Author Topic: dink's FBN Development & Fixes thread  (Read 1320639 times)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1545 on: February 07, 2019, 06:52:06 PM »
barbudreadmon, this works great and is really simple to use - thanks for sharing!! :)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1546 on: February 08, 2019, 11:27:09 PM »
neogeo cd support re-doo is finished!
-> DAO .bin/cue and TruRip (.ccd/.sub/.img [based on Jan Klaassen's work]) support added
-> cd game selector and cd game info updated to work with mode1/2352
-> all hacks removed for the Z80 ROM transfers w/proper emulation impl.
-> game loading is ffffffffffffast! now, even faster with ffwd (F1) :)
-> savestates work perfectly, per-game(!)
-> ssrpg works ;)
-> at least 25, but up to 100 other bugs fixed ;)  I stopped counting at one point..

Big thanks to Silanda and barbudreadmon for bug reports, ideas, talks and etc.  Even more big thanks to Silanda for doing hw tests for me :)

.. all these years I avoided neogeo-cd, because I knew that the work involved to make it where it is today, would be CRAZY.

well, maybe 2 weeks ago I decided that it was time to take the challenge.  On that particular day, it was -25c/-14f outside, and It was during the bikeride to my friends house (across town, 1.5mile/2.4km) that I thought it might be a good idea to get started.  :eek:

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1547 on: February 18, 2019, 09:26:39 AM »
Another new FBAlpha test exe :)

NeoGeo CD:
adds input mapping per-game
fixes:
state issues
cd-loading a bit faster than the last test-exe
and nvram(internal memcard) is saved properly now.  due to a bug in the last exe, it was saving it per-game - now saved as neocdz.fs again  sorry about that :)

best regards,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1548 on: February 19, 2019, 12:27:15 AM »
Regarding the feb.18 test exe, the per-game input mapping didn't quite work right yet.  sorry about that :)
Fix and new test .exe will be available shortly...
UI stuff really is a thorn in my side!  :p

best regards,
- dink

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1549 on: February 19, 2019, 01:39:38 PM »
I tried various NeoGeo CD games and all of them seem to work very well (I used cue+bin format)... the CD-DA tracks sound very fine, moreover the loading times of original hardware are just a "distant memory" !  :p

Excellent work guys!  :smilie:

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1550 on: February 19, 2019, 06:24:57 PM »
I tried various NeoGeo CD games and all of them seem to work very well (I used cue+bin format)... the CD-DA tracks sound very fine, moreover the loading times of original hardware are just a "distant memory" !  :p

Excellent work guys!  :smilie:

Thanks for testing :)  I have a job for you, check your PM :)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1551 on: February 22, 2019, 12:33:29 AM »
Here's a new FBAlpha test exe

What's changed?
-Per-game input config for NeoGeo CD is fixed
-Graphics issues fix for Irem M92 games: Superior Soldiers (background gfx in-game) and Gunforce (titlescreen)
-NeoGeo CD Overclock test-idea: loads in half-time as usual (even faster w/FFWD(f1) - of course!)

have fun & best regards,
- dink

Offline Neildark

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Re: dink's FBA Development & Fixes thread
« Reply #1552 on: February 22, 2019, 07:35:57 AM »
Hello. First of all, thank you very much for all the effort that you are devoting to the emulation of Neo Geo CD, in the last exe the loads of the game are much faster, and with the F1 hardly noticeable. I've tried it with the KOF and it shows a lot. Only one thing, ?would it be possible that, precisely in the KOF, the music continued at the same point that the round ends on the next load? The problem with these games in particular is that every time a fighter loads the song starts again from the beginning, so that you are always listening to the same part over and over again. I mention it from the total ignorance of course, in the original machine loaded another part of the track and returned to the main in the next load.
Greetings, and again, thank you very much for all your effort. :smilie: :smilie:

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1553 on: February 22, 2019, 08:23:50 AM »
Neildark you're welcome.
The way it is now, is just like the original hw.  I even just tried in kof'97 (cd), each round plays a new track on the cd.
It's impossible to change it the way you'd like it, because it's the game(machine) itself that that chooses when and how to play a track.  On the other hand, if you think there's a bug causing a certain game to play the same track, please let me know which game (version, etc) you used.

best regards,
- dink

Offline Neildark

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Re: dink's FBA Development & Fixes thread
« Reply #1554 on: February 22, 2019, 09:27:27 AM »
Hello again. Yes, I have tested it with several games and it only happens with the KOF 98 King of Fighters '98, The Slugfest NGCD-ID: 0242. It always jumps the same track of each stage, it does not have a second version.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1555 on: February 24, 2019, 10:56:13 PM »
NeilDark, the NeoGeo CD HW does it exactly the same way for this game.  Each match "location" has a track associated with it, and every time a round begins the track starts from the beginning.

best regards,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1556 on: February 24, 2019, 11:01:10 PM »
Up for grabs is a shiny new FBAlpha test exe!

What's new since the last one? (2 days ago!)
Added driver for Taito's Ground Effects / Super Ground Effects
Added driver for Taito's Gunbuster
Added driver for Liberation, Kamikaze Cabbie and Boomber R'angr by Data East
NeoGeoCD super-rework is officially "done".  Enjoy it :)  All new drivers by iq_132, with a little help from dink.

We need victims I mean helpful friends of FBAlpha to test these games and let us know if any bugs (or etc) comes up :)

best regards,
- dink
« Last Edit: February 24, 2019, 11:02:19 PM by dink »

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1557 on: February 25, 2019, 03:16:50 AM »
Thanks a lot for the new exe!  :smilie:

The new games seem to work fine, except for two "small issue":
1) Boomber R'angr is set with invulnerability by default, probably not a good option for a coin-op! :P
2) Gunbuster has some sprite flickering issue during the enemy explanation phase (before to begin an interactive level).


Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1558 on: February 25, 2019, 03:23:13 AM »
Hereunder some snapshots of new added games!  :smilie:

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1559 on: February 26, 2019, 11:59:51 PM »
Gab75, thanks for the bugreports and pics :)