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Final Burn Neo => FBN Development => Topic started by: CaptainCPS on January 12, 2008, 09:35:02 PM

Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 12, 2008, 09:35:02 PM
FB Alpha Enhanced R15

I'm releasing a second package today to correct some minor issues in the previous release, and to fix a bug I found in part of my new code for the Game Selection window. Be sure to grab this new release to have the latest fixes of some of the reported issues.

Quote

R15 [ January 12, 2008 ]

* Fixed little error when saving screenshots.

* Updated a bit the Auto Monitor Aspect ratio configuration, I verified some resolutions aspects
  and did the neccessary adjustments.

* Modified the alternative Pause key 'P' now it will check if you're netplaying to do it's function
  correctly.

* Fixed a bug when loading a game and going back to the game selection window, if you don't choose another
  game it would crash when closing the window, that was fixed and now there is no problem.



Unicode Binary / VC2008 ( DirectX GFX 9 Blitter Capable) (Includes FBA Sources & Documentation ):

fba_enhanced_R15.7z (http://jezeronline.com/neosource/fba/fba_enhanced_R15.7z) [~4.03MB]

Note: There is a known bug with the DirectX 9 Experimental blitter and the Preview Blitter option that shows only a specific area of the new Skin. I'll be working on that asap.

SeeYaa!
 :biggrin:
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: kkobeam on January 12, 2008, 11:14:32 PM
wow~~` issue all fix~~~

thanks CaptainCPS-X
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: lxd_bruce on January 13, 2008, 12:51:41 AM
Captain, another bug is found. look at the picture.


Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 13, 2008, 01:15:10 AM
Captain, another bug is found. look at the picture.

I'm looking for a solution, btw, I found one but Microsoft implemented it on W.Vista only so I'm testing other alternative. I will post my progress later.

SeeYaa!
 :biggrin:
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: nganiere on January 13, 2008, 01:16:44 AM
the nocd for Redearth should read Asia not Euro, and in the menu, under video, toggle fullscreen modeAlt Enter.....the Alt runs into mode, maybe you should just shorten it to toggle fullscreen Alt Enter........I could probably fix these myself...

Maybe under the tips and tricks thread, you could add how to add configure directories....that would be cool to add to builds for those who would like to add the option Captain....
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 13, 2008, 01:49:38 AM
...and in the menu, under video, toggle fullscreen modeAlt Enter.....the Alt runs into mode, maybe you should just shorten it to toggle fullscreen Alt Enter........I could probably fix these myself...

That's a current bug from the Menus UI Theme feature, the width is not right, but I didn't code that part so if you really think some text is a bug then edit it in your build, with notepad you could do it.

Quote
Maybe under the tips and tricks thread, you could add how to add configure directories....that would be cool to add to builds for those who would like to add the option Captain....

I have to be sincere with you, ...to make a 'How To' of those features would require me lot of time, and I can't be telling how to build each thing I put in FBA Enhanced, that why FBA is open source, you can modify it or learn from it. I can probably help sometimes in some ways but I just cant be a personal programmer for somebody, I make these builds for everyone, and the features I put up in each release are verified to be really neccessary, ..for example if somebody tell me to add a Skin for the next release with a picture of 'The Fantastic Four' , I can't do that, because it will not benefit all of the users, and finally it's just not neccessary.


In other notes, I have fixed the reported bug by lxd_bruce, the fix will be added for R16:

Quote

* Fixed gamelist context menu issue, now when no selection has been made the menu will not come up.


SeeYaa!
 :biggrin:
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: lxd_bruce on January 13, 2008, 02:51:00 AM
captain is an efficient guy. thanks a lot. :biggrin:
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: JoshuaChang on January 13, 2008, 03:31:46 AM
seems that using 2xsal/super 2xsal/super eagle filter in enhanced mode lead to crash...
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 13, 2008, 05:00:46 AM
seems that using 2xsal/super 2xsal/super eagle filter in enhanced mode lead to crash...

ThanX JoshuaChang, your notice remembered me of a current issue with the Enhanced Blitter currently happening on my other PC ( laptop ), just recently the user 'MasterPhW' posted too about him having the same problem when changing the blitter to Enhanced, FBA crashes...so I started to play with the settings on my current PC and as you said the Enhanced  Blitter + 2xSaI will lead to a crash... I decided to verify something, because I was using not too long ago those blitters and they were working fine, so I thought, what did I change recently that has to do with the blitters?, well there is the new Skin, it is bigger and use the blitters to preview them. Finally I did a test disabling the Video menu option 'Preview Blitter' and tried the 2xSaI blitter, the result were effective, FBA didn't crash  :smilie:.

So with those results I turned on my laptop and started testing to see if that was the problem related to the crash when changing to Enhanced Blitter. After disabling the 'Preview Blitter' option I was able to select the Enhanced Blitter with or without the combination of 2xSaI in my laptop ^^. So now I know where is the problem exactly and will be trying to fix it asap.

If some of you have use the Enhanced blitter and experience this issue just disable the preview blitter temporally until I can fix the problem.

EDIT: My laptop still giving me some problems but it's only with the Enhanced blitter, that issue doesnt seem to be related to the 2xSaI blitter at all, probably NVIDIA drivers has to do with this, since the only ones with the crashing problems are MasterPhW and I and we both have Nvidia (in this one I have an ATI Radeon).

SeeYaa!
 :biggrin:
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: pmc2 on January 13, 2008, 06:05:08 AM
No crash here, with 2xsai/super2xsai or eagle filter + enhanced.

Ati card, driver + Dx 9.0c (November redist (http://www.microsoft.com/downloads/details.aspx?FamilyID=1a2393c0-1b2f-428e-bd79-02df977d17b8&DisplayLang=fr)) ok (up to date).
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: DF723 on January 13, 2008, 07:58:12 AM
Captain, the release of FBA Enhance keeps getting better and better. I love what you're doing so far ***where's the "thumbs up" emoticon when I need it. lol***

I have a small suggestion in mind. I read over @ another forum that there's an individual who wants to treat his "P" key as his "Fierce Punch" command for a SF3 game, but it won't allow him to. Instead, the "P" always act as a Pause button. We already have "Pause Break" key for that. We don't need an extra. This happens offline, I don't know about online though.............
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Furunkel on January 13, 2008, 08:20:10 AM
CaptainCPS-X, i have checked the thing with the window size auto setting with original fba and other builds.
If in the other build auto window size is set, fba starts his window in original size and reduce it to original size when no game is loaded and a menu action is done.
Your build starts with maximum window when auto window size is set and reduce to maximum size after a menu action.
Can you change it to original size like the other builds and disable the window resize when no game is loaded ?
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Buster on January 13, 2008, 10:49:28 AM
Wow, big thanks Captain for the auto aspect ratio! (and for everything else too)

This is almost perfect for online play now, just the input lag issue left.
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Buster on January 13, 2008, 11:06:47 AM
Ok, the problem I'm seeing is that "Correct aspect ratio" is borked. I'm using auto on monitor properties and I'm getting a widescreen window instead of a 4:3 one.
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: JacKc on January 13, 2008, 12:00:15 PM
FinalBurn Alpha Download
NeoSource Exclusive downloads

Update Pack Previews & Titles FBA Enhanced R15

- Previews
previews FBA Enhanced R15.7z (http://www.savefile.com/files/1315620)

- Titles
titles FBA enhanced R15.7z (http://www.savefile.com/files/1315625)
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 13, 2008, 12:16:25 PM
FinalBurn Alpha Download
NeoSource Exclusive downloads

Update Pack Previews & Titles FBA Enhanced R15

- Previews
previews FBA Enhanced R15.7z (http://www.savefile.com/files/1315620)

- Titles
titles FBA enhanced R15.7z (http://www.savefile.com/files/1315625)

ThanX JacKc I gonna add this to the FBA Download Checkpoint including the previous ones asap ^^, I really appreciate your work

SeeYaa!
 :biggrin:
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Mclane on January 13, 2008, 12:28:52 PM
Hi Cap,

First of all  THANK YOU!!!    My wife would not give me the time you have on this project  :biggrin:

Just noted on little thing, Guardians is listed as a clone of Guardian which a. its not and b. it does not work?  Just thought I'd let you know as I'd seen a screen shot posted by you for it in this thread.

And one thing I'm curious of, I'm showing 958 of 958 games yet on someones screen shot in the thread it shows 1022 of 1022?

I've set it to show all and not just available and the clrmame dat just allows for 958, am I missing something here apart from a brain  :smilie:
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 13, 2008, 12:41:35 PM
Hi Cap,

First of all  THANK YOU!!!    My wife would not give me the time you have on this project  :biggrin:

Just noted on little thing, Guardians is listed as a clone of Guardian which a. its not and b. it does not work?  Just thought I'd let you know as I'd seen a screen shot posted by you for it in this thread.

And one thing I'm curious of, I'm showing 958 of 958 games yet on someones screen shot in the thread it shows 1022 of 1022?

I've set it to show all and not just available and the clrmame dat just allows for 958, am I missing something here apart from a brain  :smilie:


I hope your wife don't see this message xD lol,  ... and no, your not missing anything it's just that in some previous version I added lot of CPS3 fake clones to be able to play with different regions like Japan, Europe, etc...now they are not necessary and that's why the number of drivers are less  :wink:

SeeYaa!
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Mclane on January 13, 2008, 12:48:39 PM
I hope your wife don't see this message xD lol,  ... and no, your not missing anything it's just that in some previous version I added lot of CPS3 fake clones to be able to play with different regions like Japan, Europe, etc...now they are not necessary and that's why the number of drivers are less  :wink:
Thanks for the super fast answer, hope the Guardian thing helps.
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: JacKc on January 13, 2008, 01:47:50 PM
ThanX JacKc I gonna add this to the FBA Download Checkpoint including the previous ones asap ^^, I really appreciate your work

SeeYaa!
 :biggrin:

Many thanks Cap' :wink:

I've decided to make all titles and previews for FBA Enhanced R15 (thoses from emu-france are pretty good, but want a Neosource Exclusive Stuff)...What do you think about it?

See Ya !
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 13, 2008, 02:12:35 PM
Many thanks Cap' :wink:

I've decided to make all titles and previews for FBA Enhanced R15 (thoses from emu-france are pretty good, but want a Neosource Exclusive Stuff)...What do you think about it?

See Ya !

Don't worry man, if you notice most of the titles where made by me and contributed to the official FBA website ( http://fba.emuunlim.com/?page_id=4 (http://fba.emuunlim.com/?page_id=4) ), so that's exclusive enough I think, but anyway if you have missing titles and better quality for the newer previews / titles go for it I will add them asap to our exclusive section  :wink:.

btw, I'm thinking of making you a FTP account in my server so if you want to help me with some uploads you can do it there  :smilie: (I let you know better @ MSN).

SeeYaa!
 :biggrin:
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 13, 2008, 03:18:01 PM
Here I bring  a little WIP report:

I finally fixed the following issue with DirectX9 Experimental blitter:

Quote

Note: There is a known bug with the DirectX 9 Experimental blitter and the Preview Blitter option that shows only a specific area of the new Skin. I'll be working on that asap.


now the Skin is working fine with all blitters except for the Enhanced problem with 2xSaI, I still veryfing why it crash with 2xSaI option.

