Welcome!
Final Burn Neo => FBN Development => Topic started by: iq_132 on December 11, 2007, 04:38:50 AM
-
Changes:
Should 100% match the current MAME Neo-Geo driver (except for the extra bios roms)
- games are in the same order as they are in neodrvr.c
- drivers are clean and orderly
- decrypted C drivers have been updated & expanded (still commented)
- some bootlegs from kawaks (matrimbl, kof2002b, zintrkcd) (commented)
Combined Cx decrypt code for JAMMA PCB games
Modified the standard CMC Cx decrypt code
- kf2k3pcb now works with the standard code
- takes the same amount of RAM, slightly slower
- allows removal of lots of duplicate/unnecessary code
Fixed Vx loading for games with out-of-order Vx (kof2k4se, etc)
Fixed kof2002 'how to play' screen (char. jumps off screen)
Fixed S1 ROM size of 256kb (ct2k3sp), should work without any sort of hack now
Modified Px loading routine
- should be less buggy
Modified nearly every game-specific Init
- simplified and/or should take less RAM
Overclocked CPU for games that need it (to fix glitches)
- cthd2003 (104%), ct2k3sp (104%), ct2k3sa (105%), kog (104%)
Modified / shortened the PVC bankswitch/pallette routine
- CartRAM is a char rather than short
Modified the drivers so that it is now possible to set the screen width
- some games need 320 and some need 304
- neogeo_s means 304, neogeo means 320 (as machine type) in MAME
Added a small hack to allow MVS-only games to work on AES
- does not patch the 'Px' roms, so games will pass Uni-Bios CRC check
- affects sengoku3, zupapa, kof2000, mslug4, matrim, rotd, and mslug5
This hasn't been thoroughly tested, but I have checked almost all of the games that use a special init, and they seem to work fine. ^^
-
Nice work. :biggrin:
thx IQ. :wink:
IQ, do you plan to make cave driver cleanup someday in the future? :p
-
IQ, do you plan to make cave driver cleanup someday in the future? :p
It's on my "to do" list, but it's a pretty low priority. If I work on that, I'll have to invest time into getting the other cave games working. ^^
-
ThanX IQ! this sure is a clean NG driver :wink:, this will help too when doing research or modifications on drivers in the future
Will try it out today ^^
SeeYaa!
:biggrin:
-
Well I was working today with my newest FBA build and I encountered with this error when I tried to compile your clean neogeo driver :redface:
Making normal build...
Generating depend file for src/burner/win32/about.cpp...
Generating depend file for src/burner/win32/resource.rc...
Generating depend file for src/burn/neogeo/neo_run.cpp...
Compiling src/burner/win32/about.cpp...
Compiling resource file resource.rc...
Compiling src/burn/neogeo/neo_run.cpp...
src/burn/neogeo/neo_run.cpp: In function `int NeoInit()':
src/burn/neogeo/neo_run.cpp:1778: error: non-lvalue in unary `&'
mingw32-make[1]: *** [neo_run.o] Error 1
mingw32-make: *** [mingw] Error 2
_
FBA Compilation using MinGW v3.1.0 Done.
(Using Windows Vista Ultimate Environment)
Press any key to continue . . .
I hope this can be easy to fix
ThanX in advance! SeeYaa!
:biggrin:
-
Well I was working today with my newest FBA build and I encountered with this error when I tried to compile your clean neogeo driver :redface:
I hope this can be easy to fix
ThanX in advance! SeeYaa!
:biggrin:
Must be a difference in the compile tools we use. That works fine with mine...
Anyway, replace this:
BurnDrvGetFullSize(&nNeoScreenWidth, &(int)nCodeSize);
with this:
{
int h;
BurnDrvGetFullSize(&nNeoScreenWidth, &h);
}
and let me know if that works for you.
-
Must be a difference in the compile tools we use. That works fine with mine...
Anyway, replace this:
BurnDrvGetFullSize(&nNeoScreenWidth, &(int)nCodeSize);
with this:
{
int h;
BurnDrvGetFullSize(&nNeoScreenWidth, &h);
}
and let me know if that works for you.
ThanX IQ it worked just fine ^^, I added a thing just to make sure everything is like in your original code, and removed the {}...
int h = nCodeSize;
BurnDrvGetFullSize(&nNeoScreenWidth, &h);
And sorry to bother you with this stuff but it have been some time since I worked on FBA code and I'm like trying to remember the basics :p, I already did some fixing over the official FBA build and I will be releasing them maybe tomorrow (UI fixes found in FBA Extras but not in FBA official release).
PS: I have'nt figured a way to fix the fullscreen switching problem where the black area around the game is flashing X___X (happening on W.Vista).
SeeYaa!
:biggrin:
-
nCodeSize;
this isn't necessary. I only used it because it was a free 'int' that I could
use without having to add another line.
