Author Topic: FB Alpha 0.2.97.07 Release  (Read 17216 times)

Offline KOF2112

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FB Alpha 0.2.97.07 Release
« on: October 24, 2009, 05:52:07 PM »

http://www.barryharris.me.uk/index.php
Quote
Finally, a new release.
  • Ported YM2413 core from SMS Plus and added an interface for it [Barry]
  • Added a seperate timer to the YM3812 interface allowing the chip to be used with other FM chips and updated all the drivers that use it [Barry]
  • Added support to the AY8910 core to handle the ports outside of the init function, and updated the YM2203 interface to use them [iq_132]
  • Fixed a stupid bug I introduced in the K051649 core [Barry]
  • Added timer support for the M6502 CPU [iq_132]
  • Seperated the op code area for the M6502 CPU [iq_132]
  • Fixed cheat support in the SH-2 CPU core [iq_132]
  • Small fix to the Z80 core to reset the registers [iq_132]
  • Fixed typo in the HD6309 core as per MAME 0.132u4 [iq_132]
  • Added a palette viewer for games on Cave, CPS-1/2/3, Megadrive, Neo-Geo, PGM, Psikyo and Toaplan hardware and any game using the generic tiles module, which covers most games [Barry]
  • Fixed the XML Dat file output to properly support ampersands in rom names [Barry]
  • Made the maximum rom name length 100 characters instead of 32 [Barry]
  • Added a warning to BurnTransferCopy when BurnTransferInit hasn't been called [iq_132]
  • Fixed an issue with reporting some sound options in the System Info dialog that came about when changing the sound interface to plug-ins [Barry]
  • Removed the active Z80 core from the System Info dialog as the ZET interface only supports one core [Barry]
  • Added support for Vista, Server 2008 and Windows 7 detection to the System Info dialog [Barry]
  • Added an Atari filter to the game selection dialog [Barry]
  • Added driver for Blood Bros. and Sky Smasher [iq_132]
  • Added driver for D-Con and SD Gundam Psycho Salamander no Kyoui [iq_132]
  • Added a preliminary driver for games on DEC-8 hardware [iq_132]
  • Added a preliminary driver for Gauntlet [Barry]
  • Added driver for games on Karnov hardware [iq_132]
  • Added driver for Konami Twin 16 hardware [iq_132]
  • Added Bells & Whistles and Sunset Riders to the Konami drivers [Barry]
  • Added Lightning Fighters, Punk Shot, Quiz Gakumon no Susume, Teenage Mutant Ninja Turtles - Turtles in Time, Thunder Cross II to the Konami drivers [iq_132]
  • Added driver for Mitchell hardware [Barry]
  • Added driver for games on NMK16 hardware [iq_132]
  • Added driver for games on Psikyo SH hardware [iq_132]
  • Added driver for Return of the Invaders [iq_132]
  • Added driver for scooter Shooter [iq_132]
  • Added Atomic Point and Snapper to the Sega System 16B driver [Barry]
  • Added driver for Speed Rumbler [iq_132]
  • Added preliminary driver for Toki [iq_132]
  • Added driver for Vendetta, press F2 whilst booting to pass the ROM test [iq_132]
  • Added driver for games on Yun Sung 16 hardware [iq_132]
  • Added driver for WWF Superstars [iq_132]
  • Added bootleg of Street Fighter 2 to the CPS-1 driver [Barry]
  • Added Street Fighter II - Champion Edition Accelerator! bootleg to the CPS-1 driver [Barry]
  • Added Street Fighter II Quicken Pt-I bootleg to the CPS-1 driver [Barry]
  • Added sf2m9, sf2m10, sf2m11 and sf2m12 to the CPS-1 driver [Barry]
  • Added clone of Dungeons & Dragons to the CPS-2 driver [Barry]
  • Added clone of Battle of Atlantis to the Galaxian driver [Barry]
