At least for now the only thing I could do for both
DirectDraw 7 blitters was to add Vsync support, but Triple Buffer was originally implemented for Fullscreen mode, and since the code structure is different from the D3D7 and D3D9 blitters I cant add Triple Buffer, at least with what I know now.
In the future if I get better understanding of how Triple Buffering works I will try to add support for those 2 old blitters (I don't think anyone uses them anyway LOL). So far I know that Triple Buffering has something to do with flipping of primary buffer and a back buffer but I still need to know more about it
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I have been thinking that DX10 support in FBA would be great someday but so far I still don't know very much of DirectX so Im just dreaming LOL xD
SeeYaa!