Author Topic: Small fixes to fix the FBA button 3 mapping for wof clones  (Read 3627 times)

Offline gxb

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Small fixes to fix the FBA button 3 mapping for wof clones
« on: July 17, 2016, 11:18:47 AM »
As you may find, the CPS drivers of FBA have some small bugs on button mapping for warriors of fate clone games. Here are my fixes to fix the button 3 mapping to them.
for FBA 0.2.97.38:
Quote
static struct BurnInputInfo WofhfhInputList[] =
{
{"P1 Coin" , BIT_DIGITAL , CpsInp018+0, "p1 coin" },
{"P1 Start" , BIT_DIGITAL , CpsInp018+4, "p1 start" },
{"P1 Up" , BIT_DIGITAL , CpsInp001+3, "p1 up" },
{"P1 Down" , BIT_DIGITAL , CpsInp001+2, "p1 down" },
{"P1 Left" , BIT_DIGITAL , CpsInp001+1, "p1 left" },
{"P1 Right" , BIT_DIGITAL , CpsInp001+0, "p1 right" },
{"P1 Attack" , BIT_DIGITAL , CpsInp001+4, "p1 fire 1" },
{"P1 Jump" , BIT_DIGITAL , CpsInp001+5, "p1 fire 2" },
{"P1 Fire" , BIT_DIGITAL , CpsInp001+6, "p1 fire 3" },

{"P2 Coin" , BIT_DIGITAL , CpsInp018+1, "p2 coin" },
{"P2 Start" , BIT_DIGITAL , CpsInp018+5, "p2 start" },
{"P2 Up" , BIT_DIGITAL , CpsInp000+3, "p2 up" },
{"P2 Down" , BIT_DIGITAL , CpsInp000+2, "p2 down" },
{"P2 Left" , BIT_DIGITAL , CpsInp000+1, "p2 left" },
{"P2 Right" , BIT_DIGITAL , CpsInp000+0, "p2 right" },
{"P2 Attack" , BIT_DIGITAL , CpsInp000+4, "p2 fire 1" },
{"P2 Jump" , BIT_DIGITAL , CpsInp000+5, "p2 fire 2" },
{"P2 Fire" , BIT_DIGITAL , CpsInp000+6, "p2 fire 3" },

{"P3 Coin" , BIT_DIGITAL , CpsInp177+6, "p3 coin" },
{"P3 Start" , BIT_DIGITAL , CpsInp177+7, "p3 start" },
{"P3 Up" , BIT_DIGITAL , CpsInp177+3, "p3 up" },
{"P3 Down" , BIT_DIGITAL , CpsInp177+2, "p3 down" },
{"P3 Left" , BIT_DIGITAL , CpsInp177+1, "p3 left" },
{"P3 Right" , BIT_DIGITAL , CpsInp177+0, "p3 right" },
{"P3 Attack" , BIT_DIGITAL , CpsInp177+4, "p3 fire 1" },
{"P3 Jump" , BIT_DIGITAL , CpsInp177+5, "p3 fire 2" },
{"P3 Fire" , BIT_DIGITAL , CpsInp177+6, "p3 fire 3" },

{"Reset" , BIT_DIGITAL , &CpsReset, "reset" },
{"Diagnostic" , BIT_DIGITAL , CpsInp018+6, "diag" },
{"Service" , BIT_DIGITAL , CpsInp018+2, "service" },
{"Dip A" , BIT_DIPSWITCH, &Cpi01A , "dip" },
{"Dip B" , BIT_DIPSWITCH, &Cpi01C , "dip" },
{"Dip C" , BIT_DIPSWITCH, &Cpi01E , "dip" },
};

