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Topic:
FBNeo libretro core how to compile only the arcade part
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Topic: FBNeo libretro core how to compile only the arcade part (Read 7868 times)
asdone7
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Posts: 11
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FBNeo libretro core how to compile only the arcade part
«
on:
December 07, 2021, 03:35:15 AM »
hello,
With the drive of FBNeo libretro core becoming more and more perfect. The number of supported games is increasing, but the volume is also increasing. I m very be vexed. How to build only the arcade part
Thanks in advance.
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barbudreadmon
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Posts: 1140
Karma: +60/-2
Helper
Re: FBNeo libretro core how to compile only the arcade part
«
Reply #1 on:
December 07, 2021, 04:09:25 AM »
You can exclude any driver you want by adding it to "BURN_BLACKLIST" in "
Makefile.common
". However there isn't much point in doing this except if you are on a platform with heavy memory constraints. Also don't expect to free much memory from this,
i removed dozens of drivers from the 3ds build
(which is one of those memory-limited systems) and only freed ~10 MBs which was just enough to fit fbneo into 3ds memory.
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asdone7
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Posts: 11
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Re: FBNeo libretro core how to compile only the arcade part
«
Reply #2 on:
December 07, 2021, 04:43:51 AM »
Thank you for your reply,I see what you mean.
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FBNeo libretro core how to compile only the arcade part