SeeYaa!
 :biggrin:
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: GLiTcH on January 13, 2008, 03:26:49 PM
r14 n r15 crash when i set my blitter to enchanced (direct3d 7) n blitter options to 2xsai or super 2xsai or hq2x.
on thae last two i tried r12 n r13 i didnt have that problem.. i dont have a nvidia card or anyother type of card on this pc (yet)...
so what i did was load r13, set my filters. delete the fba.exe,replace it with the exe from r15. i loaded a game n it loads fine.. no crash
i can even change between the filter options without fba crashing :biggrin:
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: NeoChaos on January 13, 2008, 09:37:19 PM
Ok, the problem I'm seeing is that "Correct aspect ratio" is borked. I'm using auto on monitor properties and I'm getting a widescreen window instead of a 4:3 one.
I can confirm this happens in R15, but only with CPS3 games. All other games work fine.
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: _n3o_ on January 13, 2008, 11:00:10 PM
hi and congrats for your incredible work on FBA Enhanced !
This emu is now my fav one ;)

I'm here only for 2 things :

1st one : when i enable a menu skin , my mouse don't work on the childs top menus (only the top buttons works).

2nd thing : is it possible in the next RXX of FBA Enhanced (R16 or later) to add possible path for rom directories ? because actually you can only map 7 directories and FBA Enhanced is emulating 9 different systems, and i (and i hope i'm not the only one) love to have my sets correctly orderer (a dir for a system).
So if you can add 2 more folders it ll be great ! !

i have tryed to add szAppRomPaths[7] ROMs\Toaplan\ and szAppRomPaths[8] ROMs\Miscellaneous\ but it don't work :(

TIA and keep up the fantastic work ! !
Title: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on January 13, 2008, 11:11:21 PM
I can confirm this happens in R15, but only with CPS3 games. All other games work fine.

CPS-3 games don't have a 4:3 aspect ratio, so if you set "correct aspect ratio" you're still not going to get 4:3
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: DF723 on January 13, 2008, 11:33:26 PM
The online "chat" feature need some fixing. Whenever me or my opponent type something in a chat during the game, the game itself lags/stutters heavily. The only way to beat the lag if by neither one of us open up the "chat" feature  :S  I don't recall having this problem with other version(s) of Final Burn................
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: ak47128 on January 14, 2008, 03:38:34 AM
Please add sound for Hook (World) and In The Hunt (World), because these game have no sound.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: NeoChaos on January 14, 2008, 05:12:51 AM
CPS-3 games don't have a 4:3 aspect ratio, so if you set "correct aspect ratio" you're still not going to get 4:3
Then why do CPS-2 games, which run at the exact same resolution as CPS-3 games (384x224), are set to run in a 4:3 window anyway?
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on January 14, 2008, 11:05:31 AM
I don't know, but it's wrong.  If you do the math, the aspect ratio of 12:7 is correct. 
12 * 32 ->  384 and 7 * 32 -> 224. The only reason I can see 4:3 being used is in the
instance that the monitor of the machine is actually stretching the image.  As it is being
output by the pcb, however, is 12:7.  This will be changed soon (at least in my CPS sources).
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 14, 2008, 06:49:04 PM
I don't know, but it's wrong.  If you do the math, the aspect ratio of 12:7 is correct. 
12 * 32 ->  384 and 7 * 32 -> 224. The only reason I can see 4:3 being used is in the
instance that the monitor of the machine is actually stretching the image.  As it is being
output by the pcb, however, is 12:7.  This will be changed soon (at least in my CPS sources).

Well I'm working on a feature to solve this 'aspect ratio' issues  :p, ...

CPS Aspect Ratio Options ( CPS-I / II / III )

(http://jezeronline.com/images/fba_r16_cps_aspect.jpg)

CPS Hardware Original Aspect Ratio (12:7)

(http://jezeronline.com/images/fba_r16_cps_aspect_127_01.jpg)

CRT Monitor Aspect Ratio (4:3)

(http://jezeronline.com/images/fba_r16_cps_aspect_43_02.jpg)

LCD Monitor Aspect Ratio (5:4)

(http://jezeronline.com/images/fba_r16_cps_aspect_54_03.jpg)

WideScreen CRT Monitor Aspect Ratio (16:9)

(http://jezeronline.com/images/fba_r16_cps_aspect_169_04.jpg)

WideScreen LCD Monitor Aspect Ratio (16:10)

(http://jezeronline.com/images/fba_r16_cps_aspect_1610_05.jpg)

EDIT: Forgot to mention that this feature can only be configured when no CPS game is loaded or emulated.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: _n3o_ on January 14, 2008, 10:37:05 PM
well we are in widescreen talks so i remember one lil thing :
 like you maybe already know, SFIII 2 have a Wide feature in game configuration (F2) and it seems that it's not actually supported by FBAE R15

Here is a screenshot of the result when you are in WIDE mode :

(http://img242.imageshack.us/img242/9299/sfiii2n0115032956ob0.png)

(http://img518.imageshack.us/img518/8449/sfiii2n0115033105np8.png)

(http://img185.imageshack.us/img185/5907/sfiii2n0115033135ps7.png)

thanks

PS: of course your emu is the best (you know it's true ;) )
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: OopsWare on January 14, 2008, 11:52:39 PM
thanx _n3o_
but fba seems doesn't support dynamic sreen size .
the screen width and heigth is a const value in driver .

Code: [Select]
struct BurnDriver BurnDrvSfiii2n_w = {
"sfiii2n", "sfiii2", NULL, "1997",
"Street Fighter III 2nd Impact: Giant Attack (Asia 970930, NO CD, Wide Screen)\0", NULL, "Capcom", "CPS-3",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_16BIT_ONLY | BDF_CLONE, 2, HARDWARE_CAPCOM_CPS3 | HARDWARE_CAPCOM_CPS3_NO_CD,
NULL, sfiii2nRomInfo, sfiii2nRomName, cps3InputInfo, asiaDIPInfo,
sfiii2Init, cps3Exit, cps3Frame, NULL, cps3Scan, &cps3_palette_change,
496, 224, 16, 9
};

wide screen config value store in EEPROM offset 0x23 and 0x53, 0x00 for normal and 0x01 for wide

any good idea  :idiot:




Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 15, 2008, 12:34:40 AM
thanx _n3o_
but fba seems doesn't support dynamic sreen size .
the screen width and heigth is a const value in driver .

Code: [Select]
struct BurnDriver BurnDrvSfiii2n_w = {
"sfiii2n", "sfiii2", NULL, "1997",
"Street Fighter III 2nd Impact: Giant Attack (Asia 970930, NO CD, Wide Screen)\0", NULL, "Capcom", "CPS-3",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_16BIT_ONLY | BDF_CLONE, 2, HARDWARE_CAPCOM_CPS3 | HARDWARE_CAPCOM_CPS3_NO_CD,
NULL, sfiii2nRomInfo, sfiii2nRomName, cps3InputInfo, asiaDIPInfo,
sfiii2Init, cps3Exit, cps3Frame, NULL, cps3Scan, &cps3_palette_change,
496, 224, 16, 9
};

wide screen config value store in EEPROM offset 0x23 and 0x53, 0x00 for normal and 0x01 for wide

any good idea  :idiot:


I'm looking for a way to change the surface screen dynamically while playing the game, ThanX _n3o_ for reminding about that issue, btw ThanX OopsWare too for posting that valuable information about where the config values are stored in memory  ;p

(check the attachment to see the wide mode working correctly in my upcoming build of FBA Enhanced)

EDIT: Added a second attachment showing another picture of the wide mode with a LCD Monitor (5:4) aspect ratio (like the one posted by _n3o_ in the other post)

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: OopsWare on January 15, 2008, 12:52:39 AM
to CaptainCPS-X:
  you can download oopsware.googlepages.com/cps3.zip again.
some change in cps3snd.cpp , but still a bit noise in sfiii3's voice
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 15, 2008, 12:56:28 AM
to CaptainCPS-X:
  you can download oopsware.googlepages.com/cps3.zip again.
some change in cps3snd.cpp , but still a bit noise in sfiii3's voice

ThanX man! I will definitely get this update asap  ;p

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 15, 2008, 03:56:47 AM
Hey OopsWare I have a question because I don't know how to detect when the Wide has been configured in the game, I know how to change the screen size before the game starts but if  we could verify the current setting from memory while initializing the game that would allow us to change the screen size depending on the memory value.

You posted some info about the EEPROM offsets but could you help me understand it better?  =) I want to learn how to verify options from the EEPROM and that way improve the Widescreen option for Sfiii2

ThanX in advance OopsWare  ;p

(Check the attachment for the latest WIP with the widescreen, for now this can be configured to make the screen 496 x 224 so sfiii2 can be used in Wide mode, the option must be configured before loading the game, it will not change anything while playing it )

EDIT: Added another attachment of sfiii2 configured in the diagnostic to run normal screen, but leaving the FBA menu option enabled with a screen surface of 496x224.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: OopsWare on January 15, 2008, 04:27:37 AM
one way like mame, check video regist in DrvDraw(), and dynamic change screen size (burner) before draw
and an other way . simply define them to two drivers, add hack code in cps3ReadWord() return current
driver's screen is wide or not .

the first way is bast, but need change the burner i think.
it also conduce Sage MD driver for it's 320x224 and 256x224 mode .
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 15, 2008, 03:34:07 PM
one way like mame, check video regist in DrvDraw(), and dynamic change screen size (burner) before draw
and an other way . simply define them to two drivers, add hack code in cps3ReadWord() return current
driver's screen is wide or not .

the first way is bast, but need change the burner i think.
it also conduce Sage MD driver for it's 320x224 and 256x224 mode .

ThanX OopsWare I verified the MAME code and found out how to make it know exactly when the wide or normal mode has been changed in memory, now I'm trying to find where FBA have a function to resize the surface of the screen (not the window).

btw, do you know a way of doing a complete reboot including initialization of video without reloading the game? that would be the solution for the wide mode

I posted a message in the FBA forums to see if 'Jan' can help, I hope we can get this working so it works like the real hardware

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: _n3o_ on January 15, 2008, 07:28:54 PM
Greatt work everybody , and thanks for the screenshots ;)

@OopsWare : Next step Psikyo SH2 (dakaru ! ! ) driver ? ;) i'm joking ... hmm maybe not :D
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: 0746 on January 16, 2008, 04:09:29 AM
I am being troubled by a really really creepy bug with fba in general and fbae too:

When fbae loads for the first time, if the kailleraclient.dll present on the folder is different to the default one the source came with, it doesn't show the license dialog box. Cant access the About FB Alpha dialog box either when the kailleraclient.dll is different. Can you shed any light on this as I am totally in the dark?
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: MasterPhW on January 16, 2008, 10:21:50 AM
Hey cap, it's really stunning to see that much progress.
Nice pics, great ideas and well coded.
Did you updated the Input code already or will it be a task for R17 or later?
Did you found out, why our gfx prob still occurs, when the filter is enabled?
Best wishes and thank you for all that hard work.
Btw: already ideas for new games? Can't wait to see new ones!
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Gattsus on January 16, 2008, 01:06:18 PM
Hey Captain,

Your version of Final Burn is awesome. Thank you for your hard work and time.

