Well, if this is the case: look at the code for the "level transition" animation, maybe you can use the same code/animation for "begin game" screen?
Since level transition works perfectly
best regards,
- dink
Hi dink,
Some people have told me that the samples are too loud in relation to the game.
I've noticed that in the Mame drive I turn the volume down a little during playback and that's why there's a difference in volume.
//Zero800
SAMPLES(config, m_samples_l);
m_samples_l->set_channels(1);
m_samples_l->set_samples_names(samples_id_l);
m_samples_l->add_route(0, "lspeaker", 0.1); ---------> volume 0.1
SAMPLES(config, m_samples_r);
m_samples_r->set_channels(1);
m_samples_r->set_samples_names(samples_id_r);
m_samples_r->add_route(0, "rspeaker", 0.1); ---------> volume 0.1
is it also possible to do this on FBNeo?