STDINPUTINFO(Wofhfh)

static struct BurnInputInfo WofhInputList[] =
{
{"P1 Coin" , BIT_DIGITAL , CpsInp018+0, "p1 coin" },
{"P1 Start" , BIT_DIGITAL , CpsInp018+4, "p1 start" },
{"P1 Up" , BIT_DIGITAL , CpsInp001+3, "p1 up" },
{"P1 Down" , BIT_DIGITAL , CpsInp001+2, "p1 down" },
{"P1 Left" , BIT_DIGITAL , CpsInp001+1, "p1 left" },
{"P1 Right" , BIT_DIGITAL , CpsInp001+0, "p1 right" },
{"P1 Attack" , BIT_DIGITAL , CpsInp001+4, "p1 fire 1" },
{"P1 Jump" , BIT_DIGITAL , CpsInp001+5, "p1 fire 2" },
{"P1 Fire" , BIT_DIGITAL , CpsInp001+6, "p1 fire 3" },

{"P2 Coin" , BIT_DIGITAL , CpsInp018+1, "p2 coin" },
{"P2 Start" , BIT_DIGITAL , CpsInp018+5, "p2 start" },
{"P2 Up" , BIT_DIGITAL , CpsInp000+3, "p2 up" },
{"P2 Down" , BIT_DIGITAL , CpsInp000+2, "p2 down" },
{"P2 Left" , BIT_DIGITAL , CpsInp000+1, "p2 left" },
{"P2 Right" , BIT_DIGITAL , CpsInp000+0, "p2 right" },
{"P2 Attack" , BIT_DIGITAL , CpsInp000+4, "p2 fire 1" },
{"P2 Jump" , BIT_DIGITAL , CpsInp000+5, "p2 fire 2" },
{"P2 Fire" , BIT_DIGITAL , CpsInp000+6, "p2 fire 3" },

{"P3 Coin" , BIT_DIGITAL , CpsInp177+6, "p3 coin" }, // doesn't work in some sets?
{"P3 Start" , BIT_DIGITAL , CpsInp177+7, "p3 start" },
{"P3 Up" , BIT_DIGITAL , CpsInp177+3, "p3 up" },
{"P3 Down" , BIT_DIGITAL , CpsInp177+2, "p3 down" },
{"P3 Left" , BIT_DIGITAL , CpsInp177+1, "p3 left" },
{"P3 Right" , BIT_DIGITAL , CpsInp177+0, "p3 right" },
{"P3 Attack" , BIT_DIGITAL , CpsInp177+4, "p3 fire 1" },
{"P3 Jump" , BIT_DIGITAL , CpsInp177+5, "p3 fire 2" },
{"P3 Fire" , BIT_DIGITAL , CpsInp177+6, "p3 fire 3" },

{"Reset" , BIT_DIGITAL , &CpsReset, "reset" },
{"Service" , BIT_DIGITAL , CpsInp018+2, "service" },
{"Dip A" , BIT_DIPSWITCH, &Cpi01A , "dip" },
{"Dip B" , BIT_DIPSWITCH, &Cpi01C , "dip" },
{"Dip C" , BIT_DIPSWITCH, &Cpi01E , "dip" },
};

STDINPUTINFO(Wofh)

static struct BurnInputInfo Wof3jsInputList[] =
{
{"P1 Coin" , BIT_DIGITAL , CpsInp018+0, "p1 coin" },
{"P1 Start" , BIT_DIGITAL , CpsInp018+4, "p1 start" },
{"P1 Up" , BIT_DIGITAL , CpsInp001+3, "p1 up" },
{"P1 Down" , BIT_DIGITAL , CpsInp001+2, "p1 down" },
{"P1 Left" , BIT_DIGITAL , CpsInp001+1, "p1 left" },
{"P1 Right" , BIT_DIGITAL , CpsInp001+0, "p1 right" },
{"P1 Attack" , BIT_DIGITAL , CpsInp001+4, "p1 fire 1" },
{"P1 Jump" , BIT_DIGITAL , CpsInp001+5, "p1 fire 2" },
{"P1 Fire" , BIT_DIGITAL , CpsInp001+6, "p1 fire 3" },