I have two suggestions that I hope are possible to do.

1.) Is there a possible way to increase the amount of rom directories available to select more than 4, is it possible to make it 10 directories.

2.) Is it possible to set the default controls that I choose for every type of system. Such can I configure one time for every neo geo game and another one time for every cps-II game. Right now I have reconfigure each game since I have a certain way of configuring it.

Again thanks for your time.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 16, 2008, 02:03:36 PM
Guys I'm sorry I can't answer all right now, because I'm waking up right now xDD...

I just want to post a picture of something I could make possible thanX to the help of OopsWare last night, for showing me how EEPROM works =)

now everyone thought sfiii2 was the only one with wide mode right (even MAME)? well at least for FBA there is one more game that can be played in wide, that's it sfiii (New Generation)...

(http://jezeronline.com/images/sfiii_wide_01.jpg)

(http://jezeronline.com/images/sfiii_wide_02.jpg)

(http://jezeronline.com/images/sfiii_wide_03.jpg)

This was posible by using a menu feature to send a configuration value to the EEPROM and save it, then a reset would occur so the BIOS can read the new configuration, all this is made via the FBAE UI, you dont have to go to diagnostic to change a thing, well if you go to diagnostic in Sfiii (New Generation) you will not find wide option xDDD

I have to give ThanX to OopsWare for the help.

Now what I'm trying to find is a option to make the screen surface resize without having to 'reload' the game...seems that FBA have that stuff very deep inside the code, because I tried lot and lot of video functions and nothing do a screen resize X____X

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: _n3o_ on January 16, 2008, 03:15:49 PM
damnnnnnnnnnnn i'm gonna ask the question that everybody whant to ask ! !

here it is : Is it possible for SF III 3rd strike ? ! ?!  :eek: (wide mode)

ll be greatttt !

@ Gattsus: +1 for more directories and controls mapping by game system ;)
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: DF723 on January 17, 2008, 04:33:43 PM
After I played with R15 multiple times online (CPS3 games), I noticed that no matter what Audio/Video settings I configured to, I always get a frameskipping/audio cracking during the gaming process. It's a back & forth behavior, like every 15 seconds, I get a smooth game going, and every 15 seconds, I get nothing but frame/audio distortion, like a roller-coaster ride. lol. Let hope this sort of problem can be fixed in later version, and possibly make FBA Enhanced more "netplay"-friendly.   
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: MasterPhW on January 17, 2008, 05:32:22 PM
After I played with R15 multiple times online (CPS3 games), I noticed that no matter what Audio/Video settings I configured to, I always get a frameskipping/audio cracking during the gaming process. It's a back & forth behavior, like every 15 seconds, I get a smooth game going, and every 15 seconds, I get nothing but frame/audio distortion, like a roller-coaster ride. lol. Let hope this sort of problem can be fixed in later version, and possibly make FBA Enhanced more "netplay"-friendly.   
That doesn't sound like a FBAE specific problem, it seems more, that you have a anti virus software or something like that running, which checks your HDD every 15 seconds or so... Probably you should check that first, just a suggestion.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: DF723 on January 17, 2008, 06:42:05 PM
I never have this kind of a problem with MAME 32++, MAME 32k, Winkawaks, or even the FBA from GGPO.net, and yes, I have AVG shield on everyday. It's a head-scratcher, that's for sure.  :S
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Athelstone on January 18, 2008, 04:45:07 AM
I never have this kind of a problem with MAME 32++, MAME 32k, Winkawaks, or even the FBA from GGPO.net, and yes, I have AVG shield on everyday. It's a head-scratcher, that's for sure.  :S
Verify that your monitor refresh rate is set to above 60hz and try it again.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 18, 2008, 07:36:51 PM
Well guys since Im getting request about AVI recording, I came to announce that it will be added for next release of FBA Enhanced, ... I know that you want to add lot of stuff to FBA, but  just be patient =)...if you have patience you will have AVI recording and you will not have to do any coding at all, just use the binary.

Im working right now with NeoGeo CD for the next release too... a more clean progress than the last one. I separated it the most I could from the NeoGeo source files

btw, Im doing this mostly because it will be easy for ppl like OopsWare to work on it if they want to contribute on this WIP.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Ramza126 on January 18, 2008, 11:58:08 PM
Well guys since Im getting request about AVI recording, I came to announce that it will be added for next release of FBA Enhanced, ... I know that you want to add lot of stuff to FBA, but  just be patient =)...if you have patience you will have AVI recording and you will not have to do any coding at all, just use the binary.

Im working right now with NeoGeo CD for the next release too... a more clean progress than the last one. I separated it the most I could from the NeoGeo source files

btw, Im doing this mostly because it will be easy for ppl like OopsWare to work on it if they want to contribute on this WIP.

SeeYaa!
 :biggrin:

THANKS SO MUCH!!
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: hxghwx on January 19, 2008, 06:24:36 AM
I used Chinese language a pack, why return meeting so?Returning to have quite a few is so of?
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: ak47128 on January 19, 2008, 03:06:53 PM
為什麼Knights of Valour Plus(ver. 119)的人物選擇是放大的呢,在MAME裡應該是Knights of Valour Plus(ver. 119)的人物是縮小的,而Knights of Valour Plus(alt ver. 119)的人物是放大的才對,為什麼在FBA的119版跟119ALT版的人物都放大,請看一下,謝謝。

Why Knights of Valour Plus (ver.119)Personage it chooses to be a enlarged one,should for Knights of Valour Plus on MAME (ver.119)Personage dwindle,and Knights of Valour Plus (alt ver.119)Personage been the enlarged the right,why enlarge 119 editions in FBA with personage, 119ALT of edition, please look, thanks.

(VER 119)
(http://aycu37.webshots.com/image/42676/2005028017532344240_rs.jpg)
(VER 119 ALT)
(http://aycu23.webshots.com/image/42702/2005098029238644064_rs.jpg)
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: DF723 on January 19, 2008, 10:46:42 PM
Athelstone, I set my refresh rate to 75 Hz, and the problem vanished. Thanks for the suggestion.

Now I have another problem. I'm trying to open up R15; but everytime I do, this error message pops up:

FB Alpha encountered an unrecoverable problem and will be terminated
Guru Meditation: #c0000005.00670B37


I tried uninstalling/reinstalling the emulator, and rebooted my laptop, but the problem is still there. Can anybody tell me what this means?
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Tenren on January 20, 2008, 04:13:01 AM
Hi guys,

I have an issue with the mapping switches function.  My HRAP2 is hooked up via pelican ps2 to ps3/usb connector.  The buttons are already mapped but are incorrectly mapped.  Whenever I try to change it by double-clicking it won't let me change.  The box says "waiting for joy 1 button 6 to be released" but I'm not pressing any buttons.  I'm stumped as to what is causing this to happen and why I can't change the buttons.  MAME works fine and i can change buttons but I dunno what to do with this issue for FBA.  If anyone can help me out I'd really appreciate it :)
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: 0746 on January 20, 2008, 04:18:20 AM
Damnit, I love dumping things on CCP-X =)

Does triple buffer add to response delay?


edit: also nvm about the different kaillera client not showing license dialog bug. Just needs a LoadLibrary(riched32.dll); at the start of the program
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Athelstone on January 20, 2008, 08:43:45 AM
Hi guys,

I have an issue with the mapping switches function.  My HRAP2 is hooked up via pelican ps2 to ps3/usb connector.  The buttons are already mapped but are incorrectly mapped.  Whenever I try to change it by double-clicking it won't let me change.  The box says "waiting for joy 1 button 6 to be released" but I'm not pressing any buttons.  I'm stumped as to what is causing this to happen and why I can't change the buttons.  MAME works fine and i can change buttons but I dunno what to do with this issue for FBA.  If anyone can help me out I'd really appreciate it :)

Sometimes PCs need restarting to release the buttons after a joypad has been plugged in.

Make sure the joypad is plugged in, restart your PC, then try it again.

If that doesn't work, verify that you have the latest software drivers for the device you are using.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Athelstone on January 20, 2008, 09:14:21 AM
Also, to Captain - there is a bug in the kaillera client DLL that you are using that causes this error to occur on some computers (missing tabs and buttons):

(http://img180.imageshack.us/img180/1105/15873767ui6.jpg)

This can be fixed by including the following modified kaillera client DLL instead:

http://www.badongo.com/file/7402311

Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: KOF2112 on January 20, 2008, 10:41:04 AM
 :biggrin:

XP kaillera users

Check the Attachment  kailleraclient.zip

(http://img402.imageshack.us/img402/2304/00wv6.jpg)
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: gine on January 20, 2008, 10:53:19 AM
any hope for Non-Unicode version ? :wink:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: _n3o_ on January 20, 2008, 02:08:23 PM
:biggrin:

XP kaillera users

Check the Attachment  kailleraclient.zip

(http://img402.imageshack.us/img402/2304/00wv6.jpg)

OH ! thanks a lot i have this problem since a long long time with a lot of emus ;)

ok i know where the tabs are but it's better when you can see them ^^

thanks again.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: DF723 on January 20, 2008, 03:05:51 PM
Athelstone, I set my refresh rate to 75 Hz, and the problem vanished. Thanks for the suggestion.

Now I have another problem. I'm trying to open up R15; but everytime I do, this error message pops up:

FB Alpha encountered an unrecoverable problem and will be terminated
Guru Meditation: #c0000005.00670B37


I tried uninstalling/reinstalling the emulator, and rebooted my laptop, but the problem is still there. Can anybody tell me what this means?



Ok, I found the solution to my problem. So, people, if you're experiencing the same problem, just simply go to your "fba.ini" file (from the Config folder), navigate to this section:

// The selected blitter module
nVidSelect 1


Change the value from 1 to 0, save the file, and the problem of opening/running the emulator should disappear.  :smilie:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Athelstone on January 20, 2008, 04:23:39 PM
Well done on finding that solution for yourself DF723.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Tenren on January 20, 2008, 07:17:10 PM
THx for the advice Athelstone.  Unfortunately, I tried what u advised me to do and no luck. :(  There is no drivers available for the converter and the stick is a ps2 stick.  I tried rebooting the comp but that didn't work as well. i dunno what to do  :confused:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Tenren on January 20, 2008, 10:26:05 PM
hey guys, i just got a config file for the same converter and stick from a friend but for some reason when I loaded fba R15 the config shows up as Player 0 and when i tried to set player 1 it would load the defaults overwriting the current config .ini file.  :confused:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Athelstone on January 21, 2008, 10:48:33 AM
The only other thing I can think of is to try and plug the converter into a different USB slot.

Though it's strange that you can configure the buttons fine in Mame, but not in FBA. Perhaps if Captain has time he could change the way FBA accepts buttons inputs to be more similar to that in Mame.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: DF723 on January 21, 2008, 07:10:26 PM
Small observation:

If you play 3rdS on FBAE, and you go against an opponent online, and you and your opponent fight in Remy's stage, frameskipping will occur, randomly and occasionally, due to some heavy activities going on in Remy's stage. Nothing like this happens on MAME 32++. 
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 21, 2008, 07:39:19 PM
Please remember guys that MAME (kaillera builds) handle kaillera netplay different than FBA because those build are specifically modified to work good while playing online. FBA has support for Kaillera but afaik FBA was not specifically made for netplaying.