  • Added a clone of Dambusters to the Galaxian driver [Barry]
  • Added Kamakazi III to the Galaxian driver [Barry]
  • Added various games and clones to the New Zealand Story driver [iq_132]
  • Added clone of Pacman to the Galaxian driver [Barry]
  • Added Phoenix Part 2 to the Galaxian driver [Barry]
  • Added clone of Space War S to the Galaxian driver [Barry]
  • Added clone of Strategy X to the Galaxian driver [Barry]
  • Added clone of Metal Slug 4 to the Neo Geo driver [Barry]
  • Added clone of Outrun to the Outrun driver [Barry]
  • Added a clone to the Shadow Force driver [Barry]
  • Added Back Fire to the Tecmo driver [iq_132]
  • Added clone of Hellfire to the Toaplan-1 driver [Barry]
  • Added clone of Battle Garegga to the Toaplan-2 driver [Barry]
  • Added clone of X-Men to the X-Men driver [Barry]
  • Fixed potential memory leak in the Tengai driver rom loading [kenshiro]
  • Fixed the palette decoding in Dambusters to work with the correct PROM dump [Barry]
  • Added Z-Rejection support to the K053245 module, fixing sprites in Bells & Whistles and Sunset Riders [iq_132]
  • Added a module for the Konami K053936 IC module [iq_132]
  • Added shadow support to the Konami IC chips where necessary [iq_132]
  • Fixed Cue Brick [Barry]
  • Fixed an issue with coin inputs in the 2 Player versions of Crime Fighters [iq_132]
  • Fixed the Haunted Castle driver [iq_132]
  • Fixed an issue with the Konami Twin 16 driver when compiling with VC [Barry]
  • Added support for the new graphic roms in gradius2 [Barry]
  • Fixed savestates in the Gyrus driver [iq_132]
  • Fixed the sound in Scooter Shoorer [Barry]
  • Tidied up the Mad Gear driver to support the new sets and increased interleave which fixes the music [Barry]
  • Modified the Power Instinct driver to use the generic drawing routines [iq_132]
  • Added Mobile Suit Gundam EX Revue and the Sammy shooting games to the Seta2 driver [iq_132]
  • Fixed the gun inputs in the Sammy shooting games [Barry]
  • Added the ability to read from the X1-010 sound chip and hooked it up in the Seta2 driver, improving the sound [Barry]
  • Fixed memory leaks in the Shadow Force driver's graphic rom loading [kenshiro]
  • Tidied the Toki driver and added sound [Barry]
  • PGM Updates [iq_132]
    • Fixed kov2106 thanks to the FBA Shuffle team :) [iq_132]
    • Added a few small speedups
      • Only recalculate the whole palette when needed now rather than every frame [iq_132]
      • Clear all video buffers in one loop [iq_132]
    • Fixed a crash when doing line scroll (see kovsh intro - fire stage background) [iq_132]
    • Fixed sound after save state load [iq_132]
  • Megadrive Updates [Barry]
    • Fixed an issue with games' buggy sound programs expecting certain results back [Barry]
    • Added support for some custom banking cartridges [Barry]
    • Updated the web-based Megadrive driver database with the new games from HazeMD 0.14a [Barry]
    • Removed rom editing capability from the web form [Barry]
    • Updated the web-based Megadrive driver generator to support games with multiple roms [Barry]
    • Added a check to the driver generator to make sure any non-working parents are included in release builds if they have working clones [Barry]
  • Matched all sets to MAME 0.134u3 [Barry]
  • Changed the dat file output using the ROM_VERIFY compile-time flag to produce the XML datfile type [Barry]
  • Updated libpng to version 1.2.40 [Barry]
  • Updated the compile guides to work with the newest available tools [Barry]