-
:biggrin:
updated d_neogeo.cpp to MAME 0.122
MAME 0.122 add Soccer Brawl (set 2)
game (
name fightfev
description "Fight Fever (set 1)"
sourcefile neodrvr.c
year 1994
manufacturer "Viccom"
romof neogeo
rom ( name 060-s1.bin size 131072 crc 7f012104 sha1 f366dcc3923655dff16ec08a40d5fce22a84257d )
)
game (
name mosyougi
description "Syougi No Tatsujin - Master of Syougi"
sourcefile neodrvr.c
year 1995
manufacturer "ADK / SNK"
romof neogeo
rom ( name 203-s1.bin size 131072 crc bfdc8309 sha1 781337eab932a130b396a6c1080611d6f9c24c6e )
)
game (
name mslug5
description "Metal Slug 5"
sourcefile neodrvr.c
year 2003
manufacturer "SNK Playmore"
romof neogeo
rom ( name 268-m1.bin size 524288 crc 4a5a6e0e sha1 df0f660f2465e1db7be5adfcaf5e88ad61a74a42 )
)
game (
name socbrawl
description "Soccer Brawl (set 1)"
sourcefile neodrvr.c
year 1991
manufacturer "SNK"
romof neogeo
rom ( name 031-m1.bin size 131072 crc 3aa4e9e1 sha1 65e53d799a0cb55b5bc55d57773e4682a72d7c2d )
)
game (
name socbrala
description "Soccer Brawl (set 2)"
sourcefile neodrvr.c
year 1991
manufacturer "SNK"
romof socbrawl
rom ( name 031-pg1.bin size 524288 crc 17f034a7 sha1 2e66c7bd93a08efe63c4894494db50bbf58f60e4 )
)
game (
name sonicwi3
description "Aero Fighters 3 / Sonic Wings 3"
sourcefile neodrvr.c
year 1995
manufacturer "Video System Co."
romof neogeo
rom ( name 097-v2.bin size 2097152 crc 3359e868 sha1 b7efd9f1a6dab33271fe8356bcc863aeae1d3ed8 )
)
game (
name superspy
description "The Super Spy"
sourcefile neodrvr.c
year 1990
manufacturer "SNK"
romof neogeo
rom ( name 011-m1.bin size 131072 crc 6f737b5a sha1 d52f7b6786b6e33f09ba0cf30889082c1dfb9336 )
)
KOF98
yz98-p1.160 Change 242-p1.bin
-
:biggrin:
updated d_neogeo.cpp to MAME 0.122
MAME 0.122 add Soccer Brawl (set 2)
KOF98
yz98-p1.160 Change 242-p1.bin
Cool!, ThanX KOF2112 for the update :wink:
SeeYaa!
:biggrin:
-
Added:
rbff1a
mslug5h
kof2003h
-
Added:
rbff1a
mslug5h
kof2003h
ThanX IQ! you're pretty fast :cool:
SeeYaa!
:biggrin:
-
Good job! Thanks for the update :cool:
-
:biggrin:
Thanks to iq_132 updated neogeo driver
-
Thanks iq_132 :biggrin:
-
Mind if I use some of the work from here?
I've been working on a NetPlay enhanced version of FBA. It started out from a week before christmas as an example project and just kinda grew from there. So I guess its about 2 weeks old. I broke many things trying to get some of the stuff I wanted working but if anyone is intersted, sources can be found here (http://civilian.movsq.net/nfba.zip). (soz guys... I don't know how to make diffs..and my programming is really messy) Noticeable features would be input delay masking for Neogeo and cps 1/2 games over open kaillera peer to peer mode for good computers and neogeo desynchronization fix. So basically, I plan to start with fresh source for recode soon because I broke too many things and its not releasable. And ... want to use this instead of the normal fba neogeo driver.
Thanks Heaps
-
Help yourself man. As long as your project is open source, you're more than welcome to anything here.
-
:biggrin:
- updated romsets to match MAME 0.124u1
3countb 3 Count Bout / Fire Suplex
aof Art of Fighting / Ryuuko no Ken
bstars Baseball Stars Professional
bstars2 Baseball Stars 2
fatfury1 Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai
fightfev Viccom", "Fight Fever (set 1)
fightfva Viccom", "Fight Fever (set 2)
maglord Magician Lord (set 1)
maglordh Magician Lord (set 2)
ms5plus Metal Slug 5 Plus (bootleg)
nam1975 NAM-1975
quizkof Quiz King of Fighters
ridhero Riding Hero (set 1)
ridheroh Riding Hero (set 2)
roboarmy Robo Army
samsho Samurai Shodown / Samurai Spirits (set 1)
spinmast Spin Master / Miracle Adventure
superspy The Super Spy
tpgolf Top Player's Golf
- added
gpilotsh Ghost Pilots (set 2)
samshoh Samurai Shodown / Samurai Spirits (set 2)
- Delete
roboarma Robo Army (set 2)
-
Cool! Thanks kof2112 :)
-
Thank you very much!!! :biggrin:
-
Sorry I forgot to update "Real Bout Fatal Fury 2" 240-v4.bin