I can't say that issue with SFIII3N is related to the CPS3 driver because I think a driver can't modify or affect the kaillera external (DLL) core.

To be sure that there is a problem with the CPS3 driver and netplay we have to make testings with a excellent internet connection, an excellent kaillera server, an excellent video card, lot of RAM, no firewalls and lot of other things ...and then if the problem persist we can blame the driver and FBA.

I don't have a extreme internet connection to be developing FBA in the netplay aspect, but maybe in the future if I have the resources I will try and work on the support of a better netplaying for FBA.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: 0746 on January 21, 2008, 08:04:41 PM
Actually, fba's netplay integration is better than that of mame32++. It may have a few issues here and there but its implemented at a higher level and its organized. mame++'s kaillera implementation seriously looks like poorly done hacks. Those complaining about frameskip should play with frameskip off.

Also, CCPS-X, if you ever do kaillera testing, never go into emulinker servers like godweapon. They're broken at the core.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: _n3o_ on January 22, 2008, 12:04:12 AM
Small observation:

If you play 3rdS on FBAE, and you go against an opponent online, and you and your opponent fight in Remy's stage, frameskipping will occur, randomly and occasionally, due to some heavy activities going on in Remy's stage. Nothing like this happens on MAME 32++. 

so why don't you use mame 32++ ?  :biggrin:

i personnally think kaillera beeing too old and a new way of online gaming with emulator must be done.

(and i'm not talking about kaillera P2P.. who is a little bit better)
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: T-Kimura on January 22, 2008, 02:21:24 PM
so why don't you use mame 32++ ?  :biggrin:

i personnally think kaillera beeing too old and a new way of online gaming with emulator must be done.

(and i'm not talking about kaillera P2P.. who is a little bit better)

ever hear of GGPO? it's 10000x better than kaillera. it will hopefully have cps3 support soon since it uses FBA and FBAE driver/source could help.

i'd like to say that CaptainCPS-X and oopsware have done a wonderful job so far in bringing CPS3 to FBA. looking forward to next release!
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 22, 2008, 02:37:42 PM

i'd like to say that CaptainCPS-X and oopsware have done a wonderful job so far in bringing CPS3 to FBA. looking forward to next release!


OopsWare is the main developer of CPS3 driver for FBA so the ThanX should go to him ^^ , i just did some updates to his code =)

And welcome to the forums T-Kimura ^^ and all the new users too  :biggrin:

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on January 22, 2008, 04:26:55 PM
ever hear of GGPO? it's 10000x better than kaillera. it will hopefully have cps3 support soon since it uses FBA and FBAE driver/source could help.

It would be nice if those guys would stop blatantly violating the FBA license.
THEY MUST MAKE ANY CHANGES THEY MAKE TO THE SOURCE OF FBA PUBLIC.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Aquashark on January 22, 2008, 04:50:59 PM
It would be nice if those guys would stop blatantly violating the FBA license.
THEY MUST MAKE ANY CHANGES THEY MAKE TO THE SOURCE OF FBA PUBLIC.
source is in GGPO Client\diffs after you install it.

Quote
ggpofba is based on Finalburn Alpha whose license is included below.
The modifications to the Finalburn Alpha source code in this build are included in the diffs folder.
from license.txt
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on January 22, 2008, 08:47:16 PM
source is in GGPO Client\diffs after you install it.
from license.txt
I stand corrected and happily so. :)
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: gine on January 23, 2008, 06:43:10 AM
could these fixes merged into FB Alpha Enhanced ?
as I noticed same bugs are present in FBA too...
these codes are for MAME, so you could convert it...


[qadj37b5gre]
1448 line

code+nxs+0x10*nys,

to

(code & ~0xf) + ((code + nxs) & 0xf) + 0x10*nys,


[xmcota056gre]
1855 line

fillbitmap(bitmap,Machine->pens[4095],cliprect);

to

fillbitmap(bitmap,get_black_pen(machine),cliprect);


[3wonders236b16gre]

add 'empty tile 16x16' next to  'empty tile 8x8'
for this bug and some others , you can check latest MAMEFX source
just see 'Start the video hardware emulation' section in 'vidhrdw/cps1.c'



take care


p.s. these fixes hasn't been included in official MAME yet..
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 23, 2008, 08:34:03 AM
could these fixes merged into FB Alpha Enhanced ?
as I noticed same bugs are present in FBA too...
these codes are for MAME, so you could convert it...


[qadj37b5gre]
1448 line

code+nxs+0x10*nys,

to

(code & ~0xf) + ((code + nxs) & 0xf) + 0x10*nys,


[xmcota056gre]
1855 line

fillbitmap(bitmap,Machine->pens[4095],cliprect);

to

fillbitmap(bitmap,get_black_pen(machine),cliprect);


[3wonders236b16gre]

add 'empty tile 16x16' next to  'empty tile 8x8'
for this bug and some others , you can check latest MAMEFX source
just see 'Start the video hardware emulation' section in 'vidhrdw/cps1.c'



take care


p.s. these fixes hasn't been included in official MAME yet..

ThanX for the recommendation gine ^^, I will take a look at those fixes and see is i can convert them  :wink:

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Barry Harris on January 23, 2008, 11:47:58 AM
FYI - the xmcota issue isn't a problem in FBA so you can ignore that. And the blank tiles "fix" is the grossest of gross hacks!

The qadj issue may be worth a look though.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: gine on January 23, 2008, 03:48:16 PM
>>>And the blank tiles "fix" is the grossest of gross hacks!

Yes, but there are already these kind of hacks in FBA and even MAME to "fix" some issues
so why not this one...?  particularly for FBA (Enhanced), as it's main concern is playability rather than accuracy unlike MAME...it fixes many bad tile bugs like this one..not just '3wonders236b16gre'


>>ThanX for the recommendation gine ^^, I will take a look at those fixes and see is i can convert them 



also is there any chance FBAE will support some CD set as well just like FBA Shuffle ?
specially Redearth/Warzard, since the game (NOCD Asia) locks up during game, if you change region other than default setting
i really want to play it as Wazard not Redearth for some reason... :biggrin:

many thanks
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 23, 2008, 04:59:10 PM
Yes, but there are already these kind of hacks in FBA and even MAME to "fix" some issues
so why not this one...?  particularly for FBA (Enhanced), as it's main concern is playability rather than accuracy unlike MAME...it fixes many bad tile bugs like this one..not just '3wonders236b16gre'


I'm the mod of FBA Enhanced and I never have stated something like that, where did you saw that?

Quote
also is there any chance FBAE will support some CD set as well just like FBA Shuffle ?
specially Redearth/Warzard, since the game (NOCD Asia) locks up during game, if you change region other than default setting
i really want to play it as Wazard not Redearth for some reason... :biggrin:


I dont think FBA Shuffle have CD sets working correctly , CDROM is not emulated...and Warzard/Redearth is the same afaik, the name is only because location purposes.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: DF723 on January 23, 2008, 07:16:25 PM
I found it really interesting that from the first 6 pages of the 1st "FBA Enhanced" thread, there has been 13 builds of FBAE posted. This 2nd FBAE thread now reached its 6th page, with only 1 build posted so far. Maybe Captain is being more careful this time.  :wink:   
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 23, 2008, 08:21:32 PM
I found it really interesting that from the first 6 pages of the 1st "FBA Enhanced" thread, there has been 13 builds of FBAE posted. This 2nd FBAE thread now reached its 6th page, with only 1 build posted so far. Maybe Captain is being more careful this time.  :wink:   

That's because I'm working like I said in some previous posts with NeoGeo CD support for FBA Enhanced, that btw, today after lot of time trying to track down a bug that was not allowing Last Blade 2 run properly I found it and it was fixed accordingly (ThanX go to IQ_132 too for testing my newest source & binary and helping me with lot of information)

Now the only thing I'm trying to track down from a long time and still don't find the fix is how to obtain the correct CDDA commands & Tracks from memory so that they can be properly played. Right now the only ones that are working  with CDDA (that means, that are getting the CDDA commands & tracks to play) are Mslug, Mslug2 & Last Hope , and have to state that I have a small testing library of NeoGeo CD games because Im making a Virtual CD Image for each NeoGeo CD game (probably other games have CDDA working too). That's because if someone have a real CD and want to emulate it on FBA they will be able to do it =).

When I finish with that I will then add the so expected AVI recording feature, the input macros feature and will try to add a Cheat search feature too, have to work on a code IQ_132 sent me for that ^^

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: gine on January 23, 2008, 08:45:45 PM
I'm the mod of FBA Enhanced and I never have stated something like that, where did you saw that?

I meant playability AND accuracy unlike MAME :biggrin:
i just wish there's an CPS Emulator without any bug....MAME has some, Kawak has some, FBA is nearly perfect in terms of CPS emulation now (cps1,cps2,cps3) ,not to mention awesome GUI and other features...

I dont think FBA Shuffle have CD sets working correctly , CDROM is not emulated...and Warzard/Redearth is the same afaik, the name is only because location purposes.

at least FBA Shuffle doesn't cause hang-ups or lock-up in Warzard..if you change it to other region (Wazard - Japan for example), you will see some weird hang-ups (just check intro) and later lock-up...maybe region code bug left ?


take care
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: hxghwx on January 24, 2008, 01:43:24 AM
The game root of "d_seta 2" series of R15 can't play. Hope to repair bottom. Thanks!
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 25, 2008, 04:44:58 AM
FB Alpha Enhanced R16 WIP [January 25, 2008]

Posting just to say ONE of the wip's , because there are many but I just want to announce this one for now ^^

- Neo Geo CD doesn't need SDL anymore, CDDA audio is played using raw windows media libraries and structures.

I'm still cleaning the new modules and code but hopefully that will be finished in less than 2 days if nothing interfere.

Other update related to CDDA that I'll be working soon is the possibility to choose the CD-ROM drive where the NeoGeo CD game is located, this would only let you choose those drives with Neo Geo CD discs mounted or inserted, so that means that if you have a Britney Spears Audio CD in drive 'D:\' and in drive 'E:\' you have Metal Slug NGCD disc, it will only let you choose drive 'E:\'  :smilie:.

