Recent Posts

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31
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Tatsuya79 on March 03, 2024, 04:52:03 PM »
Hi, I reduced the frame reaction time, though, the games in the driver probably need some testing :)

There's a glitch on the race selection screen in Rad Rally (see attachment).
Maybe related to that hack: https://github.com/finalburnneo/FBNeo/issues/1308

The background is still fine during the race.
32
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by TaiToaplan on March 03, 2024, 04:38:54 PM »
Hi guys, another possible bug discovered thanks to the Arcade Archives series.

In Arabian, the enemy at the top of the levels is a large blue bird. In fbneo or mame this enemy does not appear.
33
FBN Discussion / Re: I encountered a strange problem
« Last post by geese howard on March 03, 2024, 09:21:29 AM »
You should ask at libretro forums...
34
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on March 03, 2024, 05:29:34 AM »
There's an addedum patch for Super Street Fighter II (Genesis / Mega Drive) available. Apparently it corrects the music after applying either the Dolsilwa or the Lord Hiryu enhancement patches.



I say "apparently" because I can't notice much difference, if any, with my low end PC speakers. And anyway, it's SF2 for the Mega Drive, which is kinda meh when compared to the SNES versions, so I'll trust the FB Neo team verdict on this one. Is it worthy? Is it not? We'll see.

Information and download here.
35
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Tatsuya79 on March 03, 2024, 05:19:13 AM »
Hi, I reduced the frame reaction time, though, the games in the driver probably need some testing :)

best regards,
- dink

Thank you! I'll play some of that some more then.
36
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Stifu on March 03, 2024, 03:13:54 AM »
It's in now, thanks for the reminder! :)

best regards,
- dink

Thanks dink!
37
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on March 03, 2024, 01:44:06 AM »
I've just tested Golden Axe RDA and it's reacting on the 5th frame instead of the 4th in Mame.
Maybe you lost a frame in the process?

Hi, I reduced the frame reaction time, though, the games in the driver probably need some testing :)

best regards,
- dink
38
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on March 03, 2024, 12:19:27 AM »
I've just tested Golden Axe RDA and it's reacting on the 5th frame instead of the 4th in Mame.
Maybe you lost a frame in the process?

Where's my screwdriver? :)
39
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on March 02, 2024, 09:00:41 PM »
Sorry to bump this, but will this cool hack get added? Just wondering if maybe it got overlooked or forgotten.

It's in now, thanks for the reminder! :)

best regards,
- dink
40
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on March 02, 2024, 02:37:55 PM »
I have the exact same input lag before and after the optimization.
MAME seems to be 1 frame lower indeed.
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