Author Topic: UniCode  (Read 18223 times)

Offline BisonSAS

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UniCode - NeoGeo
« Reply #15 on: February 25, 2007, 11:47:02 AM »
NeoGeo

Ghostlop ◦ Ghostlop ゴーストロップ



Quote
struct BurnDriver BurnDrvghostlop = {
   "ghostlop", NULL, "neogeo", "1994",
   "Ghostlop\0", NULL, "Data East", "Neo Geo",
   L"Ghostlop\0Ghostlop \u30B4\u30FC\u30B9\u30C8\u30ED\u30C3\u30D7\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_PROTOTYPE, 2, HARDWARE_SNK_NEOGEO,
   NULL, ghostlopRomInfo, ghostlopRomName, neogeoInputInfo, neogeoDIPInfo,
   NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
   nNeoScreenWidth, 224, 4, 3
};



ポチッとにゃ~ ◦ Pochi and Nyaa



Quote
struct BurnDriver BurnDrvpnyaa = {
   "pnyaa", NULL, "neogeo", "2003",
   "Pochi and Nyaa\0", NULL, "Aiky / Taito", "Neo Geo",
   L"\u30DD\u30C1\u30C3\u3068\u306B\u3083\uFF5E\0Pochi and Nyaa\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_ENCRYPTED_B,
   NULL, pnyaaRomInfo, pnyaaRomName, neogeoInputInfo, neogeoDIPInfo,
   pnyaaInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
   nNeoScreenWidth, 224, 4, 3
};

Offline NJ7

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Re: UniCode
« Reply #16 on: February 25, 2007, 01:36:39 PM »
What's the purpose of this thread.....I tried using this code to samsho5 and all it did was add boxes after it......how do you get the japanese text to appear.....I'm guessing my computer doesn't have japanese characters installed, could be why...

Offline CaptainCPS

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Re: UniCode
« Reply #17 on: February 25, 2007, 05:29:38 PM »
What's the purpose of this thread.....I tried using this code to samsho5 and all it did was add boxes after it......how do you get the japanese text to appear.....I'm guessing my computer doesn't have japanese characters installed, could be why...

Control Panel -> Regional and Language Options



Make sure they are selected, probably you will need the Windows OS install CD unless it find the required files in your local disk.

btw, not to offend but, you should verify well the stuff you post before saying a thread doesnt have a purpose or meaning or star requesting fixes, maybe you dont see the value others see in this thread

SeeYaa!!
 :biggrin:
« Last Edit: February 25, 2007, 05:33:42 PM by CaptainCPS-X »

Offline NJ7

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Re: UniCode
« Reply #18 on: February 26, 2007, 01:21:50 PM »
I'm sorry about that, what font do you have installed for the program to read the Japanese or Chinese that it is.....been installing fonts without any succes with the Final Burn Program. My Win XP CD doesn't have the files requested probably cause all it is a restore disc to restore all the programs to the factory store. I think it must be japanese you are using only cause the japanese font I installed seems to pick up the characters in Internet Explorer 7.0....

Offline BisonSAS

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UniCode - Sega
« Reply #19 on: March 02, 2007, 10:35:04 PM »
Sega

獣王記 ◦ Juuouki



Quote
struct BurnDriver BurnDrvAltbeasj = {
   "altbeasj", "altbeast", NULL, "1988",
   "Juuouki (set 6, Japan, 8751 317-0077)\0", "Incomplete Sound", "Sega", "System 16B",
   L"\u7363\u738B\u8A18 (set 6, Japan, 8751 317-0077)\0Juuouki\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SEGA_SYSTEM16B,
   NULL, AltbeasjRomInfo, AltbeasjRomName, System16bfire3InputInfo, AltbeastDIPInfo,
   AltbeasjInit, System16Exit, System16BFrame, NULL, System16Scan,
   NULL, 320, 224, 4, 3
};