The next I will be working related to the playback of NeoGeo CD audio is the implementation of a new module to handle not just CDROM games, I will try to make it possible to load Neo Geo CD games from directories AND make use of .MP3's if that feature is activated.

btw, don't expect a release in less than a week or 2, I really want to try and make Neo Geo CD work the best that I can, it is not being easy but I'm doing my best in the time I have.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: MasterPhW on January 25, 2008, 06:02:19 AM
Other update related to CDDA that I'll be working soon is the possibility to choose the CD-ROM drive where the NeoGeo CD game is located, this would only let you choose those drives with Neo Geo CD discs mounted or inserted, so that means that if you have a Britney Spears Audio CD in drive 'D:\' and in drive 'E:\' you have Metal Slug NGCD disc, it will only let you choose drive 'E:\'  :smilie:.
You are a Tittney Spears Fan? ;)
Quote from: CaptainCPS-X
The next I will be working related to the playback of NeoGeo CD audio is the implementation of a new module to handle not just CDROM games, I will try to make it possible to load Neo Geo CD games from directories AND make use of .MP3's if that feature is activated.

btw, don't expect a release in less than a week or 2, I really want to try and make Neo Geo CD work the best that I can, it is not being easy but I'm doing my best in the time I have.
That's a feature I'm really looking for, because no NeoGeoCD emu could handle that in this way! It would be really great to integrate it into the game browser aswell, with screenshot and cabshots etc.
Take your time for the new release, FBAE is really great! Looking forward to every new release!
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 25, 2008, 01:57:10 PM
You are a Tittney Spears Fan? ;)That's a feature I'm really looking for, because no NeoGeoCD emu could handle that in this way! It would be really great to integrate it into the game browser aswell, with screenshot and cabshots etc.
Take your time for the new release, FBAE is really great! Looking forward to every new release!

Not a Britney Spears fan xDD lol  :p

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: jlac10 on January 25, 2008, 01:58:44 PM
hey guys the best option for to play in kaillera is to use SupraclientCPPE. http://www.supraclient.com/
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 25, 2008, 02:10:57 PM
hey guys the best option for to play in kaillera is to use SupraclientCPPE. http://www.supraclient.com/

ThanX jlac10 and welcome to the forums, I will definitely try it out to see how it goes  :smilie:

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Key_clone on January 25, 2008, 02:45:02 PM
Quote
FB Alpha Enhanced R15

I'm releasing a second package today to correct some minor issues in the previous release, and to fix a bug I found in part of my new code for the Game Selection window. Be sure to grab this new release to have the latest fixes of some of the reported issues.




R15 [ January 12, 2008 ]

* Fixed little error when saving screenshots.

* Updated a bit the Auto Monitor Aspect ratio configuration, I verified some resolutions aspects
  and did the neccessary adjustments.

* Modified the alternative Pause key 'P' now it will check if you're netplaying to do it's function
  correctly.

* Fixed a bug when loading a game and going back to the game selection window, if you don't choose another
  game it would crash when closing the window, that was fixed and now there is no problem.



Unicode Binary / VC2008 ( DirectX GFX 9 Blitter Capable) (Includes FBA Sources & Documentation ):

fba_enhanced_R15.7z [~4.03MB]

Note: There is a known bug with the DirectX 9 Experimental blitter and the Preview Blitter option that shows only a specific area of the new Skin. I'll be working on that asap.

SeeYaa!

Hey man! I can not unpack this file in 7z. You could make an upload in RapidShare? Please!!! :redface:
Thanks!!! :biggrin: :biggrin: :biggrin: 
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: DF723 on January 25, 2008, 03:19:34 PM
Hey man! I can not unpack this file in 7z. You could make an upload in RapidShare? Please!!! :redface:
Thanks!!! :biggrin: :biggrin: :biggrin: 



Have you tried opening 7z using the 7-Zip program?

http://downloads.sourceforge.net/sevenzip/7z457.exe

Or maybe you have to extract all of the files within the 7z in order to work. You can't select a specific folder to extract, or it won't work.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 25, 2008, 03:28:57 PM
Ufff it's being hard for me to find reference on how to handle .ISO disc images using C/C++, it seems that there is no much public information on how to extract / manage files inside a .ISO image.  :confused:

Anyway I will keep searching to see if there is something, if I can't find the necessary reference I will be forced to leave the support of NeoGeo CD only via CD-ROM =(.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 25, 2008, 04:39:54 PM
OK I found something interesting to dump ISO-9660 media, and successfully implemented some Linux definitions for use in MinGW and Win32 xD...it compiled fine and all, now I have to port the dumping functions and finally test them  :biggrin:

Any advances will be posted here  :cool:, ..btw, if all this works the only thing i will have to implement is the MP3 playback support.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: pmc2 on January 26, 2008, 09:08:15 AM
Hey man! I can not unpack this file in 7z. You could make an upload in RapidShare? Please!!! :redface:
Thanks!!! :biggrin: :biggrin: :biggrin: 

Use 7-zip (http://www.7-zip.com/) (free) or Winrar (http://www.rarlab.com/).
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: ak47128 on January 27, 2008, 03:16:04 AM
someone can settle imperfect roms for SEGA's drive
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 27, 2008, 05:22:14 AM
FB Alpha Enhanced R16 WIP Images ("some" xD)

There is lot of new stuff inside the NeoGeo CD core, it may seem simple for some but to make all of the following new features work, it was a hell of testing / compiling / researching / crashing / scratching / red eyes / etc xDD...anyway here are 'some' of the new features:

- REMOVED SDL COMPLETELY, NOT NEEDED ANYMORE. (lol)
- Implemented MP3 playback support when using .CUE / .ISO.
- Created a new module to parse the NeoGeo CD .CUE files, it will make a list of all Tracks currently on the .CUE and verify them at the same time to see if they are MP3 or WAV.
- I could complete the ISO handling implementation ThanX to IQ_132 for sharing his code for handling / reading ISO's.
- Implemented CDDA loading from disc without SDL when using CD-ROM.
- Lot other stuff X___X...

Coming soon:

- WAV playback support.
- and some surprises ^^...
Check the attachment for some pictures  :smilie:

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: 0746 on January 27, 2008, 06:07:36 AM
I am soooo looking forward to it (for stealing cps3 sources) =) (hope nobody heard me)
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: neo04 on January 27, 2008, 11:04:11 AM
nice work on ngcd emulation! keep it up guys! :)
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 27, 2008, 05:32:33 PM
nice work on ngcd emulation! keep it up guys! :)

ThanX man  :wink:

R16 [January 27, 2008] WIP news:

- Finally! kailleraclient.dll is NOT needed to run FBA, and if you try to use NetPlay without having the DLL in the FBA dir you will get a Message Box telling you about the issue. This feature will cause no errors, no gurus, no problem at all  :smilie:.
- Implemented preliminary support for WAV playback (Neo Geo CD).

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on January 27, 2008, 06:12:45 PM
ThanX man  :wink:

R16 [January 27, 2008] WIP news:

- Finally! kailleraclient.dll is NOT needed to run FBA, and if you try to use NetPlay without having the DLL in the FBA dir you will get a Message Box telling you about the issue. This feature will cause no errors, no gurus, no problem at all  :smilie:.
- Implemented preliminary support for WAV playback (Neo Geo CD).

SeeYaa!
 :biggrin:


Nice. :)

Btw, save your screenshots as .png you bastard. :p
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: DF723 on January 27, 2008, 06:18:11 PM
How many changes/new features are there in R16? I bet the list is long............ :wink:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Aquashark on January 28, 2008, 03:35:40 AM
CaptainCPS-X can you please add this option?
- adjusting CPU to let's say 300% makes the game run 3 times faster

it currently doesn't work.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on January 28, 2008, 04:52:34 AM
CaptainCPS-X can you please add this option?
- adjusting CPU to let's say 300% makes the game run 3 times faster

it currently doesn't work.

That's not entirely how it works.  Some games, yes, it will make run faster, but others it will make no difference in.
There are several reasons for this: the first being that overclocking the cpu is not supported in every driver, and the second being that some games don't depend on the cpu speed - they will run according to irqs which are triggered periodically during each frame.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 28, 2008, 09:33:56 PM
FB Alpha Enhanced R16 WIP [January 28, 2008]

- WAV Playback support for NeoGeo CD games is 100% complete now (When not using CD-ROM / CDDA).

Today I was trying "everything I could" to embed JPG resources to FBA and load them @ runtime, but nothing didn't work the way I wanted, lot of crashing and sh*t, btw I tried some modified libraries of GDI+ for MinGW and they worked fine, but they don't have what I need neither so I removed GDI+ libs. Then finally I decided to just edit the BMP's a little with less colors, that way I can get ~1.4MB less in the final exe, now when compressing the fba.exe with 7z it get down to ~1.14MB and the src dir is just ~1.30MB when compressed as 7z too.

One of my next tasks is simplify the most I can all the burner modules, so FBA can get a final compressed size of less than 1MB ^^

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: OopsWare on January 29, 2008, 02:49:33 AM
Today I was trying "everything I could" to embed JPG resources to FBA and load them @ runtime, but nothing didn't work the way I wanted, lot of crashing and sh*t, btw I tried some modified libraries of GDI+ for MinGW and they worked fine, but they don't have what I need neither so I removed GDI+ libs. Then finally I decided to just edit the BMP's a little with less colors, that way I can get ~1.4MB less in the final exe, now when compressing the fba.exe with 7z it get down to ~1.14MB and the src dir is just ~1.30MB when compressed as 7z too.
why JPEG not PNG , burner owns PNG engine for snapshot
Title: Please help me!
Post by: Black Jack on January 29, 2008, 12:08:27 PM
Hello to Everybody (sorry for my poor English). I want to ask about the framerate indicator (backspace in older versions) it is still functionally? because don't work to me, an i think is a great option to make benchmarks in the games. Please if it is possible i appreciate too much this function in a next release of fba enhanced.

Great work

PD: this is only a idea not a demand.  :cool: (sorry again for my bad English)
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 29, 2008, 03:19:53 PM
why JPEG not PNG , burner owns PNG engine for snapshot

Probably that's what I'm gonna do because I got new way to get JPG working from resource but it's not repainting the pictures well.  And I was trying with JPG because the compression is better for images with more colors, in the case of the Bitmaps currently in the resource of FBA, JPEG is better, I made comparisons of two directories with the different types of files optimized for best size and there I noticed the differences, I can say the difference is a ~50% difference....for example:

'skin.jpg' [w 304 x h 224] [ JPG size: 66 KB ]
'skin.png' [w 304 x h 224 ] [ PNG size: 107 KB ]
'skin.bmp' [w 304 x h 224 ] [ BMP size: 200 KB ]

SeeYaa!
:biggrin:

Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: jens.l on January 30, 2008, 09:39:55 AM
Hi CaptainCPS-X, thanks for all the hard work that you and the others has done for us(and me because I can not program)

Do you think it is possible to include in the new release a cachemaker ?
I ask, because I have a Gizmondo and I can play nearly all CPS1 and CPS2 games, because they don't use/need so much program memory. Many NeoGeo files are bigger, so that bigger games don't start. Masterall has done a cachmaker in his Finalburn port for
Pocketpc/Mobiles, but this is not working correct on my Gizmondo. I have the hope that the caches, that I can create with Finalburn
will work better. Or is it possible to make/program an application "cachprogram" to make the caches and probably removes also the decryption, so that the roms will be at the end smaller. (can this be done also for CPS3 ?)

Thanks
Jens
 
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 31, 2008, 12:37:22 AM
FB Alpha Enhanced R16 WIP [January 31, 2008]

- Added SoftFX 2xPM Blitter (http://2xpm.freeservers.com/)

(Check the attachments, the first one is with the blitter off and the second one with the blitter enabled  ;p)

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Black Jack on January 31, 2008, 11:52:29 AM
REALLY GREAT JOB!!!


Sorry, but the framerate backspace button still work? bacause don't work to me  :confused:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on January 31, 2008, 01:53:50 PM
REALLY GREAT JOB!!!