{"P2 Coin" , BIT_DIGITAL , CpsInp018+1, "p2 coin" },
{"P2 Start" , BIT_DIGITAL , CpsInp018+5, "p2 start" },
{"P2 Up" , BIT_DIGITAL , CpsInp000+3, "p2 up" },
{"P2 Down" , BIT_DIGITAL , CpsInp000+2, "p2 down" },
{"P2 Left" , BIT_DIGITAL , CpsInp000+1, "p2 left" },
{"P2 Right" , BIT_DIGITAL , CpsInp000+0, "p2 right" },
{"P2 Attack" , BIT_DIGITAL , CpsInp000+4, "p2 fire 1" },
{"P2 Jump" , BIT_DIGITAL , CpsInp000+5, "p2 fire 2" },
{"P2 Fire" , BIT_DIGITAL , CpsInp000+6, "p2 fire 3" },

{"P3 Start" , BIT_DIGITAL , CpsInp177+7, "p3 start" },
{"P3 Up" , BIT_DIGITAL , CpsInp177+3, "p3 up" },
{"P3 Down" , BIT_DIGITAL , CpsInp177+2, "p3 down" },
{"P3 Left" , BIT_DIGITAL , CpsInp177+1, "p3 left" },
{"P3 Right" , BIT_DIGITAL , CpsInp177+0, "p3 right" },
{"P3 Attack" , BIT_DIGITAL , CpsInp177+4, "p3 fire 1" },
{"P3 Jump" , BIT_DIGITAL , CpsInp177+5, "p3 fire 2" },
{"P3 Fire" , BIT_DIGITAL , CpsInp177+6, "p3 fire 3" },

{"Reset" , BIT_DIGITAL , &CpsReset, "reset" },
{"Service" , BIT_DIGITAL , CpsInp018+2, "service" },
{"Dip A" , BIT_DIPSWITCH, &Cpi01A , "dip" },
{"Dip B" , BIT_DIPSWITCH, &Cpi01C , "dip" },
{"Dip C" , BIT_DIPSWITCH, &Cpi01E , "dip" },
};

STDINPUTINFO(Wof3js)

// don't know where this one reads config data from (if at all), reads values at 0x80001a, 0x80001e, 0x80001f (but values make no difference)
// if I force it to use EEPROM, the config data gets forgotten
static struct BurnInputInfo WofsjbInputList[] =
{
{"P1 Coin" , BIT_DIGITAL , CpsInp018+0, "p1 coin" },
{"P1 Start" , BIT_DIGITAL , CpsInp018+4, "p1 start" },
{"P1 Up" , BIT_DIGITAL , CpsInp001+3, "p1 up" },
{"P1 Down" , BIT_DIGITAL , CpsInp001+2, "p1 down" },
{"P1 Left" , BIT_DIGITAL , CpsInp001+1, "p1 left" },
{"P1 Right" , BIT_DIGITAL , CpsInp001+0, "p1 right" },
{"P1 Attack" , BIT_DIGITAL , CpsInp001+4, "p1 fire 1" },
{"P1 Jump" , BIT_DIGITAL , CpsInp001+5, "p1 fire 2" },
{"P1 Fire" , BIT_DIGITAL , CpsInp001+6, "p1 fire 3" },

{"P2 Coin" , BIT_DIGITAL , CpsInp018+1, "p2 coin" },
{"P2 Start" , BIT_DIGITAL , CpsInp018+5, "p2 start" },
{"P2 Up" , BIT_DIGITAL , CpsInp000+3, "p2 up" },
{"P2 Down" , BIT_DIGITAL , CpsInp000+2, "p2 down" },
{"P2 Left" , BIT_DIGITAL , CpsInp000+1, "p2 left" },
{"P2 Right" , BIT_DIGITAL , CpsInp000+0, "p2 right" },
{"P2 Attack" , BIT_DIGITAL , CpsInp000+4, "p2 fire 1" },
{"P2 Jump" , BIT_DIGITAL , CpsInp000+5, "p2 fire 2" },
{"P2 Fire" , BIT_DIGITAL , CpsInp000+6, "p2 fire 3" },

