Final Burn Neo > FBN Discussion

The CPU underclocking is a great addition!

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el_rika:
I just tried Progear with CPU set to 90% and it is very very close to real PCB in terms of overall speed and especially slowdown in specific moments. Previously, the in and outs of turning the bullets in diamonds was a bit too fast and jumpy, but now it's slower and much closer to how PCB handles the transitions.

More testing is required, but amazing job guys!!


[played in Retroarch 64 mobile]

barbudreadmon:
Actually it was always there in the codebase, but the core option in the libretro port wasn't in sync with the standalone setting, it was a residue of the old fbalpha port (now called fbalpha2012) and i never bothered looking into it until a few months ago.

dink:
So you mean all those times I did a Progear 2-all @ 100% cpu with tons of crystal avalanches in fb it was actually harder than the pcb due to lack of proper slowdown?  :p

el_rika:

--- Quote from: dink on November 05, 2019, 09:22:15 AM ---So you mean all those times I did a Progear 2-all @ 100% cpu with tons of crystal avalanches in fb it was actually harder than the pcb due to lack of proper slowdown?  :p

--- End quote ---

You sir are a master!    :p

My best is No miss No Bomb up to Level 3 boss. It all goes downhill from there, and quite fast   :redface:

el_rika:
Update: Ketsui and Daioujou (both using the same driver) are not working with the CPU underclock option. Underclocking the CPU does nothing for these games.  Espgaluda is the same driver and most likely will be similar.

Esprade (and most likely all games with that driver) is working and, as with Progear, a CPU @ 90 - 95%  makes the busy scenes a bit slower and closer to PCB.

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