Author Topic: not this in 60 fps  (Read 8673 times)

Offline dink

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Re: not this in 60 fps
« Reply #15 on: October 27, 2015, 04:32:58 PM »
Side question - does kaillera work by sending save states frequently? I only ask because CPS3 has a very large RAM bank. Compressing/decompressing and sending it could be quite slow.

Kaillera only synchronizes the inputs/dips & frames, it never sends any memory info.  This is a problem with some games, but the majority of games will play right through to the end without getting desynched.

best regards,
- dink

Offline robsons2007

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Re: not this in 60 fps
« Reply #16 on: November 01, 2015, 08:20:50 AM »
I fixed was already so modifies the cps3run.cpp and now this at 60fps :biggrin: :biggrin:

Offline dink

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Re: not this in 60 fps
« Reply #17 on: November 01, 2015, 02:32:57 PM »
good :)