Offline Huggybaby

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Re: FB Alpha 0.2.97.07 Release
« Reply #1 on: October 24, 2009, 07:09:34 PM »
 :eek: Massive update, much anticipated, thanks!

Offline royer86

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Re: FB Alpha 0.2.97.07 Release
« Reply #2 on: October 24, 2009, 09:27:08 PM »
gracias (thanks) por este gran aporte de esta nueva version del fb alpha

Offline isamu

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Re: FB Alpha 0.2.97.07 Release
« Reply #3 on: October 25, 2009, 02:43:38 AM »
IQ and Barry....the DYNAMIC DUO!!!! :)

Thanks guys your work is much appreciated.
GENTLEMEN: START YOUR ENGINES!!

Daytona USA is emulated for the PC.

*NOTHING more needs to be said*

Offline JacKc

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Re: FB Alpha 0.2.97.07 Release
« Reply #4 on: October 25, 2009, 11:42:10 AM »
Hi Barry,

encounter a Guru meditation when i try to run all neogeo Demos intros

Guru Meditation #C0000005.0042BD84

Quote
Exception 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) thrown.
EIP: 0x0042
 (attempting to read address 0x00000000)

EAX: 0x08890048, EBX: 0x00000000, ECX: 0xFF070000, EDX: 0x00000202
ESI: 0x00F90000, EDI: 0x41F90000, ESP: 0x0023BDAC, EBP: 0xFF070000

EDIT : According to MAME 0.134u3, it seems you have forgotten to add samsho2k and samsho4k in d_neogeo.cpp
« Last Edit: October 25, 2009, 12:01:02 PM by JacKc »


Offline Barry Harris

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Re: FB Alpha 0.2.97.07 Release
« Reply #5 on: October 25, 2009, 01:54:10 PM »
Hi Barry,

encounter a Guru meditation when i try to run all neogeo Demos intros

Guru Meditation #C0000005.0042BD84

EDIT : According to MAME 0.134u3, it seems you have forgotten to add samsho2k and samsho4k in d_neogeo.cpp

You need to change the Universe BIOS and enable AES mode to make them do anything useful. They don't show any video anyway - that's why they're only enabled in debug builds. :)

I'll add the missing samsho games - not sure how I missed them.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline tikman

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Re: FB Alpha 0.2.97.07 Release
« Reply #6 on: October 26, 2009, 11:13:23 AM »
That's for the update. Cool stuff added and some fixed to.. nice!

Offline kenshiro

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Re: FB Alpha 0.2.97.07 Release
« Reply #7 on: November 17, 2009, 01:12:21 PM »
While rebuilding my Neogeo sets yesterday, i found a small mistake in the mslug4nd driver.

263-pg1.bin ---> should be 263-p1.bin

BTW i still don't post to say this release is really amazing! Nice work guys! Can't wait for the next one :)

Offline royer86

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Re: FB Alpha 0.2.97.07 Release
« Reply #8 on: November 29, 2009, 02:08:12 AM »
When a new version :biggrin:

Offline iq_132

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Re: FB Alpha 0.2.97.07 Release
« Reply #9 on: November 29, 2009, 02:21:01 AM »
When a new version :biggrin:

When it is done, of course. ;)


Offline Lim-Dul

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Re: FB Alpha 0.2.97.07 Release
« Reply #10 on: December 03, 2009, 07:29:32 AM »
But, but, but... where's Ninja Baseball Bat Man? I thought you got it working? :-(

Offline iq_132

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Re: FB Alpha 0.2.97.07 Release
« Reply #11 on: December 03, 2009, 01:38:56 PM »
I honestly haven't touched the driver in months. I kept breaking things and got a little fed up with it. lol

Anywho, here it is if anyone wants to try it.


Offline BisonSAS

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Re: FB Alpha 0.2.97.07 Release
« Reply #12 on: January 15, 2010, 12:06:33 AM »
Blood Bros. and Sky Smasher show Guru Meditation after loading.

Offline iq_132

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Re: FB Alpha 0.2.97.07 Release
« Reply #13 on: January 16, 2010, 03:23:06 AM »
Blood Bros. and Sky Smasher show Guru Meditation after loading.

Fixed. :)


Offline CaptainCPS

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Re: FB Alpha 0.2.97.07 Release
« Reply #14 on: January 25, 2010, 01:51:48 AM »
I've been organizing all my basic FBA emulation stuff again and I have to say this last version is Awesome! I been away too much time and even the forums look different and pretty cool!, I definitely missed all this.

Is good to see lot of friendly users still around, I hope I'm still welcome hehe :p lol

I really love the Help file, the What's New in HTML and everything else that has been added to FB Alpha

The only thing that has been giving me some issues is the new Visual C++ Express 2008 environment in my recently built PC (Win7 x64 / I.Core Duo 2.94Ghz / 4GB RAM) but I was able to compile using my old MinGW environment. Anyway these are problems related to my own PC configuration, the emulator is running great! ^^

There are still a bunch of drivers / features to try! hehe

Barry and IQ, you did an amazing job guys! ThanX for this excellent FBA version! ^^

SeeYaa!
 :biggrin:

PS: I'm single again due to some complications LOL, so I'll be around again from time to time :)
PS2: Happy New Year! LOL xDD...Better late than never haha! Hope this year make all dreams come true to all the good people of NeoSource!