I donno why it doesn't show up when you have it show all available, but here's the correct driver for that set.
// Samurai Shodown 5
static struct BurnRomInfo samsho5RomDesc[] = {
{"270-p1.bin", 0x800000, 0x611a6687, 0x10}, // 0 68K code
{"270-c1.bin", 0x800000, 0x4e7bdea1, 1}, // 1 Sprite data
{"270-c2.bin", 0x800000, 0x7b444985, 1}, // 2
{"270-c3.bin", 0x800000, 0x8c709a9b, 1}, // 3
{"270-c4.bin", 0x800000, 0xcfd53f5c, 1}, // 4
{"270-c5.bin", 0x800000, 0xc026d318, 1}, // 5
{"270-c6.bin", 0x800000, 0xb3d9d204, 1}, // 6
{"270-c7.bin", 0x800000, 0xfe03a025, 1}, // 7
{"270-c8.bin", 0x800000, 0x89db2d34, 1}, // 8
{"270-m1.bin", 0x020000, 0x18114FB1, 0x10}, // 9 Z80 code
{"270-v1.bin", 0x400000, 0x6849136c, 2}, // 10 Sound data
{"270-v2.bin", 0x400000, 0x222e1774, 2}, // 11
{"270-v3.bin", 0x400000, 0xcd9e7adc, 2}, // 12
{"270-v4.bin", 0x400000, 0x8b305cac, 2}, // 13
};
STDROMPICKEXT(samsho5, samsho5, neogeo);
STD_ROM_FN(samsho5);
static int samsho5Init()
{
nNeoTextROMSize = 0x020000;
return NeoInit();
}
struct BurnDriver BurnDrvsamsho5 = {
{"samsho5", "Samurai Shodown V", "Japanese title is Samurai Spirits Zero", "Yuki Enterprise / SNK Playmore", "Neo Geo", "2003", NULL, "neogeo"},
BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM,
NULL, samsho5RomInfo, samsho5RomName, neogeoInputInfo, neogeoDIPInfo,
samsho5Init, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
nNeoScreenWidth, 224, 4, 3
};