Recent Posts

Pages: 1 2 3 4 5 [6] 7 8 9 10
51
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Gab75 on June 12, 2025, 03:07:25 PM »
Added driver for Bally Astrocade arcade hw:
Wizard of Wor, Gorf, Seawolf 2 (needs samples: seawolf.zip), Space Zap, Robby Roto & some misc stuff

Excellent work guys! :) Other real classics emulated by FB Neo... I played a lot with Wizard of Wor during my childhood (ehm... to be honest, with the C64 version!) :P
52
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by fprietog on June 12, 2025, 11:36:01 AM »
Added the support to 3 new SNES/Super Famicom games:
All-American Championship Football (Euro)
Caravan Shooting Collection (Japan)
Dr. Mario (Japan)
53
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Neville on June 12, 2025, 11:24:56 AM »
That's true. I had forgotten about the "instant death" stages. They were the most trying in the CPC version, but nothing you couldn't finish after a few tries. I say "stages" because I think there was at least another one, but maybe it wasn't present on all versions (?).
54
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by taoenwen on June 12, 2025, 11:23:47 AM »
Very wonderful work! Awesome!
55
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by barbudreadmon on June 12, 2025, 11:13:38 AM »
Do you guys feel any love for Teenage Mutant Ninja Turtles (NES)?

I finished it as a kid, not sure i'd be able to re-enact that feat.
You hear a lot about the difficulty of that game, but what i found the most difficult was to do "low" jumps consistently (you had to press jump very briefly, the timing was extremely hard). There was a screen in the sewers where you'd die if you failed that jump, and this is probably where i died the most.
56
FBN Discussion / Re: Feature Requests
« Last post by taoenwen on June 12, 2025, 10:07:39 AM »
I got around to testing again. I can confirm there is no SendMessage issue. But there is another minor issue. The rom path dialog and the support files dialog width reduces by about 1 character every time it is opened and closed

https://github.com/finalburnneo/FBNeo/commit/ad6db120474d129839b1f720016ab460c59a1a1d

fixed now.
57
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by fprietog on June 12, 2025, 10:02:20 AM »
Thank you very much dink and iq_132 for the new arcades!

Does someone know where can I buy time to play all of these?  :biggrin:
58
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by matchew64 on June 12, 2025, 09:55:21 AM »
Thank you for the awesome surprise summer drop!!!

I will get to testing right away.  ;)
59
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on June 12, 2025, 09:34:28 AM »
Hi guys, got some FB Neo news for ... today!
---

Added driver for Bally Astrocade arcade hw:
Wizard of Wor, Gorf, Seawolf 2 (needs samples: seawolf.zip), Space Zap, Robby Roto & some misc stuff

Seriously, don't underestimate the simplicity of Space Zap.  It's insane!
Big thanks to iq_132 for making this happen on FBNeo!
(I worked on the audio & polish)
---

NES: fixed gfx glitch in Ghostbusters II
MD/Genesis: Fixed Pacman 2's audio problems
NYCaptor: fixed the HS name entry screen

best regards,
- dink
60
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Neville on June 12, 2025, 09:19:00 AM »
Yep :biggrin:

Take a NES, erase its color palette, its instant game loading, its cool controller, its exclusive titles... and you eventually get a first generation CPC xD

Pages: 1 2 3 4 5 [6] 7 8 9 10