I do want your instructions on that.
Thanx in advance, IQ
In neo_run.cpp
Find this:
static bool bZ80BIOS;
Add this after:
int nNeoScreenWidth;
Find this:
NeoGameInfo* pInfo = &info;
Add this after:
{
int h;
BurnDrvGetFullSize(&nNeoScreenWidth, &h);
}
In neogeo.h
Find this:
// Uncomment the following line to mnake the display the full 320 pixels wide
// #define NEO_DISPLAY_OVERSCAN
#ifdef NEO_DISPLAY_OVERSCAN
const int nNeoScreenWidth = 320;
#else
const int nNeoScreenWidth = 304;
#endif
extern int nNeoScreenWidth;
Replace it with this:
extern int nNeoScreenWidth;
In d_neogeo.cpp
Find and replace every occurance of
nNeoScreenWidth
with
304
This will change every driver at this line...
nNeoScreenWidth, 224, 4, 3
to
304, 224, 4, 3
If a game needs 320, change 304 to 320
IQ do you think that 320 should be applied in the future in FBA as an official resolution width for NeoGeo or it's just optional?
SeeYaa!
I think that my changes (or maybe some better ones) should be added
so that each game that needs 320 as a res. uses it.