ダンプ松本 ◦ Dump Matsumoto



Quote
struct BurnDriver BurnDrvDumpmtmt = {
   "dumpmtmt", "bodyslam", NULL, "1986",
   "Dump Matsumoto (Japan, 8751 317-unknown)\0", NULL, "Sega", "System 16A",
   L"\u30C0\u30F3\u30D7\u677E\u672C (Japan, 8751 317-unknown)\0Dump Matsumoto\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SEGA_SYSTEM16A,
   NULL, DumpmtmtRomInfo, DumpmtmtRomName, System16aInputInfo, BodyslamDIPInfo,
   BodyslamInit, System16Exit, System16AFrame, NULL, System16Scan,
   NULL, 320, 224, 4, 3
};



登龍門 ◦ Toryumon



Quote
struct BurnDriver BurnDrvToryumon = {
   "toryumon", NULL, NULL, "1994",
   "Toryumon\0", "Incomplete Sound", "Sega", "System 16B",
   L"\u767B\u9F8D\u9580\0Toryumon\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SEGA_SYSTEM16B,
   NULL, ToryumonRomInfo, ToryumonRomName, System16bfire1InputInfo, ToryumonDIPInfo,
   ToryumonInit, System16Exit, System16BFrame, NULL, System16Scan,
   NULL, 320, 224, 4, 3
};
« Last Edit: March 02, 2007, 10:37:48 PM by BisonSAS »

Offline BisonSAS

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UniCode - Toaplan
« Reply #20 on: March 11, 2007, 05:53:05 PM »
Toaplan

Snow Bros. 2 - with new elves ◦ おてんきパラダイス ◦ 雪人兄弟2 ◦ 눈사람형제2







Quote
struct BurnDriver BurnDrvSnowbro2 = {
   "snowbro2", NULL, NULL, "1994",
   "Snow Bros. 2 - with new elves\0Otenki Paradise\0", NULL, "Hanafram", "Toaplan GP9001 based",
   L"Snow Bros. 2 - with new elves\0\u304A\u3066\u3093\u304D\u30D1\u30E9\u30C0\u30A4\u30B9\0\u96EA\u4EBA\u5144\u5F1F\uFF12\0\uB208\uC0AC\uB78C\uD615\uC81C\uFF12\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 4, HARDWARE_TOAPLAN_68K_ONLY,
   NULL, snowbro2RomInfo, snowbro2RomName, snowbro2InputInfo, snowbro2DIPInfo,
   DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &ToaRecalcPalette,
   320, 240, 4, 3
};
ROM info: 4 players max

Thanks doomking for korean title. :wink:
« Last Edit: March 11, 2007, 06:16:15 PM by BisonSAS »

Offline BisonSAS

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UniCode - Sega
« Reply #21 on: March 24, 2007, 12:35:04 AM »
Sega

RyuKyu 琉球



Quote
struct BurnDriver BurnDrvRyukyu = {
   "ryukyu", NULL, NULL, "1990",
   "RyuKyu (Japan, FD1094 317-5023)\0", "Incomplete Sound", "Success / Sega", "System 16B",
   L"RyuKyu \u7409\u7403 (Japan, FD1094 317-5023)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SEGA_SYSTEM16B | HARDWARE_SEGA_FD1094_ENC,
   NULL, RyukyuRomInfo, RyukyuRomName, RyukyuInputInfo, RyukyuDIPInfo,
   RyukyuInit, System16Exit, System16BFrame, NULL, System16Scan,
   NULL, 320, 224, 4, 3
};

Offline BisonSAS

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UniCode Panic Bomber
« Reply #22 on: March 24, 2007, 03:30:19 PM »
NeoGeo

Panic Bomber ◦ ぱにっくボンバー ボンバーマン



Quote
struct BurnDriver BurnDrvPanicbom = {
   "panicbom", NULL, "neogeo", "1994",
   "Panic Bomber\0", NULL, "Eighting / Hudson Soft", "Neo Geo",
   L"Panic Bomber\0\u3071\u306B\u3063\u304F\u30DC\u30F3\u30D0\u30FC \u30DC\u30F3\u30D0\u30FC\u30DE\u30F3\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO,
   NULL, panicbomRomInfo, panicbomRomName, neogeoInputInfo, neogeoDIPInfo,
   NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
   nNeoScreenWidth, 224, 4, 3
};
Missing Eighting in Release By:

Offline Johnboy

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Re: UniCode
« Reply #23 on: April 01, 2007, 05:33:19 AM »
Here is something for the UniCode project, maybe someone can make an addition for it:

NeoGeo, Metal Slug 4, Japanese label

Offline BisonSAS

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Re: UniCode
« Reply #24 on: April 01, 2007, 07:38:48 AM »
This "Japanese label" do not display in MS4 title.

