// Samurai Shodown III / Samurai Spirits - Zankurou Musouken Enhanced (Bootleg, hack)static struct BurnRomInfo samsho3bhRomDesc[] = { { "087-en-p1.bin", 0x100000, 0x15e021ca, 1 | BRF_ESS | BRF_PRG }, // 0 68K code { "087-en-sp2.bin", 0x200000, 0x1cc2c370, 1 | BRF_ESS | BRF_PRG }, // 1 { "087-s1.bin", 0x020000, 0x74ec7d9f, 2 | BRF_GRA }, // 2 Text layer tiles { "087-c1.bin", 0x400000, 0x07a233bc, 3 | BRF_GRA }, // 3 Sprite data { "087-c2.bin", 0x400000, 0x7a413592, 3 | BRF_GRA }, // 4 { "087-c3.bin", 0x400000, 0x8b793796, 3 | BRF_GRA }, // 5 { "087-c4.bin", 0x400000, 0x728fbf11, 3 | BRF_GRA }, // 6 { "087-c5.bin", 0x400000, 0x172ab180, 3 | BRF_GRA }, // 7 { "087-c6.bin", 0x400000, 0x002ff8f3, 3 | BRF_GRA }, // 8 { "087-c7.bin", 0x100000, 0xae450e3d, 3 | BRF_GRA }, // 9 { "087-c8.bin", 0x100000, 0xa9e82717, 3 | BRF_GRA }, // 10 { "087-m1.bin", 0x020000, 0x8e6440eb, 4 | BRF_ESS | BRF_PRG }, // 11 Z80 code { "087-v1.bin", 0x400000, 0x84bdd9a0, 5 | BRF_SND }, // 12 Sound data { "087-v2.bin", 0x200000, 0xac0f261a, 5 | BRF_SND }, // 13 };STDROMPICKEXT(samsho3bh, samsho3bh, neogeo)STD_ROM_FN(samsho3bh)struct BurnDriver BurnDrvsamsho3bh = { "samsho3bh", "samsho3", "neogeo", NULL, "1995", "Samurai Shodown III / Samurai Spirits - Zankurou Musouken Enhanced(Bootleg, hack)\0", NULL, "SNK", "Neo Geo", L"Samurai Shodown III (Bootleg, hack)\0\u30B5\u30E0\u30E9\u30A4\u30B9\u30D4\u30EA\u30C3\u30C4 - \u65AC\u7D05\u90CE\u7121\u53CC\u5263 (Bootleg, hack)\0", NULL, NULL, NULL, BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_MVSCARTRIDGE, GBF_VSFIGHT, FBF_SAMSHO, NULL, samsho3bhRomInfo, samsho3bhRomName, NULL, NULL, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, JBF_GAME_WORKING, NULL, NULL, NULL, &NeoRecalcPalette, 0x1000, 304, 224, 4, 3};