{"P3 Coin" , BIT_DIGITAL , CpsInp01B+6, "p3 coin" },
{"P3 Start" , BIT_DIGITAL , CpsInp01B+7, "p3 start" },
{"P3 Up" , BIT_DIGITAL , CpsInp01B+3, "p3 up" },
{"P3 Down" , BIT_DIGITAL , CpsInp01B+2, "p3 down" },
{"P3 Left" , BIT_DIGITAL , CpsInp01B+1, "p3 left" },
{"P3 Right" , BIT_DIGITAL , CpsInp01B+0, "p3 right" },
{"P3 Attack" , BIT_DIGITAL , CpsInp01B+4, "p3 fire 1"},
{"P3 Jump" , BIT_DIGITAL , CpsInp01B+5, "p3 fire 2"},
{"P3 Fire" , BIT_DIGITAL , CpsInp01B+6, "p3 fire 3"},

{"Reset" , BIT_DIGITAL , &CpsReset, "reset" },
{"Diagnostic" , BIT_DIGITAL , CpsInp018+6, "diag" },
{"Service" , BIT_DIGITAL , CpsInp018+2, "service" },
{"Dip C" , BIT_DIPSWITCH, &Cpi01E , "dip" },
};
Change them to:
Quote
static struct BurnInputInfo WofhfhInputList[] =
{
{"P1 Coin" , BIT_DIGITAL , CpsInp018+0, "p1 coin" },
{"P1 Start" , BIT_DIGITAL , CpsInp018+4, "p1 start" },
{"P1 Up" , BIT_DIGITAL , CpsInp001+3, "p1 up" },
{"P1 Down" , BIT_DIGITAL , CpsInp001+2, "p1 down" },
{"P1 Left" , BIT_DIGITAL , CpsInp001+1, "p1 left" },
{"P1 Right" , BIT_DIGITAL , CpsInp001+0, "p1 right" },
{"P1 Attack" , BIT_DIGITAL , CpsInp001+4, "p1 fire 1" },
{"P1 Jump" , BIT_DIGITAL , CpsInp001+5, "p1 fire 2" },
{"P1 Fire 3" , BIT_DIGITAL , CpsInp001+6, "p1 fire 3" },

{"P2 Coin" , BIT_DIGITAL , CpsInp018+1, "p2 coin" },
{"P2 Start" , BIT_DIGITAL , CpsInp018+5, "p2 start" },
{"P2 Up" , BIT_DIGITAL , CpsInp000+3, "p2 up" },
{"P2 Down" , BIT_DIGITAL , CpsInp000+2, "p2 down" },
{"P2 Left" , BIT_DIGITAL , CpsInp000+1, "p2 left" },
{"P2 Right" , BIT_DIGITAL , CpsInp000+0, "p2 right" },
{"P2 Attack" , BIT_DIGITAL , CpsInp000+4, "p2 fire 1" },
{"P2 Jump" , BIT_DIGITAL , CpsInp000+5, "p2 fire 2" },
{"P2 Fire 3" , BIT_DIGITAL , CpsInp000+6, "p2 fire 3" },

{"P3 Coin" , BIT_DIGITAL , CpsInp177+6, "p3 coin" },
{"P3 Start" , BIT_DIGITAL , CpsInp177+7, "p3 start" },
{"P3 Up" , BIT_DIGITAL , CpsInp177+3, "p3 up" },
{"P3 Down" , BIT_DIGITAL , CpsInp177+2, "p3 down" },
{"P3 Left" , BIT_DIGITAL , CpsInp177+1, "p3 left" },
{"P3 Right" , BIT_DIGITAL , CpsInp177+0, "p3 right" },
{"P3 Attack" , BIT_DIGITAL , CpsInp177+4, "p3 fire 1" },
{"P3 Jump" , BIT_DIGITAL , CpsInp177+5, "p3 fire 2" },
{"P3 Fire 3" , BIT_DIGITAL , CpsInp177+6, "p3 fire 3" },

