I'm trying to compile version 0.2.97.37 not in unicode but I am in a single error
this line does not want to compile in #unicode
struct InputInOut InputInOutD Input = {init, exit, SetCooperativeLevel, NEWFRAME, getState, readGamepadAxis, readMouseAxis, find, getControlName, NULL, _T ("DirectInput8 input")};
error
src/intf/input/win32/inp_dinput.cpp(876) : error C2440: 'inicializando' : n?o ? poss?vel converter de 'int (__cdecl *)(int,wchar_t *,wchar_t *)' para 'INT32 (__cdecl *)(INT32,TCHAR *,TCHAR *)'
the current fba not compile as not unicode? makefile >> #unicode = 1