Author Topic: FB Neo Bugs Reports  (Read 158674 times)

Offline dink

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Re: FB Neo Bugs Reports
« Reply #765 on: March 28, 2022, 09:40:47 AM »
Thanks, dink!

Not sure if you missed my other report, but just in case, here it is.

Oops!  That's fixed now as well, hopefully :)  the bird changed to a chicken after I corrected the gfx banking.

best regards,
- dink

Offline robwill80

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Re: FB Neo Bugs Reports
« Reply #766 on: March 29, 2022, 12:42:39 PM »
Namco's Xevious works, but the version manufactured for the US by Atari does not. MAME lists 3 different versions of this as clones - xeviousa, xeviousb and xeviousc.

Offline Tegrah

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Re: FB Neo Bugs Reports
« Reply #767 on: April 02, 2022, 06:45:58 AM »
Just like to thank the continued effort to improve this core, I've reported twice before (problems which were fixed :) )
Always appreciate the controls of games using fbneo, good example Zektor, terrible and almost unplayable with Mame yet works a treat with FBNeo

Reason for bug report, BIGRUN doesn't seem to have a working Accelerator, tried touch screen and joypad.
Other buttons, stearing, gear, brake, even Horn work.

Inside the control panel (I/O) the accelator is giving a feedback display when R2 is pressed, yet during game no forward thrust

Only found this issue due to MAME not displaying the graphics right (can see objects through hills), so thought I'd try with FBNeo..
« Last Edit: April 02, 2022, 07:07:52 AM by Tegrah »

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #768 on: April 02, 2022, 09:41:25 AM »
Reason for bug report, BIGRUN doesn't seem to have a working Accelerator, tried touch screen and joypad.
Other buttons, stearing, gear, brake, even Horn work.

I fixed an input issue on bigrun 3 months ago, maybe your core isn't up-to-date ?

Edit: i just checked and can confirm everything is fine on my side.
« Last Edit: April 02, 2022, 11:04:36 AM by barbudreadmon »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #769 on: April 02, 2022, 09:50:06 AM »
Regarding gfx issues in BigRun - it's not emulated right anywhere, I'm afraid.

best regards,
- dink

Offline Tegrah

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Re: FB Neo Bugs Reports
« Reply #770 on: April 02, 2022, 11:47:39 AM »
^^ sorry seems its on my end.

Its confusing as my phone (s9) doesnt work, whereas my tablet (s4) does. Both devices are running the exact version of retroarch (1.8.9_git), FBNeo core (v1.0.0.03) and rom.

As mentioned though the gfx are rubbish, even worse on the bigger screen, so no great loss.
Not worth looking into it anymore.

Offline Marco79

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Re: FB Neo Bugs Reports
« Reply #771 on: April 06, 2022, 03:04:32 PM »
Not emulated final burn neo
Street Fighter 2 (another bootleg 2)
« Last Edit: April 10, 2022, 04:42:12 AM by Marco79 »

Offline Marco79

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Re: FB Neo Bugs Reports
« Reply #772 on: April 06, 2022, 03:11:57 PM »
« Last Edit: April 06, 2022, 03:20:43 PM by Marco79 »

Offline Supergun

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Re: FB Neo Bugs Reports
« Reply #773 on: April 09, 2022, 09:38:35 AM »
Hello FBNeo team,
 :wink:

"Ultimate mortal kombat 3" :
During match the "energy life bar" shows flickering flashing when it fills with red color,
I think it's a bug, mame does not show this anomaly.

it is present in the stable release 1.0.0.2 and ultimate "git build"
thanks.
« Last Edit: April 09, 2022, 09:39:55 AM by Supergun »

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #774 on: April 09, 2022, 11:11:11 PM »
@dink - On the real pcb during the intro you'll see the bottom part of the enemy explosions are positioned higher just above there mini hover boards where as on the emu after the broken explosion fix they're positioned lower which are incorrect if you get what i mean, what do you think? I've provided a video link for comparisons. https://youtu.be/nCrSgJe41Ww?t=46
« Last Edit: April 29, 2022, 11:06:59 PM by the_maq »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #775 on: April 10, 2022, 09:43:07 AM »
the_maq, the zoom sprites in tmnt2 are very difficult to get right, they're controlled by a mcu which hasn't been dump yet due to protection inside the chip.  I don't think we'll ever have it 100% perfect without the chip, but this is as close as I can get it without breaking anything else.

best regards,
- dink

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #776 on: April 10, 2022, 11:21:06 PM »
the_maq, the zoom sprites in tmnt2 are very difficult to get right, they're controlled by a mcu which hasn't been dumped yet due to protection inside the chip.  I don't think we'll ever have it 100% perfect without the chip, but this is as close as I can get it without breaking anything else.

best regards,
- dink
No bother mate the difference now and before all the fixes were made is night and day thanks again for clarifying.
« Last Edit: April 16, 2022, 05:05:10 PM by the_maq »

Offline JoelH

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Re: FB Neo Bugs Reports
« Reply #777 on: April 12, 2022, 06:03:48 PM »
Getting some weird glitches with the Sega System 32 driver on Nvidia Shield. The screen is being filled with pulsating ghosting artifacts like an improperly deinterlaced video transfer. does it with GL AND Vulkan. Any idea what might be happening here?

EDIT - Looks like its entirely due to graphics filters.
« Last Edit: April 12, 2022, 06:20:46 PM by JoelH »

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #778 on: April 13, 2022, 12:43:33 AM »
Getting some weird glitches with the Sega System 32 driver on Nvidia Shield. The screen is being filled with pulsating ghosting artifacts like an improperly deinterlaced video transfer. does it with GL AND Vulkan. Any idea what might be happening here?

EDIT - Looks like its entirely due to graphics filters.

Do you mean retroarch filters ? That's not a FBNeo bug then.
« Last Edit: April 13, 2022, 12:44:46 AM by barbudreadmon »

Offline Stifu

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Re: FB Neo Bugs Reports
« Reply #779 on: April 24, 2022, 08:06:36 AM »
Weird thing in Varia Metal: at the beginning of the first stage, your ship is briefly visible at the bottom of the screen, before instantly disappearing, then coming back into view from the bottom of the screen. Same as in this video.

Game bug or emulation bug? Thanks.