to post a trimmed mingw & fba source with avi support sometime, so that might help.



avi support? Good news,IQ. you're the Man!^_^
Title: FBA v0.2.95.22 out,^_^
Post by: Badablek on January 22, 2005, 01:36:16 PM
hi  :D

need some "help"

When compiling this new version using GCC, it seems that unicode do not work, so every game that shows japanese (or any "exotic" character) with the official release (when "Use only Latin text" is not enable) is automatically written with Latin characters (even if the "Use only Latin text" is disabled)

screenshots are more powerful than words, so  :D :

Official release
(http://img58.exs.cx/img58/7941/official7wf.jpg)

My build
(http://img58.exs.cx/img58/7942/mybuild0fm.jpg)

This is not really a prob for me as I prefer Latin characters, but if this could be fixed, that would be great.

BTW, does the UI language pack work for anybody ???? I tried to make a french language pack, FBA seems to load it (for a few milliseconds I can see the translation) then it's again english language (I only translate one little word from english to french, just to see if it's working)

if anybody can help  ;)

bye
Title: FBA v0.2.95.22 out,^_^
Post by: BisonSAS on January 22, 2005, 03:28:31 PM
Quote from: Badablek
BTW, does the UI language pack work for anybody ???? I tried to make a french language pack, FBA seems to load it (for a few milliseconds I can see the translation) then it's again english language (I only translate one little word from english to french, just to see if it's working)

UI language official release: http://fba.emuunlim.com/fba/francais.flt  :cool:
Title: FBA v0.2.95.22 out,^_^
Post by: Badablek on January 22, 2005, 05:27:24 PM
Great ^^ thx BisonSAS (but this is a word by word translation, and some of them are really strange/inapropriate, i'm going to make my own like with 0.98 version  :D )

BTW i found the prob with mine, I feel stupid :D as i didn't put the translated words in the right place ;-)

Time to translate ^^
Title: Re:
Post by: KingHanco on January 22, 2005, 05:27:37 PM
Quote from: neo04
neo-po.bin is already out!


Heh.

I haven't found it yet still.

Why I'm having a hard time finding it.

None of the websites that I know that doesn't have it yet.
I will try to find it somemore today. :cool:
Title: FBA v0.2.95.22 out,^_^
Post by: Badablek on January 22, 2005, 05:30:22 PM
You can find it in the Neogeo Patches thread on Romshare.

BTW check your PM :D
Title: Re:
Post by: KingHanco on January 22, 2005, 06:06:59 PM
Quote from: Badablek
You can find it in the Neogeo Patches thread on Romshare.

BTW check your PM :D


Thanks dude. :)

Btw: I can't wait to add a game driver on the new fba version. I have one that I want to play. I loss my old fba somewhere and mustv'e gotting erased on one of my dvdrw. I will start over though. :eek:
Title: FBA v0.2.95.22 out,^_^
Post by: iq_132 on January 23, 2005, 01:59:50 AM
Anyone who wants that trimmed mingw (5mb), PM me.  
As for the source with AVI implemented, you'll have to wait a bit... There is a problem using the direct draw blitters that I need to sort...
Title: FBA v0.2.95.22 out,^_^
Post by: Badablek on January 23, 2005, 01:44:22 PM
Quote
Anyone who wants that trimmed mingw (5mb), PM me


Works great for me.....but like my mingW package, no unicode support :(

any chance to see japanese/asian characters working with MingW ??
Title: FBA v0.2.95.22 out,^_^
Post by: iq_132 on January 23, 2005, 02:04:45 PM
Well... I have a feeling that Unicode support will only happen if you're using the vc compile environment. :(
Title: FBA v0.2.95.22 out,^_^
Post by: Badablek on January 23, 2005, 02:28:06 PM
oki

so, like the DX9 blitter

Then i'll disable the Use latin text option :D
Title: FBA v0.2.95.22 out,^_^
Post by: FerchogtX on January 23, 2005, 07:34:33 PM
Why this sh** happens to me? :( I still unable to compile this thing... now it says that resource.o, not such file or directory... there is only a resource.d... bit why i am getting this?...
my packages:

nasm-0.98.38-win32
upx124w
UnxUtils
w32api-3.1
zlib114-mingw
MinGW-3.1.0-1
ActivePerl-5.8.6.811-MSWin32-x86-122208
same as the other guy... almost XD
I can compile now but now i get that stupid sreeenie... what's wrong now? i iven upgaded the 3.2 GCC (with 3.2 compiles also) with 3.3 but i still having that problem...
HOW i can fix this?... this is the last obstacle between the exe end me... :mad:
I NEVER had such as probs as with this version... what a disaster
thanks in advance
see ya!!! :D
Title: FBA v0.2.95.22 out,^_^
Post by: Shoometsu on January 24, 2005, 05:11:00 AM
Quote from: FerchogtX
Why this sh** happens to me? :( I still unable to compile this thing... now it says that resource.o, not such file or directory... there is only a resource.d... bit why i am getting this?...
my packages:

nasm-0.98.38-win32
upx124w
UnxUtils
w32api-3.1
zlib114-mingw
MinGW-3.1.0-1
ActivePerl-5.8.6.811-MSWin32-x86-122208
same as the other guy... almost XD
I can compile now but now i get that stupid sreeenie... what's wrong now? i iven upgaded the 3.2 GCC (with 3.2 compiles also) with 3.3 but i still having that problem...
HOW i can fix this?... this is the last obstacle between the exe end me... :mad:
I NEVER had such as probs as with this version... what a disaster
thanks in advance
see ya!!! :D


as I told, using minggw 3.2 I had a lot of problems, so I've returned to 3.1 and is compiling without any problem XD
Title: FBA v0.2.95.22 out,^_^
Post by: mr.age on January 24, 2005, 03:42:34 PM
Quote from: Shoometsu
as I told, using minggw 3.2 I had a lot of problems, so I've returned to 3.1 and is compiling without any problem XD


Guy, I'm with the same problem cited by FerchogtX!! And I'm using the version 3.2, equal to you  :confused:  !!! If someone knows what it is happening please, HELP US :eek: !!!
Title: FBA v0.2.95.22 out,^_^
Post by: FerchogtX on January 24, 2005, 08:48:06 PM
Hemm... I said that i used MinGW 3.1.0-1 and i have this problem with resource.rc...
How on earth can i compile this version?, even mame wasn't so dificult :(
See ya!!!!! :D
Title: FBA v0.2.95.22 out,^_^
Post by: iq_132 on January 24, 2005, 09:25:26 PM
check your PM ;)
Title: FBA v0.2.95.22 out,^_^
Post by: Shoometsu on January 24, 2005, 10:16:53 PM
Quote from: mr.age
Guy, I'm with the same problem cited by FerchogtX!! And I'm using the version 3.2, equal to you  :confused:  !!! If someone knows what it is happening please, HELP US :eek: !!!


but what I said is that I needed to revert to 3.1 to compile, with 3.2 fba we won't be able to do it...
Title: FBA v0.2.95.22 out,^_^
Post by: FerchogtX on January 25, 2005, 12:16:06 AM
Quote from: iq_132
check your PM ;)

Thanks man :( but i have the same error as i describes some posts before...
Definetivetly, this version hates me... i can't believe it :(
See ya  :(
Title: FBA v0.2.95.22 out,^_^
Post by: X-or on January 25, 2005, 12:45:24 AM
Quote from: FerchogtX
Thanks man :( but i have the same error as i describes some posts before...
Definetivetly, this version hates me... i can't believe it :(
See ya  :(


your changes are obviously the reason for the failure in compilation
compile the official src first....
Title: FBA v0.2.95.22 out,^_^
Post by: PRican25 on January 25, 2005, 01:13:04 AM
well i got the mingw for iq (big thx) and grabed the fba src but when i typed make it gave me this error:
Code: [Select]
C:\FBA>make
Making normal build...
ECHO is off.
The syntax of the command is incorrect.
make[1]: *** [init] Error 1
make: *** [mingw] Error 2
Title: FBA v0.2.95.22 out,^_^
Post by: FerchogtX on January 25, 2005, 11:57:16 AM
Quote from: X-or
your changes are obviously the reason for the failure in compilation
compile the official src first....