Sorry, but the framerate backspace button still work? bacause don't work to me  :confused:

The FPS display doesn't work when using "DirectX9 Experimental Blitter", that's something that is happening in the official build too, I will look at the GDI implementations to see if I can fix that when I have time  :wink:.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: pmc2 on February 01, 2008, 12:24:13 PM
Yeah !! Thanks Cap!
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Black Jack on February 02, 2008, 04:38:03 PM
The FPS display doesn't work when using "DirectX9 Experimental Blitter", that's something that is happening in the official build too, I will look at the GDI implementations to see if I can fix that when I have time  :wink:.

SeeYaa!
 :biggrin:

Thank you. I 'm happy  :biggrin:
Title: Problem
Post by: CyruS on February 04, 2008, 04:25:54 PM
Hey, first thanks for helping the emulation community by making what I think its a great emulator.

The only problem is that, it doesnt work for me :(

GeForce 7300GT Last Drivers
WinXP SP2
DirectX9 last version i get the guru meditation error :(

Any help would be appreciated

P.S: I had to attach the error in a txt cause the forum wont let me paste it directly :(
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on February 04, 2008, 06:08:44 PM
It says dinput.dll caused the error.  That's a part of direct-x.  I suggest you grab the latest version from Microsoft's site and see if that does anything.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: KaaMoS on February 04, 2008, 07:51:04 PM
Is this the Last Version?

DirectX End-User Runtimes (November 2007) (http://www.microsoft.com/downloads/details.aspx?displaylang=es&FamilyID=1a2393c0-1b2f-428e-bd79-02df977d17b8)



Below you can change the language if you need (the link is in Spanish).

Look at the Screenshot:


(http://img231.imageshack.us/img231/6029/11ko5.jpg)





Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on February 04, 2008, 08:13:38 PM
Is this the Last Version?

DirectX End-User Runtimes (November 2007) (http://www.microsoft.com/downloads/details.aspx?displaylang=es&FamilyID=1a2393c0-1b2f-428e-bd79-02df977d17b8)



Below you can change the language if you need (the link in in Spanish).

Look at the Screenshot:



Yo creo que el es de habla espaniol tambien  ;p asi que no habra falta que cambie el lenguaje  :biggrin:

Saludos!

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: jlac10 on February 06, 2008, 02:41:05 AM
hi CaptainCPS-X first of all congratulations for you work. i wanna ask you something, how set the neogeo roms to console mode?
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: KaaMoS on February 06, 2008, 04:01:47 AM
Yo creo que el es de habla espaniol tambien  ;p asi que no habra falta que cambie el lenguaje  :biggrin:

Saludos!

SeeYaa!
 :biggrin:

Bueno, como el lenguaje general del foro es el ingles, trate de hacer el esfuerzo porque se entendiera, a veces es mejor explicar estos detalles. No a mucha gente le gusta bajar los programas desde Microsoft, asi que siempre puede haber esa persona que no se identifique con la interfaz del Centro de Descargas.

Te deseo muchos exitos con tu trabajo, ya hace un buen tiempo que no liberas una R1x, a ver con que sorpresas mas nos vas a venir ;)


Saludos!!



PD: Estoy escribiendo sin acentos, de hacerlo, me devolveria un error de MIME y no me dejaria postear (sucede en IE y en Firefox).

Aparte de eso, al cargar el lenguaje Espaniol en el perfil, salen bastantes errores en la plataforma.



Espero que se pueda arreglar este problema, saludos!!
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on February 06, 2008, 04:30:26 AM
Bueno, como el lenguaje general del foro es el ingles, trate de hacer el esfuerzo porque se entendiera, a veces es mejor explicar estos detalles. No a mucha gente le gusta bajar los programas desde Microsoft, asi que siempre puede haber esa persona que no se identifique con la interfaz del Centro de Descargas.

Te deseo muchos exitos con tu trabajo, ya hace un buen tiempo que no liberas una R1x, a ver con que sorpresas mas nos vas a venir ;)


Saludos!!



PD: Estoy escribiendo sin acentos, de hacerlo, me devolveria un error de MIME y no me dejaria postear (sucede en IE y en Firefox).

Aparte de eso, al cargar el lenguaje Espaniol en el perfil, salen bastantes errores en la plataforma.



Espero que se pueda arreglar este problema, saludos!!

Gracias por la informacion compa, a mi tambien me estaba sucediendo pero pense que era simplemente mi navegador o algo xD, es que aveces como que la mala suerte le cae a mi PC jaja!... pero nada, estare verificando lo mas pronto posible ese problemita del MIME y el soporte para carateres especiales  :wink:, si no me equivoco el servidor principal "1emu.net" es el encargado de las limitaciones, pero como sea vere que puedo hacer ^^

Saludos!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: KimPim on February 06, 2008, 10:08:28 AM
Con que eran los acentos!!!! con razon no podia postear nada  :biggrin:

Hola CapitanCPS, perdon pero no se hablar ingles  :p

Estoy feliz con tu emulador. Recuerdo cuando se emulo CPS3 lo primero que pense es en Final Burn y su blitter DX9. Queria ver el 3er Strike con este blitter!!! que para mi es insuperable. Gracias a vos este deseo se convirtio en realidad  :cool:

Lo unico que te pediria y es algo que no entiendo porque no esta en ningun FB Alpha es si podes agregar mas hotkeys para Neo Geo, por ejemplo A + B / B + C / C + D, etc... Es lo unico que le falta a tu emulador para ser perfecto.

 :wink:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: MasterPhW on February 06, 2008, 11:37:12 AM
Could you guys please also add a (short) english description of your chattings?
Probably it's also interesting for the not spanish speaking users.
Would be great!
Thanks!
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: royer86 on February 06, 2008, 11:43:24 AM
hola CapitanCPS te doy las gracias con que sigas con el emulador FB Alpha
tambien quisiera que le agregaras mas juegos como los the simpsons, hook,
turtleninja, y algunos mas que no me acuerdo y que funcione el metal slug 4
me despido hasta otra oportunidad
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: KimPim on February 06, 2008, 11:51:47 AM
Could you guys please also add a (short) english description of your chattings?
Probably it's also interesting for the not spanish speaking users.
Would be great!
Thanks!
Well, basically I ask to CapitanCPS if more hotkeys can be added to his emulator.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: MasterPhW on February 06, 2008, 01:06:22 PM
Well, basically I ask to CapitanCPS if more hotkeys can be added to his emulator.

Thanks for this short summary! :)
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: 0746 on February 06, 2008, 02:20:10 PM
And here I thought they didn't teach me enough words in primary school.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: royer86 on February 07, 2008, 03:41:36 PM
weno ante todos muchisimas gracias por este nuevo emulador y quisiera saber cuando sale una nueva version de este estupendo emulador me refiero al FBA Enhanced R16 con nuevos juegos juegos agregados y algunas mejoras con el driver de sound ok bye
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: _n3o_ on February 07, 2008, 06:32:11 PM
just a lil reply to say : i can't waittttttttttttttttttt :D awesome job the next release will be absolutly .... can't find the words ^^

oh and just a lil question Cap : have you added more folders for roms for the next rlz ?

Kutgw

_n3o_
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: jlac10 on February 07, 2008, 10:10:48 PM
hey roger86 por que tu dices que metalslug 4 no funciona? solo debes realizar unas cuantas modificaciones a tus roms con romcenter.
un saludo...
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: KaaMoS on February 07, 2008, 11:44:40 PM
just a lil reply to say : i can't waittttttttttttttttttt :D awesome job the next release will be absolutly .... can't find the words ^^

oh and just a lil question Cap : have you added more folders for roms for the next rlz ?



I agree, if you wiew the systems supported, they are 9 in total, but only 4 ROMpaths... but... with 10 ROMpaths we can organize our ROMs by System; it's useful if you need to search clones, or adding new clones and you need to see if are working, or simply, erasing/updating old SETs by only one system.

Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: pmc2 on February 08, 2008, 07:22:35 AM


I agree, if you wiew the systems supported, they are 9 in total, but only 4 ROMpaths... but... with 10 ROMpaths we can organize our ROMs by System; it's useful if you need to search clones, or adding new clones and you need to see if are working, or simply, erasing/updating old SETs by only one system.



no 4 but 7 ROMpaths in directories.ini (szAppRomPaths[0] to [6])
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: KaaMoS on February 08, 2008, 01:25:04 PM
7 in the .ini
but 4 on the interface

.... what's simpler to use???
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on February 08, 2008, 02:10:01 PM
7 in the .ini
but 4 on the interface

.... what's simpler to use???

LOL, guys easy , I will add that for next release xD... ^^

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: DF723 on February 08, 2008, 03:18:58 PM
I got 5 words to say in all this:

Longest......wait.......for........release.......ever.  :S
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on February 08, 2008, 03:31:05 PM
I got 5 words to say in all this:

Longest......wait.......for........release.......ever.  :S

Well i could release it if you don't care it have bugs, incomplete features, no sound in some games..and some other things that are not finished.

That's why I said some days ago, probably a week ago, that the next release would not come too soon because I'm working on NeoGeo CD, and that system is not that easy to work on.

I know what is to expect something, but i think you have enough stuff in R15 to enjoy while the next release comes (if your a regular user), BUT if you are only waiting for the source or anyone is waiting for the source to add it to their build, well you will just have to wait until I finish with my work, or you could try to add it by yourself too ^^ if you're in a hurry to do a release.

Remember guys this is free, I'm not getting money for this, I do this build because I love FBA, I love emulation and I love programming and learning about it. I'm doing what I can to contribute to the FBA project with what I can to enhance it's features + add new ones.

I think, I can only say for now to all of you, ... be patient pls, one day there will be a release, but it will be when the code is finished & verified for noticeable bugs.

Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: DF723 on February 08, 2008, 03:42:14 PM
I'm not being impatient, I'm just making observation   ;p


Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: royer86 on February 11, 2008, 02:33:33 PM
weno keria opinar otra vez sobre este estupendo emulador q me tiene un poco sacado de onda ya q cuando quiero jugar el juego hook no se escucha el audio ese es mi problema kisiera saber a que se debe o que tengo q hacer para q se escuche o se tiene q activar algo en el emulador, si alguien sabe de esto q me diga; tambien como se puede agregar mas juegos(roms) a este emullador como The simpsons, strikers 1945 II, striker 1945 III, etc weno me despido hasta otra oportunidad bye.....
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on February 11, 2008, 04:54:07 PM
weno keria opinar otra vez sobre este estupendo emulador q me tiene un poco sacado de onda ya q cuando quiero jugar el juego hook no se escucha el audio ese es mi problema kisiera saber a que se debe o que tengo q hacer para q se escuche o se tiene q activar algo en el emulador, si alguien sabe de esto q me diga; tambien como se puede agregar mas juegos(roms) a este emullador como The simpsons, strikers 1945 II, striker 1945 III, etc weno me despido hasta otra oportunidad bye.....

