Recent Posts

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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on Today at 03:03:59 PM »
Added the support to 2 new Megadrive titles:
Hybrid Front, The (T-Eng, 2025)
Prisonela MD (HB, 2025)
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News / Re: Hacked!
« Last post by 7zxkv on Today at 08:29:58 AM »
SMF 2.1.6 out (2025/06)  !
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FBN Discussion / Feature Request - Paths for avi, savestates, screenshots
« Last post by whatever000 on June 30, 2025, 09:26:04 PM »
Request to change paths for avi, savestates, screenshots
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Neville on June 30, 2025, 08:18:41 AM »
Who needs more than 1 bit low resolution? Or more than 64k RAM, for that matter.
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on June 30, 2025, 07:50:38 AM »
The world needs more Samantha Fox card games! Developers should take note  :biggrin:

Obviously with the slides in the "beauty" of the 1 bit low resolution!  :biggrin:
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Neville on June 29, 2025, 02:54:05 PM »
The world needs more Samantha Fox card games! Developers should take note  :biggrin:
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on June 29, 2025, 09:16:13 AM »
Added the support to other ZX Spectrum titles (5 classics + 2 homebrews):
DiaTanX 48K-128K (HB, 2025)
Fantasia Diamond 48K (1984)
Gunrunner 48K (1987)
Obliterator 48K-128K (1989)
Samantha Fox Pin Up Poker 48K-128K (HB, 2025)
Southern Belle 48K (1985)
Uridium Plus 48K (1987)
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on June 27, 2025, 11:43:27 PM »
Added the support to 9 new ZX Spectrum titles (7 classics + 2 homebrews):
Baby-Man VS Terminatots PT1 v1.01 48K (HB, 2025)
ChernobylAI 128K (HB, 2025)
Colditz Story, The 48K (1987)
Connect 4 48K (1984)
Fido 48K (1985)
Fido 2 - Puppy Power 48K (1985)
Fighting Warrior 48K (1985)
Kickboxing 48K (1987)
Sarlmoor 48K (1985)

PS: also updated the versions for "Bonsai Quest" and "Daga Oscura, La"...
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by ClessxAlghazanth on June 26, 2025, 10:40:50 PM »
Hiya , dink  :biggrin: First of all I would like to thank you one more time for all the great new additios and up-to-date fixes to the classics

I'd like to ask about the arcade bezel feature whcich you have mentioned some time ago.Afaik it was at test phase and was not compatibe with fs mode at that time.I wonder how it would work with borderless window mode ? and if there are any chances of it getting fully implemented in some time in the future ? And if there have been any improvements on it in this time period

Cheers ;p
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Pelucon8 on June 26, 2025, 09:20:01 PM »
Pelucon8,
Researching the Tattoo Assassins bug was a lot of fun; it was about 2 days and I even decoded the pcb schematics for the sound banking.

Got a boatload of laughs out of that video XD

Re: Devastators, this game never played right, big thanks to Jim Westfall with Hap for making this finally playable!
I admit, it's not as great as Konami's GI Joe, but, it's always good to have another working Konami game on the roster :)

best regards,
- dink

Yeah, great story about "Tattoo Assassin", I never got to see him in person on a machine (I met him via emulation), but it's great that emulation developers collaborate with each other and share their skills with each other to make the emulation more faithful.  :smilie:

"Devastators" I didn't know, I never saw it in any arcade, but I did get to see (and play many times) "G.I. Joe" and so "Devastators" reminded me a lot of it. Probably (I don't know) "G.I. Joe" was inspired by the mechanics and style of "Devastators" and obviously surpassed them? well, that's to be expected knowing that there's about 4 years difference.

Now... what game was "devastators" inspired by?

Greetings, dink
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