Author Topic: FB Alpha for PS3 [by Lantus]  (Read 38164 times)

Offline dude

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Re: FB Alpha for PS3 [by Lantus]
« Reply #30 on: December 12, 2010, 01:43:34 PM »
Sweet cant wait to rock the doj bl on my ps3

Offline manliodp

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Re: FB Alpha for PS3 [by Lantus]
« Reply #31 on: December 12, 2010, 03:13:03 PM »
Hi guys,
just out of curiosity but could it be possible to make a linux variant?
Dunno but the changes made for x360 and PS3 shoudn't make this easier to do?
Only asking..

Thank you for your continuous effort!

P.S.: can we expect a gift for Christmas? (hint: new rel :) )
« Last Edit: December 12, 2010, 03:14:26 PM by manliodp »

Offline CaptainCPS

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Re: FB Alpha for PS3 [by Lantus]
« Reply #32 on: December 12, 2010, 05:24:55 PM »
I honestly dont know much about linux development, I am a native Windows developer xD.

Anyway, I was able to compile the updated FBANext with the things I mentioned previously but there is something weird, it doesn't want to detect the new PGM romsets for some reason.

I am building a Windows binary now to see if there is a problem with the romsets, its easier to verify on windows than on PS3 xD

SeeYaa!
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Offline CaptainCPS

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Re: FB Alpha for PS3 [by Lantus]
« Reply #33 on: December 12, 2010, 11:10:04 PM »
I was able to compile an updated windows build with the PGM updates after changing a few things, and was able to detect and run the Cave drivers.

Now after verifying my FBANext source code I found a few weird things, and I think for some reason my SVN program is not getting the latest updated files from google code, and eventually many things doesn't work fine, like for example when I run a game I get a black screen.

But I am gonna keep checking whats going on and post back.

SeeYaa!
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Offline CaptainCPS

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Re: FB Alpha for PS3 [by Lantus]
« Reply #34 on: December 13, 2010, 12:00:32 AM »
I am going to send what I have so far to Lantus because for some reason the 3 drivers I tried (ket, ddp3, ddp3blk) load but display only a black screen (on Windows everything goes fine).

I hope he can check whats going on ^^, so we can enjoy this on our PS3s as well.

SeeYaa!
:biggrin:

Offline dude

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Re: FB Alpha for PS3 [by Lantus]
« Reply #35 on: December 13, 2010, 12:47:33 AM »
Bada bing pm me when its done please.

Offline lantus

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Re: FB Alpha for PS3 [by Lantus]
« Reply #36 on: December 13, 2010, 07:58:05 AM »
i just commited the button mapping menu code..enjoy :)

Offline lantus

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Re: FB Alpha for PS3 [by Lantus]
« Reply #37 on: December 13, 2010, 08:18:03 AM »
I am going to send what I have so far to Lantus because for some reason the 3 drivers I tried (ket, ddp3, ddp3blk) load but display only a black screen (on Windows everything goes fine).

I hope he can check whats going on ^^, so we can enjoy this on our PS3s as well.

SeeYaa!
:biggrin:

its endian related, ill get them fixed and commited


Offline CaptainCPS

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Re: FB Alpha for PS3 [by Lantus]
« Reply #38 on: December 13, 2010, 09:35:32 AM »
its endian related, ill get them fixed and commited

Nice! I will get a look to your changes when you finish, I want to learn about endian stuff, and how to port such code :).

btw, great work with the latest revisions! ^^ Im gonna test the input mapping now! hehe

Take Care!

SeeYaa!
 :biggrin:

Offline CaptainCPS

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Re: FB Alpha for PS3 [by Lantus]
« Reply #39 on: December 13, 2010, 12:39:43 PM »
Man I have to say that your latest revision is awesome ^^, button mappings work great, and like your first release it is so organized.

I will take this opportunity to report a GFX bug on "xmvsf" driver, I think there is a problem with raster effects [?] on the stage where police is in the background and the floor breaks, on the main stage (not the sewers) the buildings have the top part missing, but when you make a high jump the top part appears, then when you fall eventually they dissapear again :p.

Maybe is a little thing that can be fixed later, it is not a big problem tho.

PS: I sent you the PM :)
PS2: If you notice that my english a bit weird, it is because my main language is spanish xD, so sorry if I say something that doesn't sound right hehe.

Take care! and keep up the awesome work!

SeeYaa!
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Offline lantus

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Re: FB Alpha for PS3 [by Lantus]
« Reply #40 on: December 14, 2010, 02:38:33 AM »
ok they are commited . Enjoy :)

Note - i managed to get olds.zip working too. However kov2sh.zip will not get past PGM real time clock screen. Confirmed on windows

Offline iq_132

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Re: FB Alpha for PS3 [by Lantus]
« Reply #41 on: December 14, 2010, 03:02:12 AM »
Good find on the kov2 and the olds fix. :)  I don't have the same problem with kovsh though. :S
And I'm still researching the issue with drgw2. :S


Offline CaptainCPS

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Re: FB Alpha for PS3 [by Lantus]
« Reply #42 on: December 14, 2010, 06:27:32 AM »
ok they are commited . Enjoy :)

Note - i managed to get olds.zip working too. However kov2sh.zip will not get past PGM real time clock screen. Confirmed on windows

Excellent stuff Lantus! :D I am compiling the latest revision now to test it

I feel honored that you used the PNGs I made for you as well :)

Take Care!

SeeYaa!
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Offline CaptainCPS

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Re: FB Alpha for PS3 [by Lantus]
« Reply #43 on: December 14, 2010, 07:11:04 AM »
Tested!, It is working great Lantus with bgm, sfx and everything xD! ^^

:)

SeeYaa!
 :biggrin:

Offline dude

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Re: FB Alpha for PS3 [by Lantus]
« Reply #44 on: December 14, 2010, 08:29:50 AM »
Can i get a compiled ps3 version with the cave goodies please.