{"Reset" , BIT_DIGITAL , &CpsReset, "reset" },
{"Diagnostic" , BIT_DIGITAL , CpsInp018+6, "diag" },
{"Service" , BIT_DIGITAL , CpsInp018+2, "service" },
{"Dip A" , BIT_DIPSWITCH, &Cpi01A , "dip" },
{"Dip B" , BIT_DIPSWITCH, &Cpi01C , "dip" },
{"Dip C" , BIT_DIPSWITCH, &Cpi01E , "dip" },
};

STDINPUTINFO(Wofhfh)

static struct BurnInputInfo WofhInputList[] =
{
{"P1 Coin" , BIT_DIGITAL , CpsInp018+0, "p1 coin" },
{"P1 Start" , BIT_DIGITAL , CpsInp018+4, "p1 start" },
{"P1 Up" , BIT_DIGITAL , CpsInp001+3, "p1 up" },
{"P1 Down" , BIT_DIGITAL , CpsInp001+2, "p1 down" },
{"P1 Left" , BIT_DIGITAL , CpsInp001+1, "p1 left" },
{"P1 Right" , BIT_DIGITAL , CpsInp001+0, "p1 right" },
{"P1 Attack" , BIT_DIGITAL , CpsInp001+4, "p1 fire 1" },
{"P1 Jump" , BIT_DIGITAL , CpsInp001+5, "p1 fire 2" },
{"P1 Fire 3" , BIT_DIGITAL , CpsInp001+6, "p1 fire 3" },

{"P2 Coin" , BIT_DIGITAL , CpsInp018+1, "p2 coin" },
{"P2 Start" , BIT_DIGITAL , CpsInp018+5, "p2 start" },
{"P2 Up" , BIT_DIGITAL , CpsInp000+3, "p2 up" },
{"P2 Down" , BIT_DIGITAL , CpsInp000+2, "p2 down" },
{"P2 Left" , BIT_DIGITAL , CpsInp000+1, "p2 left" },
{"P2 Right" , BIT_DIGITAL , CpsInp000+0, "p2 right" },
{"P2 Attack" , BIT_DIGITAL , CpsInp000+4, "p2 fire 1" },
{"P2 Jump" , BIT_DIGITAL , CpsInp000+5, "p2 fire 2" },
{"P2 Fire 3" , BIT_DIGITAL , CpsInp000+6, "p2 fire 3" },

{"P3 Coin" , BIT_DIGITAL , CpsInp177+6, "p3 coin" }, // doesn't work in some sets?
{"P3 Start" , BIT_DIGITAL , CpsInp177+7, "p3 start" },
{"P3 Up" , BIT_DIGITAL , CpsInp177+3, "p3 up" },
{"P3 Down" , BIT_DIGITAL , CpsInp177+2, "p3 down" },
{"P3 Left" , BIT_DIGITAL , CpsInp177+1, "p3 left" },
{"P3 Right" , BIT_DIGITAL , CpsInp177+0, "p3 right" },
{"P3 Attack" , BIT_DIGITAL , CpsInp177+4, "p3 fire 1" },
{"P3 Jump" , BIT_DIGITAL , CpsInp177+5, "p3 fire 2" },
{"P3 Fire 3" , BIT_DIGITAL , CpsInp177+6, "p3 fire 3" },

{"Reset" , BIT_DIGITAL , &CpsReset, "reset" },
{"Service" , BIT_DIGITAL , CpsInp018+2, "service" },
{"Dip A" , BIT_DIPSWITCH, &Cpi01A , "dip" },
{"Dip B" , BIT_DIPSWITCH, &Cpi01C , "dip" },
{"Dip C" , BIT_DIPSWITCH, &Cpi01E , "dip" },
};

