Recent Posts

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51
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by el_rika on May 12, 2022, 10:55:31 AM »
So, the latest improvement fixed the libretro core for android to the level of mame_0.155.
Mushihimesama, Futari and Daifukkatsu (the other games are not affected by the issue) now play without errors if:
- delete game.fs before starting game
- after starting the game, go back to Retroarch gui and "reset".

(I've only tested Mushihimesama, but based on the identical behaviour to mame, all should work fine.) Will test further.

Have a great day guys!
52
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Joaquim2020 on May 12, 2022, 03:28:01 AM »
Joaquim2020 thanks!
Where did you get the ddpsdoj hack with knuckles?  I want to try it! :)

best regards,
- dink

http://www.emuline.org/topic/2626-shmup-dodonpachi-saidaioujou-knuckles/

https://www.youtube.com/watch?v=RClniFO7Jf0
53
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on May 10, 2022, 02:58:17 PM »
Added the support to 6 new ZX Spectrum titles (5 classics + 1 homebrew):
Chopper Defence v1.2 (HB, 2022) > https://psychicparrot.itch.io/chopper-defence
Dynasty Wars (1990)
Earthlight (1988)
Planet 10 (1989)
Postman Pat - The Computer Game (1989)
Werewolves of London (1989)
54
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 10, 2022, 01:04:38 PM »
Joaquim2020 thanks!
Where did you get the ddpsdoj hack with knuckles?  I want to try it! :)

best regards,
- dink
55
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Joaquim2020 on May 10, 2022, 09:57:42 AM »
updated happenings re: cave
last night I came up with a nice fix for music when using [any cpu rate] :)
I'm surprized - I didn't think it would have been fixed so soon because I had tried many many times without luck!

thanks for all the positive comments, I think this has been a good source of my success last night!

el_rika, next I will try to come up with a better solution for the threaded blitter on android - stay tuned!

best regards,
- dink

Way a go dink! Nice one!
56
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 10, 2022, 09:52:23 AM »
updated happenings re: cave
last night I came up with a nice fix for music when using [any cpu rate] :)
I'm surprized - I didn't think it would have been fixed so soon because I had tried many many times without luck!

thanks for all the positive comments, I think this has been a good source of my success last night!

el_rika, next I will try to come up with a better solution for the threaded blitter on android - stay tuned!

best regards,
- dink
57
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Joaquim2020 on May 10, 2022, 03:30:36 AM »
There's Garfield also instead of the commentary girl on the top right in game.
I think it's trash. :confused:

Saya version it doesn?t have. Knuckles version is not necessary at all, just remind the hack of Saya, because she is exclusive.
58
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by el_rika on May 10, 2022, 01:49:59 AM »
My pleasure dink.

Thanks so much for all your hard work!
59
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 10, 2022, 12:35:35 AM »
This fixes the issue (disabling threaded blitter)

The performance takes a big hit though.

Thanks, its just a test to help me understand what is going wrong - I don't actually recommend to use it like that.

best regards,
- dink
60
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by el_rika on May 09, 2022, 11:38:50 PM »
el_rika, can you try toggling off the the threaded blitter and see if it helps at all?
Is there something that needs to be done in order to get the issues in mushisam to appear?

best regards,
- dink

This fixes the issue (disabling threaded blitter)

The performance takes a big hit though.
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