Author Topic: dink's FBN Development & Fixes thread  (Read 760585 times)

Offline Neville

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Re: dink's FBN Development & Fixes thread
« Reply #2040 on: November 08, 2020, 09:41:18 AM »
Don't have headphones plugged to the PC, but it does sound more "spacey" even on my desktop speakers. Tried it with "Super Mario Bros. 3".

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2041 on: November 19, 2020, 11:15:29 PM »
Thanks Neville :)

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2042 on: November 19, 2020, 11:27:55 PM »
Cheeky Mouse

Many, many moons ago - without even knowing what a Cheeky Mouse Cab/PCB sounded like - I created some synth-mouse sounds to make the game more fun.

Recently Otto Pylotte contacted me and sent in some high quality samples sourced from his real Cheeky Mouse PCB, now we can play the game as it is supposed to sound! :)
..also, a bug was squashed where the mice were the wrong color.  oops - my bad..

Attached, find the new samples for Cheeky Mouse - have fun smashing mice :)

Edit: attachment updated to v1.1 November 23, 2020
« Last Edit: November 23, 2020, 09:48:56 AM by dink »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2043 on: November 23, 2020, 09:47:16 AM »
Cheeky Mouse sample pack, version 1.1.  Fixes some issues with the cheekyms.zip sample pack from 4 days ago.

best regards,
- dink

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2044 on: November 23, 2020, 03:36:16 PM »
Cheeky Mouse sample pack, version 1.1.  Fixes some issues with the cheekyms.zip sample pack from 4 days ago.

best regards,
- dink

Nice, but damn... Your made up samples are much easier on the ears.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2045 on: November 23, 2020, 08:04:08 PM »
tip: play with a little less volume than before :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2046 on: December 08, 2020, 10:18:21 AM »
Caps0ff did a great job figuring out how to dump the tms32010 mcu's & re-order the data w/a little community help, a nice story/write-up about it can be found here: http://caps0ff.blogspot.com/

I hooked up the new dumps to ktiger, fshark, skyshark, hishouza - now these games are no longer running a bootleg MCU.  I think Twin Cobra had a real dump from the start, so that one is unaffected.
If you're having trouble loading these games, make sure to update your roms! :)

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2047 on: December 10, 2020, 02:03:02 AM »
Syvalion
Dragon games in FBNeo are usually pretty killer.  Take for instance St. Dragon, Dragon Breed, Dragon Spirit or Dragon Saber - they have kick-ass music & excellent fast-paced gameplay.  Syvalion is a little lesser known of the dragon games.  It's a little slower-paced, and controls a bit differently, but once you get the hang of it -- it kicks just as much ass  :wink:
tip: press button and do a full-circle on joystick to kill all enemies approaching from all directions at once.

Tonight I hooked up the trackball device to Syvalion, now it controls even better when mapped to an analog thumbstick/joystick or a trackball if you have one.  The game is playable w/digital dpad too, though not as precise.  give it a try :)

bye for now,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2048 on: January 01, 2021, 01:29:29 AM »
Hi all and happy new year!

Did some pretty major re-working of the UPD7759 sound core over the past few days, it's used for PCM samples in Sega 16b games such as Altered Beast & Golden Axe (and a bunch of other system 16b games.. Ace Attack, Alien Syndrome, Aurail, Bayroute, Cotton, Ddux, Dunk Shot, Eswat....)
Konami Twin 16 HW (Vulcan Venture/Gradius 2)
Teenage Mutant Ninja Turtles (TMNT)
'88 Games
Blades of Steel
The Main Event
Combat School
Rabbit Punch / Rabio Lepus
Prehistoric Isle in 1930
Snk68k HW: Ikari3, Street Smart, SAR - Search And Rescue, P.O.W. - Prisoners of War

If someone would like to help out by testing these games/systems and try to find sound-related problems/glitches or just say everything(or some) is OK, that would be awesome :)

best regards,
- dink
« Last Edit: January 01, 2021, 01:32:32 AM by dink »

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2049 on: January 01, 2021, 07:14:35 AM »
Hi all and happy new year!

Did some pretty major re-working of the UPD7759 sound core over the past few days, it's used for PCM samples in Sega 16b games such as Altered Beast & Golden Axe (and a bunch of other system 16b games.. Ace Attack, Alien Syndrome, Aurail, Bayroute, Cotton, Ddux, Dunk Shot, Eswat....)
Konami Twin 16 HW (Vulcan Venture/Gradius 2)
Teenage Mutant Ninja Turtles (TMNT)
'88 Games
Blades of Steel
The Main Event
Combat School
Rabbit Punch / Rabio Lepus
Prehistoric Isle in 1930
Snk68k HW: Ikari3, Street Smart, SAR - Search And Rescue, P.O.W. - Prisoners of War

If someone would like to help out by testing these games/systems and try to find sound-related problems/glitches or just say everything(or some) is OK, that would be awesome :)

best regards,
- dink

Where can i download this build?

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2050 on: January 01, 2021, 08:04:53 AM »

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2051 on: January 01, 2021, 03:41:22 PM »
Hi all and happy new year!

Did some pretty major re-working of the UPD7759 sound core over the past few days, it's used for PCM samples in Sega 16b games such as Altered Beast & Golden Axe (and a bunch of other system 16b games.. Ace Attack, Alien Syndrome, Aurail, Bayroute, Cotton, Ddux, Dunk Shot, Eswat....)
Konami Twin 16 HW (Vulcan Venture/Gradius 2)
Teenage Mutant Ninja Turtles (TMNT)
'88 Games
Blades of Steel
The Main Event
Combat School
Rabbit Punch / Rabio Lepus
Prehistoric Isle in 1930
Snk68k HW: Ikari3, Street Smart, SAR - Search And Rescue, P.O.W. - Prisoners of War

If someone would like to help out by testing these games/systems and try to find sound-related problems/glitches or just say everything(or some) is OK, that would be awesome :)

best regards,
- dink

Tested Golden axe, Eswat, Prehistoric isle 1930 and TMNT..sound problems are totally fixed.
Thanks for let me help you for a perfect emulation.

I almost forget: midway w/tunit games + scanlines on experimental blitter issue is fixed too. Awesome work!!

Happy New Year for all!!

Offline xerf84

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Re: dink's FBN Development & Fixes thread
« Reply #2052 on: January 01, 2021, 08:02:38 PM »
Guru meditation in wonder boy III. Feliz a?o!!!

« Last Edit: January 01, 2021, 08:06:31 PM by xerf84 »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2053 on: January 02, 2021, 12:41:17 AM »
Tested Golden axe, Eswat, Prehistoric isle 1930 and TMNT..sound problems are totally fixed.
Thanks for let me help you for a perfect emulation.

I almost forget: midway w/tunit games + scanlines on experimental blitter issue is fixed too. Awesome work!!

Happy New Year for all!!

Thanks for the bug reports and testing!  Happy new year!!

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2054 on: January 02, 2021, 12:42:22 AM »
Guru meditation in wonder boy III. Feliz a?o!!!

Oops, I made a slight oversight while re-working upd7759.  Fix is in :)

best regards,
- dink