STDINPUTINFO(Wofh)

static struct BurnInputInfo Wof3jsInputList[] =
{
{"P1 Coin" , BIT_DIGITAL , CpsInp018+0, "p1 coin" },
{"P1 Start" , BIT_DIGITAL , CpsInp018+4, "p1 start" },
{"P1 Up" , BIT_DIGITAL , CpsInp001+3, "p1 up" },
{"P1 Down" , BIT_DIGITAL , CpsInp001+2, "p1 down" },
{"P1 Left" , BIT_DIGITAL , CpsInp001+1, "p1 left" },
{"P1 Right" , BIT_DIGITAL , CpsInp001+0, "p1 right" },
{"P1 Attack" , BIT_DIGITAL , CpsInp001+4, "p1 fire 1" },
{"P1 Jump" , BIT_DIGITAL , CpsInp001+5, "p1 fire 2" },
{"P1 Fire 3" , BIT_DIGITAL , CpsInp001+6, "p1 fire 3" },

{"P2 Coin" , BIT_DIGITAL , CpsInp018+1, "p2 coin" },
{"P2 Start" , BIT_DIGITAL , CpsInp018+5, "p2 start" },
{"P2 Up" , BIT_DIGITAL , CpsInp000+3, "p2 up" },
{"P2 Down" , BIT_DIGITAL , CpsInp000+2, "p2 down" },
{"P2 Left" , BIT_DIGITAL , CpsInp000+1, "p2 left" },
{"P2 Right" , BIT_DIGITAL , CpsInp000+0, "p2 right" },
{"P2 Attack" , BIT_DIGITAL , CpsInp000+4, "p2 fire 1" },
{"P2 Jump" , BIT_DIGITAL , CpsInp000+5, "p2 fire 2" },
{"P2 Fire 3" , BIT_DIGITAL , CpsInp000+6, "p2 fire 3" },

{"P3 Start" , BIT_DIGITAL , CpsInp177+7, "p3 start" },
{"P3 Up" , BIT_DIGITAL , CpsInp177+3, "p3 up" },
{"P3 Down" , BIT_DIGITAL , CpsInp177+2, "p3 down" },
{"P3 Left" , BIT_DIGITAL , CpsInp177+1, "p3 left" },
{"P3 Right" , BIT_DIGITAL , CpsInp177+0, "p3 right" },
{"P3 Attack" , BIT_DIGITAL , CpsInp177+4, "p3 fire 1" },
{"P3 Jump" , BIT_DIGITAL , CpsInp177+5, "p3 fire 2" },
{"P3 Fire 3" , BIT_DIGITAL , CpsInp177+6, "p3 fire 3" },

{"Reset" , BIT_DIGITAL , &CpsReset, "reset" },
{"Service" , BIT_DIGITAL , CpsInp018+2, "service" },
{"Dip A" , BIT_DIPSWITCH, &Cpi01A , "dip" },
{"Dip B" , BIT_DIPSWITCH, &Cpi01C , "dip" },
{"Dip C" , BIT_DIPSWITCH, &Cpi01E , "dip" },
};

STDINPUTINFO(Wof3js)

// don't know where this one reads config data from (if at all), reads values at 0x80001a, 0x80001e, 0x80001f (but values make no difference)
// if I force it to use EEPROM, the config data gets forgotten
static struct BurnInputInfo WofsjbInputList[] =
{
{"P1 Coin" , BIT_DIGITAL , CpsInp018+0, "p1 coin" },
{"P1 Start" , BIT_DIGITAL , CpsInp018+4, "p1 start" },
{"P1 Up" , BIT_DIGITAL , CpsInp001+3, "p1 up" },
{"P1 Down" , BIT_DIGITAL , CpsInp001+2, "p1 down" },
{"P1 Left" , BIT_DIGITAL , CpsInp001+1, "p1 left" },
{"P1 Right" , BIT_DIGITAL , CpsInp001+0, "p1 right" },
{"P1 Attack" , BIT_DIGITAL , CpsInp001+4, "p1 fire 1" },
{"P1 Jump" , BIT_DIGITAL , CpsInp001+5, "p1 fire 2" },
{"P1 Fire 3" , BIT_DIGITAL , CpsInp001+6, "p1 fire 3" },