Disculpa que no te haya contestado antes compa, es que estoy actualmente un poco mal de salud pero bueno, para poder agregar esos juegos que mencionas a FBA, no es tan sencillo como escribir un documento o algo por el estilo, se necesita tener en cuenta el CPU que utilizan esos juegos, el CPU de sonido que utilizan esos juegos, los Inputs que utilizan, las protecciones , etc, etc... si fuera sencillo ya estuvieran agregados de hace tiempo...pero la verdad es que aunque a veces los programadores hagamos cosas que parezcan sencillas, no necesariamente lo son, se necesitan muchas cosas para poder llevar a cabo cada rutina.

Si algún juego no tiene sonido como Hook, es porque su chip de sonido no ha sido emulado en FBA, y no se puede activar así nada mas.

Después cuando me sienta nuevamente mejor de salud te informare que habrá que emular para poder agregarlos a FBA, de hecho puedes darle un vistazo en MAWS y hacer una búsqueda de esos juegos para que veas la información técnica de los mismos.

Saludos!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: KaaMoS on February 14, 2008, 09:33:57 PM
Hey, no sabía que estabas enfermo... pues, compañero, espero que te mejores ...y tómate tu tiempo, es posible que necesites un poco de Relax después de tanto "Release" ;)

Saludos!
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: 0746 on February 20, 2008, 05:10:52 AM
Solution for the CPS2 1 extra frame input delay problem. Its not that far off from what I thought it was on my post about it. The reason is: the VBlank interrupt trigger time. On fb, its set before it starts emulating the cpu. On fba...it emulates the cpu first and then sets the vblank at the end. I'm guessing fba developers picked up something from mame which probably does it that way. So to fix the problem...just move the "SekSetIRQLine(2, SEK_IRQSTATUS_AUTO); // VBlank" line in Cps2Frame() to somewhere after SekOpen and before it runs the cpu. Think a lot of players would appreciate if next version of FBAE had one less frame delay for it's cps2 games.

Anyways, have a nice day =)
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Athelstone on February 20, 2008, 07:33:45 AM
Well done indeed for finding the cause of this...now we're one step closer to 100% perfect online play!
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Lemonzest on February 21, 2008, 09:35:32 AM
Thanks very much for this emulator modification, its really great and thanks for your hard work in making it perfect.

just one little difference I've noticed, between enhanced and plus! lite, is that its CPS-3 emulator seems a little bug fixed, with your emu sometimes most of the games that have sprite scaling in the intro's have black lines all over the place splitting the sprites :S whereas Final Burn Alpha Plus! Lite (2008/2/18) is pretty much perfect :) is there any plans of fixing this little problem in FBA Enhanced? as i much prefer playing this version :D
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on February 21, 2008, 10:11:14 AM
Thanks very much for this emulator modification, its really great and thanks for your hard work in making it perfect.

just one little difference I've noticed, between enhanced and plus! lite, is that its CPS-3 emulator seems a little bug fixed, with your emu sometimes most of the games that have sprite scaling in the intro's have black lines all over the place splitting the sprites :S whereas Final Burn Alpha Plus! Lite (2008/2/18) is pretty much perfect :) is there any plans of fixing this little problem in FBA Enhanced? as i much prefer playing this version :D

Linear Zoom is not present in R15 because it was done by OopsWare some time after I released R15, but dont worry it's already done in R16  ;p

Btw, probably any issues with CPS3 in R15 will not be in R16 since I applied the latest updates OopsWare released and those he passed me through MSN so it should be the most accurate CPS3 driver build.

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Lemonzest on February 21, 2008, 10:41:47 AM
Thanks for the update, CPS3 in this emulator is much more accurate then mame, mame is kinda sloppy :P

edit: some games are upside down, mostly ones by comad (miss world, phantasia II etc)

also in R16 is it possable to set CPS3 games to normal screen size? every CPS3 game is wide here :S where's mame and other CPS3 emulators (like Plus! Lite) are normal 4:3.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on February 21, 2008, 05:52:51 PM
Thanks for the update, CPS3 in this emulator is much more accurate then mame, mame is kinda sloppy :P

edit: some games are upside down, mostly ones by comad (miss world, phantasia II etc)

also in R16 is it possable to set CPS3 games to normal screen size? every CPS3 game is wide here :S where's mame and other CPS3 emulators (like Plus! Lite) are normal 4:3.

About the screen flipping issue, that is because I think you're using "DirectX 9 Experimental Blitter" and it doesn't support flipping, to see them correctly you must use any other Blitters (Enhanced Blitter is a good option ^^)

and about CPS3, I made a new feature coming for R16 that you can take a look right here, at page 3 of this thread ^^...

http://neo-source.com/index.php?topic=834.30

EDIT:
BTW, that feature is currently in the last source I was able to update, located on my desktop PC, it now supports all CPS 1/2/3 so if you change the option it will affect all three systems =)

SeeYaa!
 :biggrin:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: salvawm on February 24, 2008, 02:26:24 PM
una pregutna, sobre que FBA vas a sacar el nuevo enhance, sobre el 72 o el 73, puesto que ya me he traspasado del FBA de dave, al apha de de ferghotx despues a ese y no se si cambiar mas
otra dudilla que tengo, es si podrias introducir los mortal kombat o e smuy dificil, es que el mame lo odio :S
saludos
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: CaptainCPS on February 24, 2008, 03:07:58 PM
una pregutna, sobre que FBA vas a sacar el nuevo enhance, sobre el 72 o el 73, puesto que ya me he traspasado del FBA de dave, al apha de de ferghotx despues a ese y no se si cambiar mas
otra dudilla que tengo, es si podrias introducir los mortal kombat o e smuy dificil, es que el mame lo odio :S
saludos

Hola salvawm bienvenido al foro ^^, sobre tu pregunta, pues si, en cuanto tenga mis datos de mi otra PC comenzare a trasladar todas las cosas que le agregue a [v0.2.96.72] para la nueva version [v0.2.96.73], asi que R16 vendra basado en esa o si ya Treble Winner a sacado la version .74 para ese entonces pues la basare en esa. Y bueno aun cuando sigan saliendo mas versiones oficiales de FBA yo seguire actualizando mi build Enhanced mientras este trabajando en este proyecto.

Te recomiendo mi version de FBA, en un futuro soportara todo lo que tenia el build de mi compa FerchogtX, mas actualizado por supuesto y sin los bootlegs. No se si llegaste a usar el FBA Extras que estuve trabajando un tiempo atras, pero bueno ..el FBA Enhanced es un build que remarca al mencionado previamente, y en un futuro tendra todas las capabilidades que tenia ese.

Ahh, y sobre los Mortal Kombat, ummm creo que eso tendra que esperar a que me entrene mas porteando drivers jeje ^^U, pues ahora estoy en proceso de aprendizaje, pero podria ser en un futuro no muy distante  :smilie:

Bueno, me despido y nuevamente bienvenido a los foros, no son español pero puedes postear en tu idioma principal y como sea se te contestara  :wink:

Saludos!

SeeYaa!
 :biggrin: 
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: salvawm on February 24, 2008, 03:42:35 PM
Gracias por contestar tan rapido, mientras seguire consiguiendo todo el romset del 73, puesto k el 72 cambian muchas cosas, como las bios...
Tu sin prisas xD
a lo de postear en ingles, como que no se muy bien  :confused:
PD: menos mal que eres bilingüe
saludos
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: 0746 on February 25, 2008, 04:25:41 AM
pester iq_132 to port midway wolf system to FBA =) It has mortal combat.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on February 25, 2008, 04:32:32 AM
pester iq_132 to port midway wolf system to FBA =) It has mortal combat.

Fuuuuuck that! :p  I'm about worthless at porting cpu cores.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: 0746 on February 25, 2008, 04:44:50 AM
You wont be saying that after you port a few more cpu cores :p
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: KaNyErO on February 25, 2008, 07:31:35 AM
i still dream with konami games to be on fba, like simpsons, tmnt.... and of course blood bros (i know it´s not konami but i love that game) :)

Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: pmc2 on February 25, 2008, 01:38:54 PM
i still dream with konami games to be on fba, like simpsons, tmnt.... and of course blood bros (i know it´s not konami but i love that game) :)

same but with System32 (spiderman, goldenAxe Revenge...) ^^
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: MasterPhW on February 26, 2008, 01:53:53 PM
i still dream with konami games to be on fba, like simpsons, tmnt.... and of course blood bros (i know it´s not konami but i love that game) :)
same but with System32 (spiderman, goldenAxe Revenge...) ^^
I would second that, because these game are a great arcade addition and would make more sense than e.g. N64 like it was suggested in another thread.
Any plans on adding new more advanced cores?
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on February 26, 2008, 02:01:38 PM
Any plans on adding new more advanced cores?
I'm planning on adding some less advanced cores (http://www.mameworld.net/maws/mamesrc/src/emu/cpu/m6805/m6805.h) lol
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: MasterPhW on February 26, 2008, 02:44:42 PM
I'm planning on adding some less advanced cores (http://www.mameworld.net/maws/mamesrc/src/emu/cpu/m6805/m6805.h) lol
Yeah, I know, that you won't touch "advanced" cores yet, but your less advanced cores are a nice addition to FBA aswell! Thanks for that and keep it coming!
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: BIrvine on February 26, 2008, 09:17:47 PM
Hey - just wondering is there any official or unofficial flyers pack somewhere for the most recent fba enchanced? thanks
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: MasterPhW on February 27, 2008, 02:00:53 PM
Hey - just wondering is there any official or unofficial flyers pack somewhere for the most recent fba enchanced? thanks
Only thing that we have here, are the Previews and Titles
in the FinalBurn Alpha Download Checkpoint (http://neo-source.com/index.php?topic=832.0)...
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: _n3o_ on March 03, 2008, 09:07:20 AM
hi there, just a little question again : is it possible to port FBA Enhanced to linux ? (for EeePC ^^)
fba fr linux project sopped on 2002 ... :'(
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: 0746 on March 03, 2008, 06:06:05 PM
hi there, just a little question again : is it possible to port FBA Enhanced to linux ? (for EeePC ^^)
fba fr linux project sopped on 2002 ... :'(
have u tried running it with the latest version of wine?
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: _n3o_ on March 05, 2008, 10:52:46 PM
not for the moment (i'll have my Eee soon) but i'm dreaming of me playing sf3.3 with my Seimitsu virtua stick on my EeePC in a pub with a coffee ;) (ok i'm gonna look totaly stupid but who care ... :D)
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: KimPim on March 30, 2008, 04:38:43 PM
Hola
Error encontrado en Street Fighter III 3rd Strike ( Jp 990512 nocd )
Los canales estereos estan invertidos!!!!

