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Final Burn Neo => FBN Development => Topic started by: robsons2007 on October 26, 2015, 03:35:50 PM
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fps CPS3 is ranging between 60 and 20 fps which part of the code is responsible for making this control for me to try to correct fba029714 I do not use the 029 736 why and heavy verjuice if someone help me
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What are your computer's specs? CPS3 is VERY demanding.
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processador intel(R) core(TM) i5-2320 3.00ghz
ram 4GB
system 32bits windows10
gt9400 video card 1GB 128bits
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That should be plenty. I don't know what the problem is, but last time I checked it worked fine without severe fps drops. :/
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I even compiling my fba.
iq_132 you created as which part of the code and respinsavel by controls fps?
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it only occurs via Kaillera
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Your PC should be more than enough to emulate a CPS3 hardware at full speed... in any case, the blitters/filters used can affect the performance, you could try to change settings in the "Video" menu.
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CONFIGURATION
good for CPS3 games like wheel sets on the menu has to do this in code
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IIRC. Kaillera will drop the frame rate to sync over a slow connection. (though I could be wrong).
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ok
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IIRC. Kaillera will drop the frame rate to sync over a slow connection. (though I could be wrong).
The "litmus test" could be to check if the frame rate drops also with other "less expensive" hardwares (like CPS2 and CPS1 coin-ops)...
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kaillera uses a lot of resources, so try slower connection types like 10pkts/sec, or even slower. also, don't try to use kaillera through wifi, its horrible. Use a lan-cable from your router, it will help a lot.
best regards,
- dink
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my net and 15mg
this happening to CPS3 games, neogeo games and CPS1 and CPS2 is stable
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try with sh2.cpp in attachment, it should give cps3 games a small boost in speed with .36 - possibly improving Kaillera. but it will also break some Kaneko Suprnova games, and music in Sol Divide.
unzip in src/cpu/sh2/ & make
best regards,
- dink
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Side question - does kaillera work by sending save states frequently? I only ask because CPS3 has a very large RAM bank. Compressing/decompressing and sending it could be quite slow.
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Side question - does kaillera work by sending save states frequently? I only ask because CPS3 has a very large RAM bank. Compressing/decompressing and sending it could be quite slow.
Kaillera only synchronizes the inputs/dips & frames, it never sends any memory info. This is a problem with some games, but the majority of games will play right through to the end without getting desynched.
best regards,
- dink
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I fixed was already so modifies the cps3run.cpp and now this at 60fps :biggrin: :biggrin:
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good :)