{"P2 Coin" , BIT_DIGITAL , CpsInp018+1, "p2 coin" },
{"P2 Start" , BIT_DIGITAL , CpsInp018+5, "p2 start" },
{"P2 Up" , BIT_DIGITAL , CpsInp000+3, "p2 up" },
{"P2 Down" , BIT_DIGITAL , CpsInp000+2, "p2 down" },
{"P2 Left" , BIT_DIGITAL , CpsInp000+1, "p2 left" },
{"P2 Right" , BIT_DIGITAL , CpsInp000+0, "p2 right" },
{"P2 Attack" , BIT_DIGITAL , CpsInp000+4, "p2 fire 1" },
{"P2 Jump" , BIT_DIGITAL , CpsInp000+5, "p2 fire 2" },
{"P2 Fire 3" , BIT_DIGITAL , CpsInp000+6, "p2 fire 3" },

{"P3 Coin" , BIT_DIGITAL , CpsInp01B+6, "p3 coin" },
{"P3 Start" , BIT_DIGITAL , CpsInp01B+7, "p3 start" },
{"P3 Up" , BIT_DIGITAL , CpsInp01B+3, "p3 up" },
{"P3 Down" , BIT_DIGITAL , CpsInp01B+2, "p3 down" },
{"P3 Left" , BIT_DIGITAL , CpsInp01B+1, "p3 left" },
{"P3 Right" , BIT_DIGITAL , CpsInp01B+0, "p3 right" },
{"P3 Attack" , BIT_DIGITAL , CpsInp01B+4, "p3 fire 1"},
{"P3 Jump" , BIT_DIGITAL , CpsInp01B+5, "p3 fire 2"},
{"P3 Fire 3" , BIT_DIGITAL , CpsInp01B+6, "p3 fire 3"},

{"Reset" , BIT_DIGITAL , &CpsReset, "reset" },
{"Diagnostic" , BIT_DIGITAL , CpsInp018+6, "diag" },
{"Service" , BIT_DIGITAL , CpsInp018+2, "service" },
{"Dip C" , BIT_DIPSWITCH, &Cpi01E , "dip" },
};
It's quite simple, right? Just because "P1/2/3 Fire" is not mapped to button 3 properly, so you need to edit it with " 3" to map it to button 3.
This bug was there since long ago, at least since 0.2.27.30.
Hope you develpers can fix it soon.
  With
  regards.
« Last Edit: July 17, 2016, 11:19:57 AM by gxb »

Online dink

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Re: Small fixes to fix the FBA button 3 mapping for wof clones
« Reply #1 on: July 17, 2016, 01:49:46 PM »
Hi,
Can you please explain what the problem is actually though?  It seems like I have no problem mapping all 3 buttons for player 1 in wofhfh before the changes.
« Last Edit: July 17, 2016, 01:57:48 PM by dink »

Offline gxb

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Re: Small fixes to fix the FBA button 3 mapping for wof clones
« Reply #2 on: July 17, 2016, 06:30:22 PM »
Hi,
Can you please explain what the problem is actually though?  It seems like I have no problem mapping all 3 buttons for player 1 in wofhfh before the changes.
Try to run wofhfh.zip or other Chinese clones of wof. You can not set the bomb with button 3 without this fix.

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Re: Small fixes to fix the FBA button 3 mapping for wof clones
« Reply #3 on: July 17, 2016, 08:28:47 PM »
Ok, thankyou :)