Little bug in Street Fighter III 3rd Strike ( Jp 990512 nocd )
Channel stereo invested!!!
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: 0746 on April 09, 2008, 07:24:55 AM
Yeah where is CCPS-X anyway :mad: We want R16 damnit!
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: MasterPhW on April 10, 2008, 02:39:45 PM
Yeah where is CCPS-X anyway :mad: We want R16 damnit!
Calm down... you know, every good stuff need some time.
And you don't want to get a totally bugged release, want you?
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: _n3o_ on April 11, 2008, 09:01:50 PM
can we have some little news ? ;)
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on April 11, 2008, 09:05:54 PM
Cap hasn't logged on since March 28, 2008, 10:22:40 PM GMT -5:00.  Not only that, I haven't seen him on MSN either. :(  I assume he's either having hardware troubles or real life stuff to deal with. The best thing to do is just wait.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: eventual on April 13, 2008, 03:33:00 PM
I don't know if I'm doing something incorrectly, but no matter what I have tried I can't seem to get FB Alpha Enhanced to run in fullscreen using -r and my resolution  through command line. It works for me with regular FBA but not enhanced. Sorry in advance if I'm posting this question in the wrong section.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: _n3o_ on April 20, 2008, 09:17:46 AM
Cap hasn't logged on since March 28, 2008, 10:22:40 PM GMT -5:00.  Not only that, I haven't seen him on MSN either. :(  I assume he's either having hardware troubles or real life stuff to deal with. The best thing to do is just wait.

I hope everything is fine for him and he just don't have enough time to allow to FBA E.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: pmc2 on June 06, 2008, 06:58:25 AM
some news of Captain ?
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on June 06, 2008, 02:46:16 PM
some news of Captain ?

Quote
Last Active:     March 28, 2008, 10:22:40 PM
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: 0746 on June 07, 2008, 12:06:29 AM
This is... alien abduction :mad:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: zackwz on June 15, 2008, 01:39:52 PM
I can play the japan Street Fighter III 3rd Strike no CD fine, but i can't play the usa version.  How can i play it?
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on June 16, 2008, 12:53:21 AM
Use an emulator that supports it.  :idiot:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Furunkel on June 16, 2008, 05:06:02 AM
I can play the japan Street Fighter III 3rd Strike no CD fine, but i can't play the usa version.  How can i play it?

You can change the Region of the NO-CD versions with the dipswitches.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: zackwz on June 16, 2008, 02:54:55 PM
Use an emulator that supports it.  :idiot:

Well smartass, I can use cps3 emulator to play the us version but it lags whereas fba enhanced r15 doesn't.

Well smartass, I can use cps3 emulator to play the us version but it lags whereas fba enhanced r15 doesn't.

The only reason i want to play the us version is so that i can read english since i don't know what the characters are saying in japanese.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: Furunkel on June 16, 2008, 04:35:18 PM
The only reason i want to play the us version is so that i can read english since i don't know what the characters are saying in japanese.

You can change the Region of the NO-CD versions with the dipswitches !
You can change the Region of the NO-CD versions with the dipswitches !
You can change the Region of the NO-CD versions with the dipswitches !
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on June 17, 2008, 12:03:27 AM
Well smartass, I can use cps3 emulator to play the us version but it lags whereas fba enhanced r15 doesn't.
You might try and be a bit more respectful (and learn to say "please" and "thank you"). ;) 

My other answer was:
Well, FBA is open-source. You are more than welcome to take the source from MAME to decompress the CHDs, the code for the SCSI CD-ROM interface, and then port it to FBA. 
However, I took the high road and said "Use an emulator that supports it."
To be completely honest, in my personal build of FBA the CHD versions do work ('cept for warzard, but whatever. :p).

Quote
The only reason i want to play the us version is so that i can read english since i don't know what the characters are saying in japanese.
See this:
Quote
You can change the Region of the NO-CD versions with the dipswitches !
You can change the Region of the NO-CD versions with the dipswitches !
You can change the Region of the NO-CD versions with the dipswitches !
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: MasterPhW on June 17, 2008, 07:48:00 AM
You might try and be a bit more respectful (and learn to say "please" and "thank you"). ;) 

My other answer was:
Well, FBA is open-source. You are more than welcome to take the source from MAME to decompress the CHDs, the code for the SCSI CD-ROM interface, and then port it to FBA. 
However, I took the high road and said "Use an emulator that supports it."
To be completely honest, in my personal build of FBA the CHD versions do work ('cept for warzard, but whatever. :p).
See this:
lol... iq_132 first you said, he should take the long and hard road, and port it hisself and after that you said, that you already included it... you little show off! :P
But enough offtopic in this thread, I really hope cap is coming back, soon.
Nearly all exams are done in the next few weeks, probably he also only had some stressy exams, who knows!?
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: zackwz on June 17, 2008, 09:39:34 AM
You might try and be a bit more respectful (and learn to say "please" and "thank you"). ;) 

My other answer was:
Well, FBA is open-source. You are more than welcome to take the source from MAME to decompress the CHDs, the code for the SCSI CD-ROM interface, and then port it to FBA. 
However, I took the high road and said "Use an emulator that supports it."
To be completely honest, in my personal build of FBA the CHD versions do work ('cept for warzard, but whatever. :p).
See this:

Thanks, I've solve the problem.  I'm not trying to be disrespectful or anything.  But there is no need to call someone an idiot after asking a question.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on June 17, 2008, 04:59:31 PM
But there is no need to call someone an idiot after asking a question.
OK, I'll give you that.  The smilie is named improperly.  I think a better name would be "crazy" or something else. ;) I'll have to look into changing it.

@MasterPhW:
http://neo-source.com/index.php?topic=786.120

^^
Title: FinalBurn Alpha Enhanced Default Input Issues
Post by: zyphaz on July 08, 2008, 03:54:14 PM
Hi All,

I'm new to the forums and new to Final Burn so bare with me if this has been covered 100x.  I did a few searches and picked up some info [This thread was helpful (http://neo-source.com/index.php?topic=807.0)] but I'm still stuck...


About my setup, I'm running XBCD to use a Hori Fighting Stick EX2 for player 1 and either a Logitech Wingman Wireless or Saitek P2500/2600 joypads for player 2 (I have all three, would like to configure either as long as in the end it's working and it sticks).

The method I went through was...

1. Loading a game
2. Hitting F5 and configuring both controllers
3. Browsing to config\games\gamename.ini
4. opening the ini and copying the inputs

Here's the first issue, other than the Coin and Start entries they're both recorded the same no matter what controller I use...

Ex.
input "P1 Coin" switch 0x4288
input "P1 Start" switch 0x4289
input "P1 Weak punch" switch 0x4080
input "P1 Medium punch" switch 0x4081
input "P1 Strong punch" switch 0x4082
input "P1 Weak kick" switch 0x4083
input "P1 Medium kick" switch 0x4084
input "P1 Strong kick" switch 0x4085
input "P2 Coin" switch 0x07
input "P2 Start" switch 0x03
input "P2 Weak punch" switch 0x4080
input "P2 Medium punch" switch 0x4081
input "P2 Strong Punch" switch 0x4082
input "P2 Weak kick" switch 0x4083
input "P2 Medium kick" switch 0x4084
input "P2 Strong kick" switch 0x4085

and secondly when I try to transfer the ini to a new empty text ini and place it in config\presets. Upon loading it they both load as Joystick 0 (Confirmed when I bring up the F5 controller input config), making both 1P and 2P respond to each keypress and joystick movement. The odd thing is if I don't leave the game both the input config (F5) and the game reflect that the two controllers are different. It's just upon loading that it changes.


Oh this is with FBA v0.2.96.77, WinXP SP3. Controllers are plugged straight into the motherboards USB ports.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: royer86 on July 10, 2008, 05:26:15 PM
donde se encuentra CaptainCPS-X  (location in CAPTAIN) ya no postea (not post). bye
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: evilmitaka on July 11, 2008, 10:28:06 AM
Tengo un problema con El FB Alpha Enhanced R15, lo tengo configurado a 640x480+bliter basico+scanlines 50%+correct aspect ratio pero no se ven las escanlines y parece estar en wide screen o algo asi:
(http://img103.imageshack.us/img103/3415/shoteea6.jpg)

mientras que en el FB Alpha original con las mismas opciones se ve asi:
(http://img134.imageshack.us/img134/7530/shotig6.jpg)
¿por que?
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: iq_132 on July 11, 2008, 07:15:26 PM
Hi All,

I'm new to the forums and new to Final Burn so bare with me if this has been covered 100x.  I did a few searches and picked up some info [This thread was helpful (http://neo-source.com/index.php?topic=807.0)] but I'm still stuck...


About my setup, I'm running XBCD to use a Hori Fighting Stick EX2 for player 1 and either a Logitech Wingman Wireless or Saitek P2500/2600 joypads for player 2 (I have all three, would like to configure either as long as in the end it's working and it sticks).

The method I went through was...

1. Loading a game
2. Hitting F5 and configuring both controllers
3. Browsing to config\games\gamename.ini
4. opening the ini and copying the inputs

Here's the first issue, other than the Coin and Start entries they're both recorded the same no matter what controller I use...

Ex.
input "P1 Coin" switch 0x4288
input "P1 Start" switch 0x4289
input "P1 Weak punch" switch 0x4080
input "P1 Medium punch" switch 0x4081
input "P1 Strong punch" switch 0x4082
input "P1 Weak kick" switch 0x4083
input "P1 Medium kick" switch 0x4084
input "P1 Strong kick" switch 0x4085
input "P2 Coin" switch 0x07
input "P2 Start" switch 0x03
input "P2 Weak punch" switch 0x4080
input "P2 Medium punch" switch 0x4081
input "P2 Strong Punch" switch 0x4082
input "P2 Weak kick" switch 0x4083
input "P2 Medium kick" switch 0x4084
input "P2 Strong kick" switch 0x4085

and secondly when I try to transfer the ini to a new empty text ini and place it in config\presets. Upon loading it they both load as Joystick 0 (Confirmed when I bring up the F5 controller input config), making both 1P and 2P respond to each keypress and joystick movement. The odd thing is if I don't leave the game both the input config (F5) and the game reflect that the two controllers are different. It's just upon loading that it changes.


Oh this is with FBA v0.2.96.77, WinXP SP3. Controllers are plugged straight into the motherboards USB ports.

This sounds like an issue with your controllers/drivers.  I've had 4 xbox (modified) controllers and a ms sidewinder hooked up without issue on fba.

donde se encuentra CaptainCPS-X  (location in CAPTAIN) ya no postea (not post). bye

Puerto Rico.  And it's unknown where he is.

Tengo un problema con El FB Alpha Enhanced R15, lo tengo configurado a 640x480+bliter basico+scanlines 50%+correct aspect ratio pero no se ven las escanlines y parece estar en wide screen o algo asi:
(http://img103.imageshack.us/img103/3415/shoteea6.jpg)

mientras que en el FB Alpha original con las mismas opciones se ve asi:
(http://img134.imageshack.us/img134/7530/shotig6.jpg)
¿por que?

Scanlines stretch the image vertically.
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: sarpeidon on July 28, 2008, 11:12:22 AM
Hello,


The link for the r15 versie is dead, and no found r16 ?

Good day to you


Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: 0746 on July 28, 2008, 12:43:18 PM
My theory about alien abduction still stands  :cool:
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: sarpeidon on July 30, 2008, 09:18:08 AM
Hello,

EHH Aliens you we go now ?   :cool:

A charitable soul, for giving me a link valid for fb alpha enhanced.   :biggrin:

Thank you and good day all    :p
Title: Re: FB Alpha Enhanced R15 [v0.2.96.72]
Post by: royer86 on March 15, 2011, 01:53:29 AM
alguien que se anime a subir de nuevo el emulador FB Alpha Enhanced R15 todas sus versiones.

Please Upload  FB Alpha Enhanced R15 all versions