I didn't cahnge anything... when versions of emus change, i compile a clena version and then start to modify...
I hope this can be fixed...
See ya!!!! :D
Title: FBA v0.2.95.22 out,^_^
Post by: PRican25 on January 26, 2005, 02:06:08 AM
ok i'm a bit lost here with the 3 makefiles but any i change as its own make file still gives me an error and reading the mingw.txt in fba source it just tells me to type make to start compling but that just gives me the error i had in the post before :confused:

this fba is definitly a pain compared to the old :(
Title: FBA v0.2.95.22 out,^_^
Post by: James33 on January 26, 2005, 04:20:25 AM
I cannot compile it myself So I give up I will stay with Mame I have never had problems with compiling with Mame.
Title: Hmmm...
Post by: KingHanco on February 01, 2005, 11:54:55 AM
Seem like more and more people having problems now.

Don't forget about me. I'm one of them.

Compiling with Mame. I found a compiling with MamePlus. They have the stuffs there at - http://www3.emu-zone.org/host/mameplus/

But I want to do a clean start without all the games drivers on it.

I will go to the other post for help on that one.

Look for it there.
Title: FBA v0.2.95.22 out,^_^
Post by: iq_132 on February 01, 2005, 11:57:56 AM
Quote from: PRican25
ok i'm a bit lost here with the 3 makefiles but any i change as its own make file still gives me an error and reading the mingw.txt in fba source it just tells me to type make to start compling but that just gives me the error i had in the post before :confused:

this fba is definitly a pain compared to the old :(


There should be makefile, makefile.mingw, and makefile.vc.
You don't need to rename any of them; it should just compile if you type MAKE.
Title: FBA v0.2.95.22 out,^_^
Post by: Badablek on February 01, 2005, 01:59:17 PM
Quote from: iq_132
Well... I have a feeling that Unicode support will only happen if you're using the vc compile environment. :(


I finally found what's wrong with Unicode  :D

Mingw can compile unicode

makefile (original)
Quote

# Inluclude Unicode support
# UNICODE = 1



Quote

# Inluclude Unicode support
UNICODE = 1


with the lib file libunicows.a

Maybe you discovered that before, but I'm really happy to be able, now, to compile with unicode support ^^
Title: FBA v0.2.95.22 out,^_^
Post by: iq_132 on February 01, 2005, 03:15:15 PM
I tried it before... it just gave me errors...
Title: FBA v0.2.95.22 out,^_^
Post by: Badablek on February 01, 2005, 03:32:27 PM
Quote from: iq_132
I tried it before... it just gave me errors...


wowwww strange...works fine for me  :confused: (version 22 and 23)
Title: FBA v0.2.95.22 out,^_^
Post by: iq_132 on February 01, 2005, 04:19:16 PM
lol, just figured it out...

I'd added this to main.cpp for the avi recording...
It's from an older FBA.

Code: [Select]
int AppError(char *szText, int bWarning)
{
SplashDestroy(1);

AudSoundStop();
// MessageBox(hScrnWnd, szText, (bWarning ? APP_TITLE " Warning" : APP_TITLE " Error"), MB_OK | (bWarning ? MB_ICONWARNING : MB_ICONERROR) | MB_SETFOREGROUND);
AudSoundPlay();

return 0;
}
Title: FBA v0.2.95.22 out,^_^
Post by: osv29 on February 01, 2005, 04:29:31 PM
Quote from: Badablek
wowwww strange...works fine for me  :confused: (version 22 and 23)


hey thanks ....for me works great with version 23
Title: FBA v0.2.95.22 out,^_^
Post by: DethXec on February 26, 2005, 03:10:53 AM
Quote from: PRican25
well i got the mingw for iq (big thx) and grabed the fba src but when i typed make it gave me this error:
Code: [Select]
C:\FBA>make
Making normal build...
ECHO is off.
The syntax of the command is incorrect.
make[1]: *** [init] Error 1
make: *** [mingw] Error 2

Put this files on /bin dir: echo.exe, mkdir.exe, rm.exe, sh.exe and touch.exe. You can get them from http://unxutils.sourceforge.net

Good Luck :D