Author Topic: FB Alpha for PS3 [by Lantus]  (Read 38127 times)

Offline lantus

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Re: FB Alpha for PS3 [by Lantus]
« Reply #45 on: December 14, 2010, 09:42:05 AM »
Hi guys,
just out of curiosity but could it be possible to make a linux variant?
Dunno but the changes made for x360 and PS3 shoudn't make this easier to do?
Only asking..

Thank you for your continuous effort!

P.S.: can we expect a gift for Christmas? (hint: new rel :) )

The 360/PS3 codebase shouldnt impact a linux build at all. It should be possible with the current windows codebase - however, not by me. Im not really a big fan of linux

Offline lantus

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Re: FB Alpha for PS3 [by Lantus]
« Reply #46 on: December 14, 2010, 09:48:18 AM »
Good find on the kov2 and the olds fix. :)  I don't have the same problem with kovsh though. :S
And I'm still researching the issue with drgw2. :S

oops i meant kov2p.zip rather than kovsh..that works fine

Offline dude

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Re: FB Alpha for PS3 [by Lantus]
« Reply #47 on: December 14, 2010, 02:02:36 PM »
Has the pgm stuff been implanted  in the newest ps3 build?

Offline JacKc

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Re: FB Alpha for PS3 [by Lantus]
« Reply #48 on: December 14, 2010, 03:53:15 PM »
Has the pgm stuff been implanted  in the newest ps3 build?

Damn...6 posts on 3 claiming and or/requesting new PGM CAVE stuff  and/or if it has been added to latest ps3 build...


Offline CaptainCPS

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Re: FB Alpha for PS3 [by Lantus]
« Reply #49 on: December 14, 2010, 06:06:33 PM »
Damn...6 posts on 3 claiming and or/requesting new PGM CAVE stuff  and/or if it has been added to latest ps3 build...

LMFAO! xD

Well for those asking if there is a new build or not, I can confirm that there hasn't been a official release by Lantus, if anyone want to make their own build you can do so by using a SVN client and making a Checkout of the latest FBANext revision.

Since the preparation of the environment to compile PS3 applications takes some time, I can't make a tutorial right now (I am short on time sorry, had lot of work today :( ). But after everything is setup is very easy to compile.

Anyway I think the easiest thing to do by the end-users is to wait for an official release ^^, or if Lantus authorizes me I can build a RC (Release Candiate) version from time to time, but without his permission I will not do unofficial releases.

SeeYaa!
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Offline dude

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Re: FB Alpha for PS3 [by Lantus]
« Reply #50 on: December 14, 2010, 09:56:14 PM »
Hey its cool i have the mame build running full pgm.

Offline lantus

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Re: FB Alpha for PS3 [by Lantus]
« Reply #51 on: December 14, 2010, 09:57:28 PM »
its open source. feel free to RC or do whatever you like :)

Offline iq_132

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Re: FB Alpha for PS3 [by Lantus]
« Reply #52 on: December 14, 2010, 10:43:12 PM »
You guys should build one of those auto-compiled auto-uploaded builds like they do with the dolphin svn builds.


Offline CaptainCPS

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Re: FB Alpha for PS3 [by Lantus]
« Reply #53 on: December 14, 2010, 11:22:49 PM »
Here it is :)

FBANext - Test Build - r386

http://www.mediafire.com/?bls1so02xtmskzx

Quote
-----------------------------------------------------------------------

 FBANext - Test Build [r386]

 Compiled by CaptainCPS-X and released with Lantus blessing :)

 Note: This release is not final, so you may experience bugs.

 Source Code: https://code.google.com/p/fba360/

-----------------------------------------------------------------------

r386       
PS3 - added PIC1.PNG

r385       
Core - merged in IQ_132s PGM WIP code. Thanks CaptainCPS-X ! Note: kov/olds were broken - fixed, however kov2 does not run - investigate

r384       
PS3 - added In Game Menu and Button Mapping screen

r383       
PS3 - added key map definitions

r382       
PS3 - slightly reduced sleep time on pause

r381       
Core - fixed sound in d_powerins

r380       
Core - fixed sound issue in d_mitchell

r379       
Core - fixed endian issue in d_blockout

r377       
Xbox - displays detailed error message if rom doesnt load

r376       
Xbox - added proper rom auditing back in..ps3 is next

r374       
Xbox - no longer reset d3d each time a rom loads

r373       
Core - working sound on d_tnzs.cpp

r372       
added shaders folder for linux build

r371       
Xbox - removed DebugMsg() call

Enjoy! ^^

SeeYaa!
 :biggrin:

Offline lantus

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Re: FB Alpha for PS3 [by Lantus]
« Reply #54 on: December 16, 2010, 02:36:14 AM »
savestates are in (only 1 per rom currently)

also fixed a nasty controller bug, now slapfight and other d_tigerheli.cpp driver roms work correctly. It also fixes an issue i noticed where in ddp3blk you could never select version-b in the game

Offline Shin

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Re: FB Alpha for PS3 [by Lantus]
« Reply #55 on: December 16, 2010, 01:29:21 PM »
hi, thanks for you work Lantus!

I know I wont get support on a build version, but just wanted to ask before reporting in the google code, because maybe I'm the one doing something wrong here... so I don't have L3 or R3 because I use an arcade stick but I set the service mode to L2, and when I press it nothing happens (tried under SFIII3s and both DDP3s)

I wanted to use the service mode because both DDP3s seem to be stuck with no auto fire, no continues and easy mode. apparently you can set all that in  service mode instead, but I just couldn't get there myself.

I think this and other bugs have been reported here, but it's for the mame build>
http://shmups.system11.org/viewtopic.php?f=1&t=34513&start=30
(on another note, the scanline filter looks really funky with vertical game on horizontal display, but are fine if not rotated, would it also be possible to have the scanline options back from the 360 port ? I mean 25%-50%-75% scanlines, thanks!  )
sorry if it's something on my part and thanks again for your work !

Offline BritneysPAIRS

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Re: FB Alpha for PS3 [by Lantus]
« Reply #56 on: January 04, 2011, 09:36:37 PM »
Due to recent activities in the PS3 scene I would like to offer my help GUI wise with this project....I have worked in the past with gogo and have a reasonable understanding of design and GUI concepts...I have alot of code I have written around this with CoinOPS for the Xbox including pixel perfect, favorites and the list goes on and on....I have done alot of work on other projects like XBMC as well mainly on the GUI side...as its looking like a good alternative to my old xbox now I would like to offer a hand on the project....

PS I havent looked at this at all but will wish to work on Arcade and Media Playback stuff like I have for years on the Xbox....
« Last Edit: January 05, 2011, 02:42:39 AM by BritneysPAIRS »

Offline yamazato

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Re: FB Alpha for PS3 [by Lantus]
« Reply #57 on: February 12, 2011, 10:19:52 AM »
 :smilie: :smilie:

Offline BritneysPAIRS

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Re: FB Alpha for PS3 [by Lantus]
« Reply #58 on: February 21, 2011, 04:06:17 AM »
its endian related, ill get them fixed and commited

I have added pgm latest drivers into xbox mame (thanks to iq for those) and the only one that didnt work was ddp3 and ddp3blk or ddp3v100 it boots and then exits but it displays as a black screen?

can anyone tell me how you guys fixed this please....ill supply the cpps if needed