While playing Magic Crystals last night I realized there was a missing sprite framebuffer effect. This game recently became one of my favorite games, so, something must be done about that!
Notes: the effect happens very fast and is part of an animation, so, the effect might look weird, but when combined with the animation, its great! Also fixed, but not reflected in the below images were a few tiny issues with this game. Timing was improved, to fix some rare but ugly single-frame sprite glitches, and proper sprite-tile-sprite priorities were implimented to fix an issue with the player falling off a moving platform.