Author Topic: dink's FBN Development & Fixes thread  (Read 1320624 times)

Offline dink

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Fans of ESP Ra.De. are going to dig this one..
This great game has but one small defect, the sfx completely covers up the music - even when playing from pcb - and it was impossible to route the sfx and music separately at different volumes to overcome this, because everything goes right into 1 instance of the soundchip (ymz280b).  Internally, the ymz280b has 8 channels, after a bit of debugging we found that the game uses the last 2 to play music, and the first 6 for sfx.. so, what if we put the sound mixer inside the sound chip?  After a bit of trial and error: playing the game from beginning to end, doing a few tweaks, playing it again and adding the ability to enable / disable it (via Dip's) - we got it almost perfect.   :cool:  Coming soon to an FBA near you...

best regards,
- dink
« Last Edit: November 28, 2014, 05:00:17 AM by dink »

Offline dink

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Ladies and Gentlemen, I bring some more good news:
VS Block Breaker and Saru-Kani are now 100% working in FBA :)

Technical info: Hooked up the paddles, fixed the missing background images / blocks & a problem with the nvram which caused the game to freak out every time it was reset.

best regards,
- dink
« Last Edit: December 01, 2014, 04:03:54 AM by dink »

Offline dink

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Ken-go lives!!!!!!!!!! (in FBA)

I'm so happy *sniff* didn't think I'd ever see this day...


Offline Arcadez

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More bugs sqaushed you are the exterminator LOL

Offline dink

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Thanks buddy :)

Offline dink

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Another bug to scratch off the super-bug-list - got rid of the clicks in the irem m72 games' samples (dac) :D
Dragon Breed, Ken-go and the whole lot sound a lot better, now!
Check the attachment for 2 sound samples, old vs. new, from the game Hammerin' Harry.

Whist testing all the m72 games, I noticed Mr. Heli has some graphics glitching that needs to be fixed.

best regards,
- dink

Offline Arcadez

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It sure sounds better!!!

Offline dink

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Fixed the graphics glitches in Mr. Heli, improved the sampled speech/instrument quality even more in m72 :)

Offline WILOWAR

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I have found some several giltches on FBA 0.2.97.34:

- VS Gong Fight aka Ring Fighter (vsgongf)- player 1 sprite missing;

- Space Invaders/ Space Invaders M (invaders)  - no sound;

« Last Edit: December 02, 2014, 11:12:50 AM by WILOWAR »

Offline Arcadez

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I have found some several giltches on FBA 0.2.97.34:

- Space Invaders/ Space Invaders M (invaders)  - no sound;

Im sure this game needs a seperate samples file which gives it the sound

Offline dink

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WILOWAR,
VS Gong Fighter - this is really how the game is :) (no kidding!)

Space Invaders - google space invaders mame samples, and put the zip in fbadir\support\samples

best regards,
- dink

Offline dink

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The sound Ken-go makes when he charges up his sword doesn't sound right.  Our ym2151 core is up to date, and the driver code checks out well too.  I think it might be timer related, as it seems like an LFO isn't going long enough. Do'h!  This is going to be tricky...

EDIT: Some good news, Ken-go sounds perfect with FM Interpolation on.  The problem is, it should sound almost the same, or at least similar with FM Interpolation off.  But, the sound is waay off.  Time to investigate further...
« Last Edit: December 02, 2014, 02:29:04 PM by dink »

Offline WILOWAR

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How many games on FBA use samples ??

Offline dink

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WILOWAR, not very many - the ones I can think of... donkey kong, dk jr, galaga, rally-x, space invaders, ghox, fireshark/samesamesame.  The last 2 games because of encryption, the rest because certain sounds are generated by non-digital electronics.

best regards,
- dink

Offline WILOWAR

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I have a question about MAME: Why I have FPS down on some 3D games - My current cpu is FX9590 4,7GHZ. Some games running 100% all time (Golgo 13, ACE COMBAT), but in some 3D games I have fps down - from 100  on beginning to 90%,80 or 70% (Alpine Racer 1, Gradius 4).

I test with 64 bit version on 64 bit 7 Windows.