Author Topic: FBA v0.2.95.22 out,^_^  (Read 31885 times)

Offline neo04

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FBA v0.2.95.22 out,^_^
« Reply #30 on: January 22, 2005, 01:31:26 AM »
neo-po.bin is already out!

Offline Shoometsu

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FBA v0.2.95.22 out,^_^
« Reply #31 on: January 22, 2005, 05:47:39 AM »
I've tried a compilation with mingw 3.2.0 rc3 and had a lot of problems, the old 3.1.0-1 works fine here...

my packages:

nasm-0.98.38-win32
upx125w
UnxUtils
w32api-3.1
zlib114-mingw
MinGW-3.1.0-1
ActivePerl-5.8.6.811-MSWin32-x86-122208

besides a lot of warnings I´ve got the binary hehe XD
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Offline bms888

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FBA v0.2.95.22 out,^_^
« Reply #32 on: January 22, 2005, 06:11:45 AM »
Quote from: Shoometsu
seems to b a problem with chinese and/ or special characters, here I'm using win2k pro with chinese language support, without any "?" in the gamenames...



OK,I've known how to fix it,just build one UniCode Ver,not Ansi Ver,^_^.

Offline bms888

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FBA v0.2.95.22 out,^_^
« Reply #33 on: January 22, 2005, 06:15:20 AM »
Quote from: iq_132
Hmm... well, I'm going to post a trimmed mingw & fba source with avi support sometime, so that might help.



avi support? Good news,IQ. you're the Man!^_^

Offline Badablek

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FBA v0.2.95.22 out,^_^
« Reply #34 on: January 22, 2005, 01:36:16 PM »
hi  :D

need some "help"

When compiling this new version using GCC, it seems that unicode do not work, so every game that shows japanese (or any "exotic" character) with the official release (when "Use only Latin text" is not enable) is automatically written with Latin characters (even if the "Use only Latin text" is disabled)

screenshots are more powerful than words, so  :D :

Official release


My build


This is not really a prob for me as I prefer Latin characters, but if this could be fixed, that would be great.

BTW, does the UI language pack work for anybody ???? I tried to make a french language pack, FBA seems to load it (for a few milliseconds I can see the translation) then it's again english language (I only translate one little word from english to french, just to see if it's working)

if anybody can help  ;)

bye

Offline BisonSAS

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FBA v0.2.95.22 out,^_^
« Reply #35 on: January 22, 2005, 03:28:31 PM »
Quote from: Badablek
BTW, does the UI language pack work for anybody ???? I tried to make a french language pack, FBA seems to load it (for a few milliseconds I can see the translation) then it's again english language (I only translate one little word from english to french, just to see if it's working)

UI language official release: http://fba.emuunlim.com/fba/francais.flt  :cool:

Offline Badablek

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FBA v0.2.95.22 out,^_^
« Reply #36 on: January 22, 2005, 05:27:24 PM »
Great ^^ thx BisonSAS (but this is a word by word translation, and some of them are really strange/inapropriate, i'm going to make my own like with 0.98 version  :D )

BTW i found the prob with mine, I feel stupid :D as i didn't put the translated words in the right place ;-)

Time to translate ^^

Offline KingHanco

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Re:
« Reply #37 on: January 22, 2005, 05:27:37 PM »
Quote from: neo04
neo-po.bin is already out!


Heh.

I haven't found it yet still.

Why I'm having a hard time finding it.

None of the websites that I know that doesn't have it yet.
I will try to find it somemore today. :cool:

Offline Badablek

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FBA v0.2.95.22 out,^_^
« Reply #38 on: January 22, 2005, 05:30:22 PM »
You can find it in the Neogeo Patches thread on Romshare.

BTW check your PM :D

Offline KingHanco

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Re:
« Reply #39 on: January 22, 2005, 06:06:59 PM »
Quote from: Badablek
You can find it in the Neogeo Patches thread on Romshare.

BTW check your PM :D


Thanks dude. :)

Btw: I can't wait to add a game driver on the new fba version. I have one that I want to play. I loss my old fba somewhere and mustv'e gotting erased on one of my dvdrw. I will start over though. :eek:

Offline iq_132

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FBA v0.2.95.22 out,^_^
« Reply #40 on: January 23, 2005, 01:59:50 AM »
Anyone who wants that trimmed mingw (5mb), PM me.  
As for the source with AVI implemented, you'll have to wait a bit... There is a problem using the direct draw blitters that I need to sort...


Offline Badablek

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FBA v0.2.95.22 out,^_^
« Reply #41 on: January 23, 2005, 01:44:22 PM »
Quote
Anyone who wants that trimmed mingw (5mb), PM me


Works great for me.....but like my mingW package, no unicode support :(

any chance to see japanese/asian characters working with MingW ??

Offline iq_132

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FBA v0.2.95.22 out,^_^
« Reply #42 on: January 23, 2005, 02:04:45 PM »
Well... I have a feeling that Unicode support will only happen if you're using the vc compile environment. :(


Offline Badablek

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FBA v0.2.95.22 out,^_^
« Reply #43 on: January 23, 2005, 02:28:06 PM »
oki

so, like the DX9 blitter

Then i'll disable the Use latin text option :D

Offline FerchogtX

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FBA v0.2.95.22 out,^_^
« Reply #44 on: January 23, 2005, 07:34:33 PM »
Why this sh** happens to me? :( I still unable to compile this thing... now it says that resource.o, not such file or directory... there is only a resource.d... bit why i am getting this?...
my packages:

nasm-0.98.38-win32
upx124w
UnxUtils
w32api-3.1
zlib114-mingw
MinGW-3.1.0-1
ActivePerl-5.8.6.811-MSWin32-x86-122208
same as the other guy... almost XD
I can compile now but now i get that stupid sreeenie... what's wrong now? i iven upgaded the 3.2 GCC (with 3.2 compiles also) with 3.3 but i still having that problem...
HOW i can fix this?... this is the last obstacle between the exe end me... :mad:
I NEVER had such as probs as with this version... what a disaster
thanks in advance
see ya!!! :D

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