Look this title in japanese region:
« Last Edit: April 01, 2007, 07:42:32 AM by BisonSAS »

Offline BisonSAS

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UniCode - Sega
« Reply #25 on: April 10, 2007, 12:23:45 AM »
Sega

スケバン雀士 竜子 ◦ Sukeban Jansi Ryuko



Quote
struct BurnDriver BurnDrvSjryuko = {
   "sjryuko", NULL, NULL, "1988",
   "Sukeban Jansi Ryuko (set 2, System 16B, FD1089B 317-5021)\0", "Incomplete Sound", "White Board", "System 16B",
   L"\u30B9\u30B1\u30D0\u30F3\u96C0\u58EB \u7ADC\u5B50\0Sukeban Jansi Ryuko (set 2, System 16B, FD1089B 317-5021)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SEGA_SYSTEM16B | HARDWARE_SEGA_FD1089B_ENC | HARDWARE_SEGA_5358,
   NULL, SjryukoRomInfo, SjryukoRomName, SjryukoInputInfo, SjryukoDIPInfo,
   SjryukoInit, SjryukoExit, System16BFrame, NULL, SjryukoScan,
   NULL, 320, 224, 4, 3
};
Quote
struct BurnDriver BurnDrvSjryuko1 = {
   "sjryuko1", "sjryuko", NULL, "1988",
   "Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021)\0", "Incomplete Sound", "White Board", "System 16A",
   L"\u30B9\u30B1\u30D0\u30F3\u96C0\u58EB \u7ADC\u5B50\0Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SEGA_SYSTEM16A | HARDWARE_SEGA_FD1089B_ENC,
   NULL, Sjryuko1RomInfo, Sjryuko1RomName, Sjryuko1InputInfo, Sjryuko1DIPInfo,
   Sjryuko1Init, Sjryuko1Exit, System16AFrame, NULL, Sjryuko1Scan,
   NULL, 320, 224, 4, 3
};



Line of Fire ◦ 爆弾野郎



Quote
struct BurnDriverD BurnDrvLoffire = {
   "loffire", NULL, NULL, "1989",
   "Line of Fire\0Bakudan Yarou (World, FD1094 317-0136)\0", NULL, "Sega", "X-Board",
   L"Line of Fire\0\u7206\u5F3E\u91CE\u90CE (World, FD1094 317-0136)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SEGA_SYSTEMX | HARDWARE_SEGA_SPRITE_LOAD32 | HARDWARE_SEGA_FD1094_ENC,
   NULL, LoffireRomInfo, LoffireRomName, LoffireInputInfo, LoffireDIPInfo,
   LoffireInit, XBoardExit, XBoardFrame, NULL, XBoardScan,
   NULL, 320, 224, 4, 3
};
Quote
struct BurnDriverD BurnDrvLoffirej = {
   "loffirej", "loffire", NULL, "1989",
   "Line of Fire\0Bakudan Yarou (Japan, FD1094 317-0134)\0", NULL, "Sega", "X-Board",
   L"Line of Fire\0\u7206\u5F3E\u91CE\u90CE (Japan, FD1094 317-0134)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SEGA_SYSTEMX | HARDWARE_SEGA_SPRITE_LOAD32 | HARDWARE_SEGA_FD1094_ENC,
   NULL, LoffirejRomInfo, LoffirejRomName, LoffireInputInfo, LoffireDIPInfo,
   LoffireInit, XBoardExit, XBoardFrame, NULL, XBoardScan,
   NULL, 320, 224, 4, 3
};
Quote
struct BurnDriverD BurnDrvLoffireu = {
   "loffireu", "loffire", NULL, "1989",
   "Line of Fire\0Bakudan Yarou (US, FD1094 317-0135)\0", NULL, "Sega", "X-Board",
   L"Line of Fire\0\u7206\u5F3E\u91CE\u90CE (US, FD1094 317-0135)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SEGA_SYSTEMX | HARDWARE_SEGA_SPRITE_LOAD32 | HARDWARE_SEGA_FD1094_ENC,
   NULL, LoffireuRomInfo, LoffireuRomName, LoffireInputInfo, LoffireDIPInfo,
   LoffireInit, XBoardExit, XBoardFrame, NULL, XBoardScan,
   NULL, 320, 224, 4, 3
};

Offline BisonSAS

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Sega System 18 UniCode
« Reply #26 on: April 29, 2007, 11:07:17 AM »
Sega System 18

ウォーリーを さがせ! ◦ Wally wo Sagase!



Quote
struct BurnDriver BurnDrvWwallyj = {
   "wwallyj", NULL, NULL, "1992",
   "Wally wo Sagase! (rev B, Japan, FD1094 317-0197B)\0", "Incomplete Sound", "Sega", "System 18",
   L"\u30A6\u30A9\u30FC\u30EA\u30FC\u3092 \u3055\u304C\u305B\uFF01 (rev B, Japan, FD1094 317-0197B)\0Wally wo Sagase!\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SEGA_SYSTEM18 | HARDWARE_SEGA_FD1094_ENC,
   NULL, WwallyjRomInfo, WwallyjRomName, WwallyInputInfo, WwallyDIPInfo,
   WwallyInit, WwallyExit, System18Frame, System18Render, WwallyScan,
   NULL, 320, 224, 4, 3
};

Quote
struct BurnDriver BurnDrvWwallyja = {
   "wwallyja", "wwallyj", NULL, "1992",
   "Wally wo Sagase! (rev A, Japan, FD1094 317-0197A)\0", "Incomplete Sound", "Sega", "System 18",
   L"\u30A6\u30A9\u30FC\u30EA\u30FC\u3092 \u3055\u304C\u305B\uFF01 (rev A, Japan, FD1094 317-0197A)\0Wally wo Sagase!\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SEGA_SYSTEM18 | HARDWARE_SEGA_FD1094_ENC,
   NULL, WwallyjaRomInfo, WwallyjaRomName, WwallyInputInfo, WwallyDIPInfo,
   WwallyInit, WwallyExit, System18Frame, System18Render, WwallyScan,
   NULL, 320, 224, 4, 3
};
« Last Edit: November 18, 2007, 10:23:11 AM by BisonSAS »

Offline BisonSAS

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Kaneko 16 UniCode
« Reply #27 on: November 18, 2007, 10:27:04 AM »
Kaneko 16

B.C. Kid ◦ Bonk's Adventure ◦ 究極!!PC原人



Quote
struct BurnDriver BurnDrvBonkadv = {
   "bonkadv", NULL, NULL, "1994",
   "B.C. Kid\0Bonk's Adventure\0Kyukyoku!! PC Genjin\0", NULL, "Kaneko", "Kaneko 16-bit",
   L"B.C. Kid\0Bonk's Adventure\0\u7A76\u6975\uFF01\uFF01\uFF30\uFF23\u539F\u4EBA\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_MISC_MISC,
   NULL, BonkadvRomInfo, BonkadvRomName, BonkadvInputInfo, BonkadvDIPInfo,
   BonkadvInit, Kaneko16Exit, GtmrFrame, NULL, GtmrScan,
   NULL, 320, 240, 4, 3
};

Offline BisonSAS

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Taito-F2 UniCode
« Reply #28 on: May 29, 2008, 01:35:20 AM »
Taito-F2

甲子園 栄光の 嗚呼




クレヨンしんちゃん オラと遊ぼ




ミズバク 大冒険 アドベンチャー




クイズ 地球防衛軍




クイズ クレヨンしんちゃん




クイズ 人生劇場




クイズ クエスト -姫と勇者の物語-




くいず 苦胃頭 捕物帳




Yes.No 心理 トキメキチャート




ゆうゆ のクイズで Go!Go!





Source in attachment. :cool:




Offline BisonSAS

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Taito-X UniCode
« Reply #29 on: June 01, 2008, 12:33:21 AM »
Taito-X

Final 究極 の Striker




大旋風




Source in attachment. :cool: